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-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.cpp11
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.h2
2 files changed, 10 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
index 3d1ee6ba6e..2c8ededb4c 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
@@ -69,7 +69,7 @@ void VertexShaderManager::Shutdown()
// =======================================================================================
// Syncs the shader constant buffers with xfmem
// ----------------
-void VertexShaderManager::SetConstants(bool proj_hax_1)
+void VertexShaderManager::SetConstants(bool proj_hax_1,bool SMG_hack)
{
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
@@ -213,6 +213,7 @@ void VertexShaderManager::SetConstants(bool proj_hax_1)
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
+
g_fProjectionMatrix[11] = xfregs.rawProjection[5];
g_fProjectionMatrix[12] = 0.0f;
@@ -253,7 +254,13 @@ void VertexShaderManager::SetConstants(bool proj_hax_1)
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
- g_fProjectionMatrix[11] = xfregs.rawProjection[5] + (proj_hax_1 ? 0.1f : 0.0f);
+
+ if (SMG_hack) {
+ g_fProjectionMatrix[11] = -(0.512505 + xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
+ }
+ else {
+ g_fProjectionMatrix[11] = xfregs.rawProjection[5] + (proj_hax_1 ? 0.1f : 0.0f);
+ }
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.h b/Source/Core/VideoCommon/Src/VertexShaderManager.h
index a0b1c31994..dc7ecd2706 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderManager.h
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.h
@@ -28,7 +28,7 @@ public:
static void Shutdown();
// constant management
- static void SetConstants(bool proj_hax_1);
+ static void SetConstants(bool proj_hax_1, bool SMG_hack);
static void SetViewport(float* _Viewport);
static void SetViewportChanged();