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-rw-r--r--Source/Core/Core/Src/Core.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/Core/Src/Core.cpp b/Source/Core/Core/Src/Core.cpp
index 106df54927..d165b0967b 100644
--- a/Source/Core/Core/Src/Core.cpp
+++ b/Source/Core/Core/Src/Core.cpp
@@ -341,7 +341,7 @@ THREAD_RETURN EmuThread(void *pArg)
//CPU thread should in this case also create the emuwindow...
//Spawn the CPU thread
- Common::Thread *cpuThread = NULL;
+ Common::Thread *cpuThread = new Common::Thread(CpuThread, pArg);
//////////////////////////////////////////////////////////////////////////
// ENTER THE VIDEO THREAD LOOP
@@ -349,7 +349,7 @@ THREAD_RETURN EmuThread(void *pArg)
if (!Core::GetStartupParameter().bUseDualCore)
{
- /*Common::SetCurrentThreadName("Idle thread");
+ Common::SetCurrentThreadName("Idle thread");
//TODO(ector) : investigate using GetMessage instead .. although
//then we lose the powerdown check. ... unless powerdown sends a message :P
while (PowerPC::state != PowerPC::CPU_POWERDOWN)
@@ -362,14 +362,13 @@ THREAD_RETURN EmuThread(void *pArg)
#else
Common::SleepCurrentThread(200);
#endif
- }*/
+ }
// In single-core mode, the Emulation main thread is also the CPU thread
CpuThread(pArg);
}
else
{
- cpuThread = new Common::Thread(CpuThread, pArg);
PluginVideo::Video_Prepare(); //wglMakeCurrent
Common::SetCurrentThreadName("Video thread");
PluginVideo::Video_EnterLoop();