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-rw-r--r--Source/Core/Core/Core.cpp2
-rw-r--r--Source/Core/DolphinQt/MainWindow.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp
index 3e3b15bde6..ea2aa355f3 100644
--- a/Source/Core/Core/Core.cpp
+++ b/Source/Core/Core/Core.cpp
@@ -498,7 +498,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
}
else
{
- g_controller_interface.ChangeWindow(wsi.render_surface);
+ g_controller_interface.ChangeWindow(wsi.render_window);
Pad::LoadConfig();
Keyboard::LoadConfig();
}
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp
index a5180a33aa..8b8eb37f40 100644
--- a/Source/Core/DolphinQt/MainWindow.cpp
+++ b/Source/Core/DolphinQt/MainWindow.cpp
@@ -1083,7 +1083,7 @@ void MainWindow::HideRenderWidget(bool reinit)
// The controller interface will still be registered to the old render widget, if the core
// has booted. Therefore, we should re-bind it to the main window for now. When the core
// is next started, it will be swapped back to the new render widget.
- g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_surface);
+ g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_window);
}
}