diff options
Diffstat (limited to 'Source/Core')
| -rw-r--r-- | Source/Core/Core/Src/HW/SI_DeviceGCController.cpp | 5 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Src/NetEvent.cpp | 1 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Src/NetFunctions.cpp | 116 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Src/NetSockets.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Src/NetWindow.cpp | 5 | ||||
| -rw-r--r-- | Source/Core/DolphinWX/Src/NetWindow.h | 4 |
6 files changed, 83 insertions, 50 deletions
diff --git a/Source/Core/Core/Src/HW/SI_DeviceGCController.cpp b/Source/Core/Core/Src/HW/SI_DeviceGCController.cpp index 22879bc66d..c9293ef256 100644 --- a/Source/Core/Core/Src/HW/SI_DeviceGCController.cpp +++ b/Source/Core/Core/Src/HW/SI_DeviceGCController.cpp @@ -137,10 +137,9 @@ CSIDevice_GCController::GetData(u32& _Hi, u32& _Low) { _Hi = netValues[0]; // first 4 bytes _Low = netValues[1]; // last 4 bytes - return true; } - else - return false; + + return true; } #endif _Hi = (u32)((u8)PadStatus.stickY); diff --git a/Source/Core/DolphinWX/Src/NetEvent.cpp b/Source/Core/DolphinWX/Src/NetEvent.cpp index 80cd8bf536..847f21a70a 100644 --- a/Source/Core/DolphinWX/Src/NetEvent.cpp +++ b/Source/Core/DolphinWX/Src/NetEvent.cpp @@ -135,6 +135,7 @@ void ClientSide::OnClientData(unsigned char data) {
m_socket.Receive((char*)m_netvalues[0], 8, recv_size);
m_data_received = true;
+
#ifdef NET_DEBUG
char sent[64];
sprintf(sent, "Received Values: 0x%08x : 0x%08x \n", m_netvalues[0][0], m_netvalues[0][1]);
diff --git a/Source/Core/DolphinWX/Src/NetFunctions.cpp b/Source/Core/DolphinWX/Src/NetFunctions.cpp index 4ac111f5e5..1de0aa77be 100644 --- a/Source/Core/DolphinWX/Src/NetFunctions.cpp +++ b/Source/Core/DolphinWX/Src/NetFunctions.cpp @@ -16,6 +16,7 @@ // http://code.google.com/p/dolphin-emu/
#include "NetWindow.h"
+#include "HW/SI_DeviceGCController.h"
NetPlay *NetClass_ptr = NULL;
@@ -77,6 +78,7 @@ void NetPlay::OnNetEvent(wxCommandEvent& event) case HOST_NEWPLAYER:
{
m_numClients++;
+ m_NetModel = event.GetInt();
}
break;
case CLIENTS_READY:
@@ -159,6 +161,7 @@ void NetPlay::LoadGame() // Enable
NetClass_ptr = this;
m_timer.Start();
+ m_data_received = false;
// Find corresponding game path
for (int i=0; i < (int)m_paths.size(); i++)
@@ -189,43 +192,44 @@ bool NetPlay::GetNetPads(u8 padnb, SPADStatus PadStatus, u32 *netValues) netValues[1] |= (u32)((u8)PadStatus.substickY << 16);
netValues[1] |= (u32)((u8)PadStatus.substickX << 24);
- // TODO : actually show this on the GUI :p
- // Update the timer and increment total frame number
- m_frame++;
- m_timer.Update();
-
- // We make sure everyone's pad is enabled
- for (char i = 0; i < m_numClients; i++)
- SerialInterface::ChangeDevice(SI_GC_CONTROLLER, (int)i);
+ if (m_frame == 0)
+ {
+ // We make sure everyone's pad is enabled
+ for (int i = 0; i < m_numClients+1; i++)
+ SerialInterface::ChangeDevice(SI_GC_CONTROLLER, i);
- // Better disable unused ports
- for (char i = m_numClients; i < 3; i++)
- SerialInterface::ChangeDevice(SI_DUMMY, (int)i);
+ // Better disable unused ports
+ for (int i = m_numClients+1; i < 4; i++)
+ SerialInterface::ChangeDevice(SI_DUMMY, i);
+ }
if (m_NetModel == 0 && m_numClients == 1) // Use P2P Model
{
if (padnb == 0)
{
+ // TODO : actually show this on the GUI :p
+ // Update the timer and increment total frame number
+ m_frame++;
+ m_timer.Update();
+
#ifdef NET_DEBUG
char sent[64];
sprintf(sent, "Sent Values: 0x%08x : 0x%08x \n", netValues[0], netValues[1]);
m_Logging->AppendText(wxString::FromAscii(sent));
#endif
unsigned char init_value = 0xA1;
- unsigned char recv_value = 0;
unsigned char player = 0;
if (m_isHosting == 1) {
// Send pads values
m_sock_server->Write(0, (const char*)&init_value, 1);
m_sock_server->Write(0, (const char*)netValues, 8);
- player = 0; // Host is player 1
}
else {
// Send pads values
m_sock_client->Write((const char*)&init_value, 1);
m_sock_client->Write((const char*)netValues, 8);
- player = 1; // Client is player 2
+ player = 1;
}
if (!m_data_received)
@@ -236,24 +240,28 @@ bool NetPlay::GetNetPads(u8 padnb, SPADStatus PadStatus, u32 *netValues) // Try to read from peer...
