diff options
Diffstat (limited to 'Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp')
| -rw-r--r-- | Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp | 289 |
1 files changed, 289 insertions, 0 deletions
diff --git a/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp b/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp new file mode 100644 index 0000000000..4e422ad79d --- /dev/null +++ b/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp @@ -0,0 +1,289 @@ + +#include "ConfigDiag.h" + +void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event)) +{ + + GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() ); + + std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(), + ge = current_page->control_groups.end(); + for ( ; g != ge; ++g ) + { + // if this control group has a bitmap + if ( (*g)->static_bitmap ) + { + + // don't want game thread updating input when we are using it here + if ( false == m_plugin.interface_crit.TryEnter() ) + return; + + //if ( false == is_game_running ) + // just always update + m_plugin.controller_interface.UpdateInput(); + + wxMemoryDC dc; + wxBitmap bitmap((*g)->static_bitmap->GetBitmap()); + dc.SelectObject(bitmap); + dc.Clear(); + + // label for sticks and stuff + if (64 == bitmap.GetHeight()) + { + wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD); + dc.SetFont(small_font); + dc.SetTextForeground(0xC0C0C0); + dc.DrawText(wxString::FromAscii((*g)->control_group->name).Upper(), 4, 2); + } + + switch ( (*g)->control_group->type ) + { + case GROUP_TYPE_TILT : + case GROUP_TYPE_STICK : + case GROUP_TYPE_CURSOR : + { + // this is starting to be a mess combining all these in one case + + float x = 0, y = 0, z = 0; + float xx, yy; + + switch ((*g)->control_group->type) + { + case GROUP_TYPE_STICK : + ((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 ); + break; + case GROUP_TYPE_TILT : + ((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 ); + break; + case GROUP_TYPE_CURSOR : + ((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z ); + x *= (32-1.5); x+= 32; + y *= (32-1.5); y+= 32; + break; + } + + xx = (*g)->control_group->controls[3]->control_ref->State(); + xx -= (*g)->control_group->controls[2]->control_ref->State(); + yy = (*g)->control_group->controls[1]->control_ref->State(); + yy -= (*g)->control_group->controls[0]->control_ref->State(); + xx *= 32 - 1; xx += 32; + yy *= 32 - 1; yy += 32; + + // draw the shit + + // ir cursor forward movement + if (z) + { + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle( 0, 64 - z*64, 64, 2); + } + + // circle for visual aid for diagonal adjustment + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxWHITE_BRUSH); + if ( GROUP_TYPE_STICK == (*g)->control_group->type ) + { + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawCircle( 32, 32, 32); + } + else + dc.DrawRectangle( 16, 16, 32, 32 ); + + if ( GROUP_TYPE_CURSOR != (*g)->control_group->type ) + { + // deadzone circle + dc.SetBrush(*wxLIGHT_GREY_BRUSH); + dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 ); + + // raw dot + dc.SetPen(*wxGREY_PEN); + dc.SetBrush(*wxGREY_BRUSH); + // i like the dot better than the cross i think + dc.DrawRectangle( xx - 2, yy - 2, 4, 4 ); + //dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 ); + //dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 ); + + } + + // adjusted dot + if ( x!=32 || y!