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-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index ad20ab2332..2d1269509d 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -376,8 +376,7 @@ void VertexShaderManager::SetConstants()
// NOTE: If we ever emulate antialiasing, the sample locations set by
// BP registers 0x01-0x04 need to be considered here.
const float pixel_center_correction = 7.0f / 12.0f - 0.5f;
- const bool bUseVertexRounding =
- g_ActiveConfig.bVertexRounding && g_ActiveConfig.iEFBScale != SCALE_1X;
+ const bool bUseVertexRounding = g_ActiveConfig.bVertexRounding && g_ActiveConfig.iEFBScale != 1;
const float viewport_width = bUseVertexRounding ?
(2.f * xfmem.viewport.wd) :
g_renderer->EFBToScaledXf(2.f * xfmem.viewport.wd);