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-rw-r--r--Source/Core/VideoCommon/VideoBackendBase.cpp232
1 files changed, 231 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp
index e6ef6dabfa..d8415c46f0 100644
--- a/Source/Core/VideoCommon/VideoBackendBase.cpp
+++ b/Source/Core/VideoCommon/VideoBackendBase.cpp
@@ -2,11 +2,20 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoCommon/VideoBackendBase.h"
+
#include <algorithm>
+#include <cstring>
#include <memory>
#include <string>
#include <vector>
+#include "Common/ChunkFile.h"
+#include "Common/CommonTypes.h"
+#include "Common/Event.h"
+#include "Common/Logging/Log.h"
+#include "Core/Host.h"
+
// TODO: ugly
#ifdef _WIN32
#include "VideoBackends/D3D/VideoBackend.h"
@@ -18,7 +27,23 @@
#include "VideoBackends/Vulkan/VideoBackend.h"
#endif
-#include "VideoCommon/VideoBackendBase.h"
+#include "VideoCommon/AsyncRequests.h"
+#include "VideoCommon/BPStructs.h"
+#include "VideoCommon/CPMemory.h"
+#include "VideoCommon/CommandProcessor.h"
+#include "VideoCommon/Fifo.h"
+#include "VideoCommon/GeometryShaderManager.h"
+#include "VideoCommon/IndexGenerator.h"
+#include "VideoCommon/OnScreenDisplay.h"
+#include "VideoCommon/OpcodeDecoding.h"
+#include "VideoCommon/PixelEngine.h"
+#include "VideoCommon/PixelShaderManager.h"
+#include "VideoCommon/RenderBase.h"
+#include "VideoCommon/TextureCacheBase.h"
+#include "VideoCommon/VertexLoaderManager.h"
+#include "VideoCommon/VertexShaderManager.h"
+#include "VideoCommon/VideoConfig.h"
+#include "VideoCommon/VideoState.h"
std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
VideoBackendBase* g_video_backend = nullptr;
@@ -35,6 +60,132 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
#endif
+void VideoBackendBase::ShowConfig(void* parent_handle)
+{
+ if (!m_initialized)
+ InitBackendInfo();
+
+ Host_ShowVideoConfig(parent_handle, GetDisplayName());
+}
+
+void VideoBackendBase::Video_ExitLoop()
+{
+ Fifo::ExitGpuLoop();
+}
+
+// Run from the CPU thread (from VideoInterface.cpp)
+void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
+ u64 ticks)
+{
+ if (m_initialized && g_renderer && !g_ActiveConfig.bImmediateXFB)
+ {
+ Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
+
+ AsyncRequests::Event e;
+ e.time = ticks;
+ e.type = AsyncRequests::Event::SWAP_EVENT;
+
+ e.swap_event.xfbAddr = xfbAddr;
+ e.swap_event.fbWidth = fbWidth;
+ e.swap_event.fbStride = fbStride;
+ e.swap_event.fbHeight = fbHeight;
+ AsyncRequests::GetInstance()->PushEvent(e, false);
+ }
+}
+
+u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
+{
+ if (!g_ActiveConfig.bEFBAccessEnable || x >= EFB_WIDTH || y >= EFB_HEIGHT)
+ {
+ return 0;
+ }
+
+ if (type == EFBAccessType::PokeColor || type == EFBAccessType::PokeZ)
+ {
+ AsyncRequests::Event e;
+ e.type = type == EFBAccessType::PokeColor ? AsyncRequests::Event::EFB_POKE_COLOR :
+ AsyncRequests::Event::EFB_POKE_Z;
+ e.time = 0;
+ e.efb_poke.data = InputData;
+ e.efb_poke.x = x;
+ e.efb_poke.y = y;
+ AsyncRequests::GetInstance()->PushEvent(e, false);
+ return 0;
+ }
+ else
+ {
+ AsyncRequests::Event e;
+ u32 result;
+ e.type = type == EFBAccessType::PeekColor ? AsyncRequests::Event::EFB_PEEK_COLOR :
+ AsyncRequests::Event::EFB_PEEK_Z;
+ e.time = 0;
+ e.efb_peek.x = x;
+ e.efb_peek.y = y;
