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-rw-r--r--Source/Core/Core/Src/HW/VideoInterface.cpp32
-rw-r--r--Source/Core/Core/Src/HW/VideoInterface.h4
-rw-r--r--Source/Core/VideoCommon/Src/MainBase.cpp6
-rw-r--r--Source/Core/VideoCommon/Src/RenderBase.cpp4
-rw-r--r--Source/Core/VideoCommon/Src/RenderBase.h2
-rw-r--r--Source/Core/VideoCommon/Src/VideoBackendBase.h4
6 files changed, 33 insertions, 19 deletions
diff --git a/Source/Core/Core/Src/HW/VideoInterface.cpp b/Source/Core/Core/Src/HW/VideoInterface.cpp
index e5d32a9a8f..a3d5f41d35 100644
--- a/Source/Core/Core/Src/HW/VideoInterface.cpp
+++ b/Source/Core/Core/Src/HW/VideoInterface.cpp
@@ -803,20 +803,38 @@ static void BeginField(FieldType field)
{
u32 fbWidth = m_HorizontalStepping.FieldSteps * 16;
u32 fbHeight = (m_HorizontalStepping.FbSteps / m_HorizontalStepping.FieldSteps) * m_VerticalTimingRegister.ACV;
+ u32 xfbAddr;
// NTSC and PAL have opposite field orders.
- FieldType order = (m_DisplayControlRegister.FMT == 0) ? FIELD_LOWER : FIELD_UPPER;
- u32 xfbAddr = (field == order) ? GetXFBAddressBottom() : GetXFBAddressTop();
+ if (m_DisplayControlRegister.FMT == 1) // PAL
+ {
+ // But the PAL ports of some games are poorly programmed and don't use correct ordering.
+ // Zelda: Wind Waker and Simpsons Hit & Run are exampes of this, there are probally more.
+ // PAL Wind Waker also runs at 30fps instead of 25.
+ if(field == FieldType::FIELD_PROGRESSIVE || GetXFBAddressBottom() != (GetXFBAddressTop() - 1280))
+ {
+ WARN_LOG(VIDEOINTERFACE, "PAL game is trying to use incorrect (NTSC) field ordering");
+ // Lets kindly fix this for them.
+ xfbAddr = GetXFBAddressTop();
+
+ // TODO: PAL Simpsons Hit & Run now has a green line at the bottom when Real XFB is used.
+ // Might be a bug later on in our code, or a bug in the actual game.
+ } else {
+ xfbAddr = GetXFBAddressBottom();
+ }
+ } else {
+ xfbAddr = GetXFBAddressTop();
+ }
static const char* const fieldTypeNames[] = { "Progressive", "Upper", "Lower" };
- DEBUG_LOG(VIDEOINTERFACE, "(VI->BeginField): Address: %.08X | FieldSteps %u | FbSteps %u | ACV %u | Field %s",
- xfbAddr, m_HorizontalStepping.FieldSteps, m_HorizontalStepping.FbSteps, m_VerticalTimingRegister.ACV,
- fieldTypeNames[field]
- );
+ DEBUG_LOG(VIDEOINTERFACE,
+ "(VI->BeginField): Address: %.08X | FieldSteps %u | FbSteps %u | ACV %u | Field %s",
+ xfbAddr, m_HorizontalStepping.FieldSteps,m_HorizontalStepping.FbSteps,
+ m_VerticalTimingRegister.ACV, fieldTypeNames[field]);
if (xfbAddr)
- g_video_backend->Video_BeginField(xfbAddr, field, fbWidth, fbHeight);
+ g_video_backend->Video_BeginField(xfbAddr, fbWidth, fbHeight);
}
static void EndField()
diff --git a/Source/Core/Core/Src/HW/VideoInterface.h b/Source/Core/Core/Src/HW/VideoInterface.h
index 325d43f080..59f21a6b82 100644
--- a/Source/Core/Core/Src/HW/VideoInterface.h
+++ b/Source/Core/Core/Src/HW/VideoInterface.h
@@ -333,8 +333,8 @@ union UVIDTVStatus
void Write32(const u32 _uValue, const u32 _uAddress);
// returns a pointer to the current visible xfb
- u8* GetXFBPointerTop();
- u8* GetXFBPointerBottom();
+ u32 GetXFBAddressTop();
+ u32 GetXFBAddressBottom();
// Update and draw framebuffer
void Update();
diff --git a/Source/Core/VideoCommon/Src/MainBase.cpp b/Source/Core/VideoCommon/Src/MainBase.cpp
index 1739683562..9df7ba9325 100644
--- a/Source/Core/VideoCommon/Src/MainBase.cpp
+++ b/Source/Core/VideoCommon/Src/MainBase.cpp
@@ -28,7 +28,6 @@ static volatile bool s_perf_query_requested;
static volatile struct
{
u32 xfbAddr;
- FieldType field;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
@@ -73,7 +72,7 @@ void VideoFifo_CheckSwapRequest()
if (Common::AtomicLoadAcquire(s_swapRequested))
{
EFBRectangle rc;
- g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
+ g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
Common::AtomicStoreRelease(s_swapRequested, false);
}
}
@@ -98,14 +97,13 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
}
// Run from the CPU thread (from VideoInterface.cpp)
-void VideoBackendHardware::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
+void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
- s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
}
diff --git a/Source/Core/VideoCommon/Src/RenderBase.cpp b/Source/Core/VideoCommon/Src/RenderBase.cpp
index e4e330d6f5..e06b00cdea 100644
--- a/Source/Core/VideoCommon/Src/RenderBase.cpp
+++ b/Source/Core/VideoCommon/Src/RenderBase.cpp
@@ -120,9 +120,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
}
else
{
- // XXX: Without the VI, how would we know what kind of field this is? So
- // just use progressive.
- g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
+ g_renderer->Swap(xfbAddr, fbWidth, fbHeight,sourceRc,Gamma);
Common::AtomicStoreRelease(s_swapRequested, false);
}
}
diff --git a/Source/Core/VideoCommon/Src/RenderBase.h b/Source/Core/VideoCommon/Src/RenderBase.h
index 84849f476e..7d9f3f857c 100644
--- a/Source/Core/VideoCommon/Src/RenderBase.h
+++ b/Source/Core/VideoCommon/Src/RenderBase.h
@@ -106,7 +106,7 @@ public:
virtual void RestoreAPIState() = 0;
// Finish up the current frame, print some stats
- virtual void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
+ virtual void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
virtual void UpdateViewport(Matrix44& vpCorrection) = 0;
diff --git a/Source/Core/VideoCommon/Src/VideoBackendBase.h b/Source/Core/VideoCommon/Src/VideoBackendBase.h
index 9c591d05a5..cc4ff15416 100644
--- a/Source/Core/VideoCommon/Src/VideoBackendBase.h
+++ b/Source/Core/VideoCommon/Src/VideoBackendBase.h
@@ -93,7 +93,7 @@ public:
virtual void Video_ExitLoop() = 0;
virtual void Video_Cleanup() = 0; // called from gl/d3d thread
- virtual void Video_BeginField(u32, FieldType, u32, u32) = 0;
+ virtual void Video_BeginField(u32, u32, u32) = 0;
virtual void Video_EndField() = 0;
virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
@@ -145,7 +145,7 @@ class VideoBackendHardware : public VideoBackend
void Video_EnterLoop();
void Video_ExitLoop();
- void Video_BeginField(u32, FieldType, u32, u32);
+ void Video_BeginField(u32, u32, u32);
void Video_EndField();
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);