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-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 55abd69e75..9c90c009a0 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -103,7 +103,8 @@ void VideoConfig::Refresh()
iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL);
bShaderCache = Config::Get(Config::GFX_SHADER_CACHE);
bWaitForShadersBeforeStarting = Config::Get(Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
- iUberShaderMode = static_cast<UberShaderMode>(Config::Get(Config::GFX_UBERSHADER_MODE));
+ iShaderCompilationMode =
+ static_cast<ShaderCompilationMode>(Config::Get(Config::GFX_SHADER_COMPILATION_MODE));
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
@@ -178,6 +179,12 @@ bool VideoConfig::IsVSync() const
return bVSync && !Core::GetIsThrottlerTempDisabled();
}
+bool VideoConfig::UsingUberShaders() const
+{
+ return iShaderCompilationMode == ShaderCompilationMode::SynchronousUberShaders ||
+ iShaderCompilationMode == ShaderCompilationMode::AsynchronousUberShaders;
+}
+
static u32 GetNumAutoShaderCompilerThreads()
{
// Automatic number. We use clamp(cpus - 3, 1, 4).