+ e.efb_peek.data = &result;
+ AsyncRequests::GetInstance()->PushEvent(e, true);
+ return result;
+ }
+}
+
+u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
+{
+ if (!g_perf_query->ShouldEmulate())
+ {
+ return 0;
+ }
+
+ Fifo::SyncGPU(Fifo::SyncGPUReason::PerfQuery);
+
+ AsyncRequests::Event e;
+ e.time = 0;
+ e.type = AsyncRequests::Event::PERF_QUERY;
+
+ if (!g_perf_query->IsFlushed())
+ AsyncRequests::GetInstance()->PushEvent(e, true);
+
+ return g_perf_query->GetQueryResult(type);
+}
+
+u16 VideoBackendBase::Video_GetBoundingBox(int index)
+{
+ if (!g_ActiveConfig.bBBoxEnable)
+ {
+ static bool warn_once = true;
+ if (warn_once)
+ {
+ ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
+ "for this game.");
+ }
+ warn_once = false;
+ return 0;
+ }
+
+ if (!g_ActiveConfig.backend_info.bSupportsBBox)
+ {
+ static bool warn_once = true;
+ if (warn_once)
+ {
+ PanicAlertT("This game requires bounding box emulation to run properly but your graphics "
+ "card or its drivers do not support it. As a result you will experience bugs or "
+ "freezes while running this game.");
+ }
+ warn_once = false;
+ return 0;
+ }
+
+ Fifo::SyncGPU(Fifo::SyncGPUReason::BBox);
+
+ AsyncRequests::Event e;
+ u16 result;
+ e.time = 0;
+ e.type = AsyncRequests::Event::BBOX_READ;
+ e.bbox.index = index;
+ e.bbox.data = &result;
+ AsyncRequests::GetInstance()->PushEvent(e, true);
+
+ return result;
+}
+
void VideoBackendBase::PopulateList()
{
// OGL > D3D11 > Vulkan > SW > Null
@@ -79,3 +230,82 @@ void VideoBackendBase::ActivateBackend(const std::string& name)
g_video_backend = iter->get();
}
+
+// Run from the CPU thread
+void VideoBackendBase::DoState(PointerWrap& p)
+{
+ bool software = false;
+ p.Do(software);
+
+ if (p.GetMode() == PointerWrap::MODE_READ && software == true)
+ {
+ // change mode to abort load of incompatible save state.
+ p.SetMode(PointerWrap::MODE_VERIFY);
+ }
+
+ VideoCommon_DoState(p);
+ p.DoMarker("VideoCommon");
+
+ // Refresh state.
+ if (p.GetMode() == PointerWrap::MODE_READ)
+ {
+ m_invalid = true;
+
+ // Clear all caches that touch RAM
+ // (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
+ VertexLoaderManager::MarkAllDirty();
+ }
+}
+
+void VideoBackendBase::CheckInvalidState()
+{
+ if (m_invalid)
+ {
+ m_invalid = false;
+
+ BPReload();
+ g_texture_cache->Invalidate();
+ }
+}
+
+void VideoBackendBase::InitializeShared()
+{
+ memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
+ memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
+ memset(texMem, 0, TMEM_SIZE);
+
+ // Do our OSD callbacks
+ OSD::DoCallbacks(OSD::CallbackType::Initialization);
+
+ // do not initialize again for the config window
+ m_initialized = true;
+
+ m_invalid = false;
+ frameCount = 0;
+
+ CommandProcessor::Init();
+ Fifo::Init();
+ OpcodeDecoder::Init();
+ PixelEngine::Init();
+ BPInit();
+ VertexLoaderManager::Init();
+ IndexGenerator::Init();
+ VertexShaderManager::Init();
+ GeometryShaderManager::Init();
+ PixelShaderManager::Init();
+
+ g_Config.Refresh();
+ g_Config.UpdateProjectionHack();
+ UpdateActiveConfig();
+}
+
+void VideoBackendBase::ShutdownShared()
+{
+ // Do our OSD callbacks
+ OSD::DoCallbacks(OSD::CallbackType::Shutdown);
+
+ m_initialized = false;
+
+ VertexLoaderManager::Clear();
+ Fifo::Shutdown();
+}