if (m_isHosting == 1)
- m_data_received = m_sock_server->isNewPadData(0, m_data_received);
+ m_data_received = m_sock_server->isNewPadData(0, false);
else
- m_data_received = m_sock_client->isNewPadData(0, m_data_received);
+ m_data_received = m_sock_client->isNewPadData(0, false);
if (m_data_received)
{
+ // Set our practical frame delay
+ m_frameDelay = m_loopframe;
+ m_loopframe = 0;
+
// First Data has been received !
m_Logging->AppendText(_("** Data received from Peer. Starting Sync !"));
-
- // Set our practical frame delay
- if (recv_value == 0xA1) // init number
- {
- m_frameDelay = m_loopframe;
- m_loopframe = 0;
- m_Logging->AppendText(wxString::Format(wxT(" Frame Delay : %d **\n"), m_frameDelay));
- }
+ m_Logging->AppendText(wxString::Format(wxT(" Frame Delay : %d **\n"), m_frameDelay));
}
else {
+ if (m_loopframe > 126)
+ {
+ m_Logging->AppendText(_("** Ping too high (>2000ms) or connection lost ! \n"));
+ m_Logging->AppendText(_("** Stopping game... \n"));
+ BootManager::Stop();
+ }
+
m_loopframe++;
return false;
}
@@ -269,26 +277,34 @@ bool NetPlay::GetNetPads(u8 padnb, SPADStatus PadStatus, u32 *netValues) // (i.e : framerate is too low) we have to wait for it thus slowing down emulation
// Save current pad values, it will be used in 'm_frameDelay' frames :D
- int saveslot = (m_loopframe-1 < 0 ? m_frameDelay : m_loopframe-1);
+ int saveslot = (m_loopframe - 1 < 0 ? m_frameDelay : m_loopframe - 1);
+ u32 recvedValues[2];
m_pads[player].nHi[saveslot] = netValues[0];
m_pads[player].nLow[saveslot] = netValues[1];
// Read the socket for pad values
if (m_isHosting == 1)
- while (!m_sock_server->isNewPadData(netValues, 1)) { /* Wait Data */ }
+ m_sock_server->isNewPadData(recvedValues, true);
else
- while (!m_sock_client->isNewPadData(netValues, 1)) { }
+ m_sock_client->isNewPadData(recvedValues, true);
if (player == 0)
{
// Store received peer values
- m_pads[1].nHi[m_loopframe] = netValues[0];
- m_pads[1].nLow[m_loopframe] = netValues[1];
+ m_pads[1].nHi[m_loopframe] = recvedValues[0];
+ m_pads[1].nLow[m_loopframe] = recvedValues[1];
+
// Apply synced pad values
netValues[0] = m_pads[0].nHi[m_loopframe];
netValues[1] = m_pads[0].nLow[m_loopframe];
}
+ else
+ {
+ // Apply received pad values
+ netValues[0] = recvedValues[0];
+ netValues[1] = recvedValues[1];
+ }
}
#ifdef NET_DEBUG
@@ -388,38 +404,54 @@ void NetPlay::OnDisconnect(wxCommandEvent& WXUNUSED(event)) bool ClientSide::isNewPadData(u32 *netValues, bool current, bool isVersus)
{
// TODO : adapt it to more than 2 players
- wxCriticalSectionLocker lock(m_CriticalSection);
-
if (current)
{
- if (m_data_received)
+ while (1)
{
- if (isVersus) {
+ m_CriticalSection.Enter();
+ if (m_data_received && isVersus)
+ {
netValues[0] = m_netvalues[0][0];
netValues[1] = m_netvalues[0][1];
+ m_data_received = false;
+
+ m_CriticalSection.Leave();
+ break;
}
