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-rw-r--r--Source/Core/Common/Src/ChunkFile.h2
-rw-r--r--Source/Core/DolphinWX/Src/TASInputDlg.h10
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp4
3 files changed, 8 insertions, 8 deletions
diff --git a/Source/Core/Common/Src/ChunkFile.h b/Source/Core/Common/Src/ChunkFile.h
index 01daec62c0..5935b7f53a 100644
--- a/Source/Core/Common/Src/ChunkFile.h
+++ b/Source/Core/Common/Src/ChunkFile.h
@@ -99,7 +99,7 @@ public:
case MODE_MEASURE:
case MODE_VERIFY:
{
- std::map<unsigned int, T>::iterator itr = x.begin();
+ typename std::map<unsigned int, T>::iterator itr = x.begin();
while (number > 0)
{
Do(itr->first);
diff --git a/Source/Core/DolphinWX/Src/TASInputDlg.h b/Source/Core/DolphinWX/Src/TASInputDlg.h
index 9a8e17fd46..6e901edee5 100644
--- a/Source/Core/DolphinWX/Src/TASInputDlg.h
+++ b/Source/Core/DolphinWX/Src/TASInputDlg.h
@@ -41,11 +41,11 @@ class TASInputDlg : public wxDialog
void OnMouseUpR(wxMouseEvent& event);
void ResetValues();
void GetValues(SPADStatus *PadStatus, int controllerID);
- void TASInputDlg::SetTurbo(wxMouseEvent& event);
- void TASInputDlg::SetTurboFalse(wxMouseEvent& event);
- void TASInputDlg::ButtonTurbo();
- void TASInputDlg::GetKeyBoardInput(SPADStatus *PadStatus);
- bool TASInputDlg::TextBoxHasFocus();
+ void SetTurbo(wxMouseEvent& event);
+ void SetTurboFalse(wxMouseEvent& event);
+ void ButtonTurbo();
+ void GetKeyBoardInput(SPADStatus *PadStatus);
+ bool TextBoxHasFocus();
bool HasFocus();
wxBitmap CreateStickBitmap(int x, int y);
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 071c2ea479..437ec4514c 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -631,9 +631,9 @@ const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiTy
{
// the screen space depth value = far z + (clip z / clip w) * z range
if (numTexgen < 7)
- WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
+ WRITE(p, "float zCoord = " I_ZBIAS "[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS "[1].y;\n");
else
- WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (uv2.w / uv3.w) * "I_ZBIAS"[1].y;\n");
+ WRITE(p, "float zCoord = " I_ZBIAS "[1].x + (uv2.w / uv3.w) * " I_ZBIAS "[1].y;\n");
}
char* pmainstart = p;
if(PSGRenderMode == PSGRENDER_ZCOMPLOCK && !DepthTextureEnable)