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Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 874e8f2ddb..8c682af39c 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -44,7 +44,7 @@ VideoConfig::VideoConfig()
// Game-specific stereoscopy settings
bStereoEFBMonoDepth = false;
iStereoDepthPercentage = 100;
- iStereoConvergenceMinimum = 0;
+ iStereoConvergence = 20;
}
void VideoConfig::Load(const std::string& ini_file)
@@ -92,7 +92,7 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("StereoMode", &iStereoMode, 0);
enhancements->Get("StereoDepth", &iStereoDepth, 20);
- enhancements->Get("StereoConvergence", &iStereoConvergence, 20);
+ enhancements->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
//currently these settings are not saved in global config, so we could've initialized them directly
@@ -222,7 +222,6 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
- CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable);
@@ -309,7 +308,7 @@ void VideoConfig::Save(const std::string& ini_file)
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("StereoMode", iStereoMode);
enhancements->Set("StereoDepth", iStereoDepth);
- enhancements->Set("StereoConvergence", iStereoConvergence);
+ enhancements->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");