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-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp4
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp14
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h4
3 files changed, 12 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index 957a1a65ca..db3ac3f627 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -52,10 +52,10 @@ void GeometryShaderManager::SetConstants()
if (xfmem.projection.type == GX_PERSPECTIVE)
{
- float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
+ float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f);
constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
- constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
+ constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f);
}
else
{
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index d4cff3ec42..a95cd30fbf 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -41,8 +41,8 @@ VideoConfig::VideoConfig()
// Game-specific stereoscopy settings
bStereoMonoEFBDepth = false;
- iStereoSeparationPercent = 100;
- iStereoConvergencePercent = 100;
+ iStereoDepthPercentage = 100;
+ iStereoConvergencePercentage = 100;
}
void VideoConfig::Load(const std::string& ini_file)
@@ -88,7 +88,7 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("StereoMode", &iStereoMode, 0);
- enhancements->Get("StereoSeparation", &iStereoSeparation, 20);
+ enhancements->Get("StereoDepth", &iStereoDepth, 20);
enhancements->Get("StereoConvergence", &iStereoConvergence, 20);
enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
@@ -185,13 +185,13 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode);
- CHECK_SETTING("Video_Enhancements", "StereoSeparation", iStereoSeparation);
+ CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth);
CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence);
CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
CHECK_SETTING("Video_Stereoscopy", "StereoMonoEFBDepth", bStereoMonoEFBDepth);
- CHECK_SETTING("Video_Stereoscopy", "StereoSeparationPercent", iStereoSeparationPercent);
- CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercent", iStereoConvergencePercent);
+ CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
+ CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
@@ -267,7 +267,7 @@ void VideoConfig::Save(const std::string& ini_file)
enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("StereoMode", iStereoMode);
- enhancements->Set("StereoSeparation", iStereoSeparation);
+ enhancements->Set("StereoDepth", iStereoDepth);
enhancements->Set("StereoConvergence", iStereoConvergence);
enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index f27b1b2116..88d5cd97af 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -81,7 +81,7 @@ struct VideoConfig final
int iMaxAnisotropy;
std::string sPostProcessingShader;
int iStereoMode;
- int iStereoSeparation;
+ int iStereoDepth;
int iStereoConvergence;
bool bStereoSwapEyes;
@@ -129,6 +129,8 @@ struct VideoConfig final
bool bStereoMonoEFBDepth;
int iStereoSeparationPercent;
int iStereoConvergencePercent;
+ int iStereoDepthPercentage;
+ int iStereoConvergencePercentage;
// D3D only config, mostly to be merged into the above
int iAdapter;