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Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp81
1 files changed, 34 insertions, 47 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index fca6a420c5..b0821df950 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -13,7 +13,7 @@
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
-#include "Common/MathUtil.h"
+#include "Common/Matrix.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "VideoCommon/BPFunctions.h"
@@ -27,7 +27,7 @@
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
-alignas(16) static float g_fProjectionMatrix[16];
+alignas(16) static std::array<float, 16> g_fProjectionMatrix;
// track changes
static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
@@ -38,10 +38,10 @@ static int nNormalMatricesChanged[2]; // min,max
static int nPostTransformMatricesChanged[2]; // min,max
static int nLightsChanged[2]; // min,max
-static Matrix44 s_viewportCorrection;
-static Matrix33 s_viewRotationMatrix;
-static Matrix33 s_viewInvRotationMatrix;
-static float s_fViewTranslationVector[3];
+static Common::Matrix44 s_viewportCorrection;
+static Common::Matrix33 s_viewRotationMatrix;
+static Common::Matrix33 s_viewInvRotationMatrix;
+static Common::Vec3 s_fViewTranslationVector;
static float s_fViewRotation[2];
VertexShaderConstants VertexShaderManager::constants;
@@ -57,7 +57,7 @@ bool VertexShaderManager::dirty;
// [ 0 (ih/ah) 0 ((-ih + 2*(ay-iy)) / ah + 1) ]
// [ 0 0 1 0 ]
// [ 0 0 0 1 ]
-static void ViewportCorrectionMatrix(Matrix44& result)
+static void ViewportCorrectionMatrix(Common::Matrix44& result)
{
int scissorXOff = bpmem.scissorOffset.x * 2;
int scissorYOff = bpmem.scissorOffset.y * 2;
@@ -86,7 +86,7 @@ static void ViewportCorrectionMatrix(Matrix44& result)
float Wd = (X + intendedWd <= EFB_WIDTH) ? intendedWd : (EFB_WIDTH - X);
float Ht = (Y + intendedHt <= EFB_HEIGHT) ? intendedHt : (EFB_HEIGHT - Y);
- Matrix44::LoadIdentity(result);
+ result = Common::Matrix44::Identity();
if (Wd == 0 || Ht == 0)
return;
@@ -121,10 +121,8 @@ void VertexShaderManager::Init()
ResetView();
// TODO: should these go inside ResetView()?
- Matrix44::LoadIdentity(s_viewportCorrection);
- memset(g_fProjectionMatrix, 0, sizeof(g_fProjectionMatrix));
- for (int i = 0; i < 4; ++i)
- g_fProjectionMatrix[i * 5] = 1.0f;
+ s_viewportCorrection = Common::Matrix44::Identity();
+ g_fProjectionMatrix = Common::Matrix44::Identity().data;
dirty = true;
}
@@ -454,26 +452,21 @@ void VertexShaderManager::SetConstants()
if (g_ActiveConfig.bFreeLook && xfmem.projection.type == GX_PERSPECTIVE)
{
- Matrix44 mtxA;
- Matrix44 mtxB;
- Matrix44 viewMtx;
-
- Matrix44::Translate(mtxA, s_fViewTranslationVector);
- Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
- Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
- Matrix44::Set(mtxB, g_fProjectionMatrix);
- Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
- Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
- memcpy(constants.projection.data(), mtxB.data, 4 * sizeof(float4));
+ using Common::Matrix44;
+
+ auto mtxA = Matrix44::Translate(s_fViewTranslationVector);
+ auto mtxB = Matrix44::FromMatrix33(s_viewRotationMatrix);
+ const auto viewMtx = mtxB * mtxA; // view = rotation x translation
+
+ mtxA = Matrix44::FromArray(g_fProjectionMatrix) * viewMtx; // mtxA = projection x view
+ mtxB = s_viewportCorrection * mtxA; // mtxB = viewportCorrection x mtxA
+ memcpy(constants.projection.data(), mtxB.data.data(), 4 * sizeof(float4));
}
else
{
- Matrix44 projMtx;
- Matrix44::Set(projMtx, g_fProjectionMatrix);
-
- Matrix44 correctedMtx;
- Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
- memcpy(constants.projection.data(), correctedMtx.data, 4 * sizeof(float4));
+ const auto projMtx = Common::Matrix44::FromArray(g_fProjectionMatrix);
+ const auto correctedMtx = s_viewportCorrection * projMtx;
+ memcpy(constants.projection.data(), correctedMtx.data.data(), 4 * sizeof(float4));
}
dirty = true;
@@ -661,41 +654,35 @@ void VertexShaderManager::SetMaterialColorChanged(int index)
void VertexShaderManager::TranslateView(float x, float y, float z)
{
- float result[3];
- float vector[3] = {x, z, y};
-
- Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
-
- for (size_t i = 0; i < ArraySize(result); i++)
- s_fViewTranslationVector[i] += result[i];
+ s_fViewTranslationVector += s_viewInvRotationMatrix * Common::Vec3{x, z, y};
bProjectionChanged = true;
}
void VertexShaderManager::RotateView(float x, float y)
{
+ using Common::Matrix33;
+
s_fViewRotation[0] += x;
s_fViewRotation[1] += y;
- Matrix33 mx;
- Matrix33 my;
- Matrix33::RotateX(mx, s_fViewRotation[1]);
- Matrix33::RotateY(my, s_fViewRotation[0]);
- Matrix33::Multiply(mx, my, s_viewRotationMatrix);
+ s_viewRotationMatrix =
+ Matrix33::RotateX(s_fViewRotation[1]) * Matrix33::RotateY(s_fViewRotation[0]);
// reverse rotation
- Matrix33::RotateX(mx, -s_fViewRotation[1]);
- Matrix33::RotateY(my, -s_fViewRotation[0]);
- Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
+ s_viewInvRotationMatrix =
+ Matrix33::RotateY(-s_fViewRotation[0]) * Matrix33::RotateX(-s_fViewRotation[1]);
bProjectionChanged = true;
}
void VertexShaderManager::ResetView()
{
- memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
- Matrix33::LoadIdentity(s_viewRotationMatrix);
- Matrix33::LoadIdentity(s_viewInvRotationMatrix);
+ using Common::Matrix33;
+
+ s_fViewTranslationVector = {};
+ s_viewRotationMatrix = Matrix33::Identity();
+ s_viewInvRotationMatrix = Matrix33::Identity();
s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
bProjectionChanged = true;