diff options
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index a5c9834dc8..a835625691 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -12,6 +12,7 @@ #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Movie.h" +#include "VideoCommon/DriverDetails.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/VideoCommon.h" @@ -177,6 +178,14 @@ static u32 GetNumAutoShaderCompilerThreads() return static_cast<u32>(std::min(std::max(cpu_info.num_cores - 3, 1), 4)); } +static u32 GetNumAutoShaderPreCompilerThreads() +{ + // Automatic number. We use clamp(cpus - 2, 1, infty) here. + // We chose this because we don't want to limit our speed-up + // and at the same time leave two logical cores for the dolphin UI and the rest of the OS. + return static_cast<u32>(std::max(cpu_info.num_cores - 2, 1)); +} + u32 VideoConfig::GetShaderCompilerThreads() const { if (!backend_info.bSupportsBackgroundCompiling) @@ -197,8 +206,17 @@ u32 VideoConfig::GetShaderPrecompilerThreads() const if (!backend_info.bSupportsBackgroundCompiling) return 0; + const bool bugDatabaseSupported = + backend_info.api_type == APIType::OpenGL || backend_info.api_type == APIType::Vulkan; + // DirectX has always worked in our tests in PR#9414 + const bool multiThreadingWorking = + !bugDatabaseSupported || + !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION); + if (iShaderPrecompilerThreads >= 0) return static_cast<u32>(iShaderPrecompilerThreads); + else if (multiThreadingWorking) + return GetNumAutoShaderPreCompilerThreads(); else - return GetNumAutoShaderCompilerThreads(); + return 1; } |
