diff options
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/HiresTextures.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/PostProcessing.cpp | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp index 7b4a1d387c..36b170ef10 100644 --- a/Source/Core/VideoCommon/HiresTextures.cpp +++ b/Source/Core/VideoCommon/HiresTextures.cpp @@ -97,7 +97,7 @@ void HiresTexture::Update() }; std::vector<std::string> filenames = - Common::DoFileSearch(extensions, {texture_directory}, /*recursive*/ true); + Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true); const std::string code = game_id + "_"; diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp index 71f38732e7..0575402dd1 100644 --- a/Source/Core/VideoCommon/PostProcessing.cpp +++ b/Source/Core/VideoCommon/PostProcessing.cpp @@ -31,8 +31,9 @@ PostProcessingShaderImplementation::~PostProcessingShaderImplementation() static std::vector<std::string> GetShaders(const std::string& sub_dir = "") { std::vector<std::string> paths = - Common::DoFileSearch({".glsl"}, {File::GetUserPath(D_SHADERS_IDX) + sub_dir, - File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir}); + Common::DoFileSearch({File::GetUserPath(D_SHADERS_IDX) + sub_dir, + File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir}, + {".glsl"}); std::vector<std::string> result; for (std::string path : paths) { |
