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-rw-r--r--Source/Core/VideoCommon/Src/LightingShaderGen.h2
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.h b/Source/Core/VideoCommon/Src/LightingShaderGen.h
index 36bc52749a..ace785a477 100644
--- a/Source/Core/VideoCommon/Src/LightingShaderGen.h
+++ b/Source/Core/VideoCommon/Src/LightingShaderGen.h
@@ -251,7 +251,7 @@ static void GenerateLightingShader(T& object, LightingUidData& uid_data, int com
GenerateLightShader<T>(object, uid_data, i, lit_index, lightsName, coloralpha);
}
}
- object.Write("%s%d = mat * saturate(lacc);\n", dest, j);
+ object.Write("%s%d = mat * clamp(lacc, 0.0, 1.0);\n", dest, j);
object.Write("}\n");
}
}
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 9b8f3a9426..83b61cb164 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -945,7 +945,7 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
out.SetConstantsUsed(C_COLORS+2,C_COLORS+2);
if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl)
{
- out.Write("cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n", GLSLConvertFunctions[FUNC_FRAC + bOpenGL]);
+ out.Write("cc1 = %s(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n", GLSLConvertFunctions[FUNC_FRAC + bOpenGL]);
RegisterStates[2].AlphaNeedOverflowControl = false;
RegisterStates[2].ColorNeedOverflowControl = false;
}