+ m_CriticalSection.Leave();
}
- else
- return false;
+
+ return true;
}
+ else
+ wxCriticalSectionLocker lock(m_CriticalSection);
return m_data_received;
}
bool ServerSide::isNewPadData(u32 *netValues, bool current, char client)
{
- wxCriticalSectionLocker lock(m_CriticalSection);
-
if (current)
{
- if (m_data_received)
+ while (1)
{
- netValues[0] = m_netvalues[client][0];
- netValues[1] = m_netvalues[client][1];
+ m_CriticalSection.Enter();
+ if (m_data_received)
+ {
+ netValues[0] = m_netvalues[client][0];
+ netValues[1] = m_netvalues[client][1];
+ m_data_received = false;
+
+ m_CriticalSection.Leave();
+ break;
+ }
+ m_CriticalSection.Leave();
}
- else
- return false;
+
+ return true;
}
+ else
+ wxCriticalSectionLocker lock(m_CriticalSection);
return m_data_received;
}
diff --git a/Source/Core/DolphinWX/Src/NetSockets.cpp b/Source/Core/DolphinWX/Src/NetSockets.cpp index c7c2c2610b..69c0137d84 100644 --- a/Source/Core/DolphinWX/Src/NetSockets.cpp +++ b/Source/Core/DolphinWX/Src/NetSockets.cpp @@ -326,7 +326,7 @@ void *ClientSide::Entry() }
m_netptr->ChangeSelectedGame(m_selectedgame);
- Event->SendEvent(HOST_NEWPLAYER);
+ Event->SendEvent(HOST_NEWPLAYER, "NULL", m_netmodel);
Event->SendEvent(GUI_UPDATE);
m_selector.Add(m_socket);
diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp index d49440f41c..49e1cf546e 100644 --- a/Source/Core/DolphinWX/Src/NetWindow.cpp +++ b/Source/Core/DolphinWX/Src/NetWindow.cpp @@ -43,7 +43,7 @@ NetPlay::NetPlay(wxWindow* parent, std::string GamePaths, std::string GameNames) m_selectedGame = 'a'; m_hostaddr = 'a';
m_games = GameNames; m_paths = GamePaths;
m_isHosting = 2; m_ready = m_clients_ready = false;
- m_loopframe = m_frame = 0;
+ m_loopframe = m_frame = m_NetModel = m_numClients = 0;
DrawGUI();
}
@@ -498,7 +498,8 @@ void GameListPopup::OnButtons(wxCommandEvent& event) switch (event.GetId())
{
case wxID_OK:
- m_netParent->ChangeSelectedGame(std::string(m_GameList_str[m_GameList->GetSelection()].mb_str()));
+ if (m_GameList->GetSelection() != wxNOT_FOUND)
+ m_netParent->ChangeSelectedGame(std::string(m_GameList_str[m_GameList->GetSelection()].mb_str()));
Destroy();
break;
case wxID_CANCEL:
diff --git a/Source/Core/DolphinWX/Src/NetWindow.h b/Source/Core/DolphinWX/Src/NetWindow.h index f3ef8cb668..e4ebbfb2ad 100644 --- a/Source/Core/DolphinWX/Src/NetWindow.h +++ b/Source/Core/DolphinWX/Src/NetWindow.h @@ -90,7 +90,7 @@ class ServerSide : public wxThread NetEvent *Event;
u32 m_netvalues[3][2];
- bool m_data_received; // New Pad data received ?
+ bool m_data_received; // New Pad data received ?
unsigned char m_numplayers;
int m_netmodel;
@@ -123,7 +123,7 @@ class ClientSide : public wxThread NetEvent *Event;
u32 m_netvalues[3][2];
- bool m_data_received; // New Pad data received ?
+ bool m_data_received; // New Pad data received ?
unsigned char m_numplayers;
int m_netmodel;
|