=32 ) + { + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle( x-2, 64-y-2, 4, 4 ); + // i like the dot better than the cross i think + //dc.DrawRectangle( x-1, 64-y-4, 2, 8 ); + //dc.DrawRectangle( x-4, 64-y-1, 8, 2 ); + } + + } + break; + case GROUP_TYPE_FORCE : + { + float raw_dot[3]; + float adj_dot[3]; + const float deadzone = 32 * ((*g)->control_group)->settings[0]->value; + + // adjusted + ((ControllerEmu::Force*)(*g)->control_group)->GetState( adj_dot, 32.0, 32-1.5 ); + + // raw + for ( unsigned int i=0; i<3; ++i ) + { + raw_dot[i] = (*g)->control_group->controls[i*2 + 1]->control_ref->State() + - (*g)->control_group->controls[i*2]->control_ref->State(); + raw_dot[i] *= 32 - 1; raw_dot[i] += 32; + } + + // deadzone rect for forward/backward visual + dc.SetBrush(*wxLIGHT_GREY_BRUSH); + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.DrawRectangle( 0, 32 - deadzone, 64, deadzone * 2 ); + + // raw forward/background line + dc.SetPen(*wxGREY_PEN); + dc.SetBrush(*wxGREY_BRUSH); + dc.DrawRectangle( 0, raw_dot[2] - 1, 64, 2 ); + + // adjusted forward/background line + if ( adj_dot[2]!=32 ) + { + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle( 0, adj_dot[2] - 1, 64, 2 ); + } + + // a rectangle, for looks i guess + dc.SetBrush(*wxWHITE_BRUSH); + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.DrawRectangle( 16, 16, 32, 32 ); + + // deadzone square + dc.SetBrush(*wxLIGHT_GREY_BRUSH); + dc.DrawRectangle( 32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2 ); + + // raw dot + dc.SetPen(*wxGREY_PEN); + dc.SetBrush(*wxGREY_BRUSH); + dc.DrawRectangle( raw_dot[1] - 2, raw_dot[0] - 2, 4, 4 ); + + // adjusted dot + if ( adj_dot[1]!=32 || adj_dot[0]!=32 ) + { + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle( adj_dot[1]-2, adj_dot[0]-2, 4, 4 ); + } + + } + break; + case GROUP_TYPE_BUTTONS : + { + const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size()); + + // draw the shit + dc.SetPen(*wxGREY_PEN); + + unsigned int * const bitmasks = new unsigned int[ button_count ]; + for ( unsigned int n = 0; n<button_count; ++n ) + bitmasks[n] = ( 1 << n ); + + unsigned int buttons = 0; + ((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks ); + + for ( unsigned int n = 0; n<button_count; ++n ) + { + if ( buttons & bitmasks[n] ) + dc.SetBrush( *wxRED_BRUSH ); + else + { + unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128; + dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) ); + } + dc.DrawRectangle(n*12, 0, 14, 12); + } + + delete[] bitmasks; + + } + break; + case GROUP_TYPE_TRIGGERS : + { + const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size())); + + // draw the shit + dc.SetPen(*wxGREY_PEN); + ControlState deadzone = (*g)->control_group->settings[0]->value; + + unsigned int* const trigs = new unsigned int[trigger_count]; + ((ControllerEmu::Triggers*)(*g)->control_group)->GetState( trigs, 64 ); + + for ( unsigned int n = 0; n < trigger_count; ++n ) + { + ControlState trig_r = (*g)->control_group->controls[n]->control_ref->State(); + + dc.SetBrush(*wxGREY_BRUSH); + dc.DrawRectangle(0, n*12, trig_r*64, 14); + + dc.SetBrush(*wxRED_BRUSH); + dc.DrawRectangle(0, n*12, trigs[n], 14); + } + + delete[] trigs; + + // deadzone box + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14); + + } + break; + case GROUP_TYPE_MIXED_TRIGGERS : + { + const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2)); + + // draw the shit + dc.SetPen(*wxGREY_PEN); + ControlState thresh = (*g)->control_group->settings[0]->value; + + for ( unsigned int n = 0; n < trigger_count; ++n ) + { + dc.SetBrush(*wxRED_BRUSH); + ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State(); + + ControlState trig_a = trig_d > thresh ? 1 + : (*g)->control_group->controls[n+trigger_count]->control_ref->State(); + + dc.DrawRectangle(0, n*12, 64+20, 14); + if ( trig_d <= thresh ) + dc.SetBrush(*wxWHITE_BRUSH); + dc.DrawRectangle(trig_a*64, n*12, 64+20, 14); + dc.DrawRectangle(64, n*12, 32, 14); + } + + // threshold box + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14); + + } + break; + default : + break; + } + + // box outline + // Windows XP color + dc.SetPen(wxPen(_T("#7f9db9"))); + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight()); + + dc.SelectObject(wxNullBitmap); + (*g)->static_bitmap->SetBitmap(bitmap); + + m_plugin.interface_crit.Leave(); + } + } + +} |
