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Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index ab55efca8c..2408281da6 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -176,7 +176,6 @@ bool VertexShaderManager::UseVertexDepthRange() return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f; } - // Syncs the shader constant buffers with xfmem // TODO: A cleaner way to control the matrices without making a mess in the parameters field void VertexShaderManager::SetConstants(const std::vector<std::string>& textures) |
