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Diffstat (limited to 'Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp')
-rw-r--r--Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp289
1 files changed, 289 insertions, 0 deletions
diff --git a/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp b/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp
new file mode 100644
index 0000000000..4e422ad79d
--- /dev/null
+++ b/Source/Plugins/InputPluginCommon/Src/ConfigDiagBitmaps.cpp
@@ -0,0 +1,289 @@
+
+#include "ConfigDiag.h"
+
+void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
+{
+
+ GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
+
+ std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
+ ge = current_page->control_groups.end();
+ for ( ; g != ge; ++g )
+ {
+ // if this control group has a bitmap
+ if ( (*g)->static_bitmap )
+ {
+
+ // don't want game thread updating input when we are using it here
+ if ( false == m_plugin.interface_crit.TryEnter() )
+ return;
+
+ //if ( false == is_game_running )
+ // just always update
+ m_plugin.controller_interface.UpdateInput();
+
+ wxMemoryDC dc;
+ wxBitmap bitmap((*g)->static_bitmap->GetBitmap());
+ dc.SelectObject(bitmap);
+ dc.Clear();
+
+ // label for sticks and stuff
+ if (64 == bitmap.GetHeight())
+ {
+ wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
+ dc.SetFont(small_font);
+ dc.SetTextForeground(0xC0C0C0);
+ dc.DrawText(wxString::FromAscii((*g)->control_group->name).Upper(), 4, 2);
+ }
+
+ switch ( (*g)->control_group->type )
+ {
+ case GROUP_TYPE_TILT :
+ case GROUP_TYPE_STICK :
+ case GROUP_TYPE_CURSOR :
+ {
+ // this is starting to be a mess combining all these in one case
+
+ float x = 0, y = 0, z = 0;
+ float xx, yy;
+
+ switch ((*g)->control_group->type)
+ {
+ case GROUP_TYPE_STICK :
+ ((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
+ break;
+ case GROUP_TYPE_TILT :
+ ((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
+ break;
+ case GROUP_TYPE_CURSOR :
+ ((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z );
+ x *= (32-1.5); x+= 32;
+ y *= (32-1.5); y+= 32;
+ break;
+ }
+
+ xx = (*g)->control_group->controls[3]->control_ref->State();
+ xx -= (*g)->control_group->controls[2]->control_ref->State();
+ yy = (*g)->control_group->controls[1]->control_ref->State();
+ yy -= (*g)->control_group->controls[0]->control_ref->State();
+ xx *= 32 - 1; xx += 32;
+ yy *= 32 - 1; yy += 32;
+
+ // draw the shit
+
+ // ir cursor forward movement
+ if (z)
+ {
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush(*wxRED_BRUSH);
+ dc.DrawRectangle( 0, 64 - z*64, 64, 2);
+ }
+
+ // circle for visual aid for diagonal adjustment
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+ if ( GROUP_TYPE_STICK == (*g)->control_group->type )
+ {
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawCircle( 32, 32, 32);
+ }
+ else
+ dc.DrawRectangle( 16, 16, 32, 32 );
+
+ if ( GROUP_TYPE_CURSOR != (*g)->control_group->type )
+ {
+ // deadzone circle
+ dc.SetBrush(*wxLIGHT_GREY_BRUSH);
+ dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
+
+ // raw dot
+ dc.SetPen(*wxGREY_PEN);
+ dc.SetBrush(*wxGREY_BRUSH);
+ // i like the dot better than the cross i think
+ dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
+ //dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
+ //dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
+
+ }
+
+ // adjusted dot
+ if ( x!=32 || y!=32 )
+ {
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush(*wxRED_BRUSH);
+ dc.DrawRectangle( x-2, 64-y-2, 4, 4 );
+ // i like the dot better than the cross i think
+ //dc.DrawRectangle( x-1, 64-y-4, 2, 8 );
+ //dc.DrawRectangle( x-4, 64-y-1, 8, 2 );
+ }
+
+ }
+ break;
+ case GROUP_TYPE_FORCE :
+ {
+ float raw_dot[3];
+ float adj_dot[3];
+ const float deadzone = 32 * ((*g)->control_group)->settings[0]->value;
+
+ // adjusted
+ ((ControllerEmu::Force*)(*g)->control_group)->GetState( adj_dot, 32.0, 32-1.5 );
+
+ // raw
+ for ( unsigned int i=0; i<3; ++i )
+ {
+ raw_dot[i] = (*g)->control_group->controls[i*2 + 1]->control_ref->State()
+ - (*g)->control_group->controls[i*2]->control_ref->State();
+ raw_dot[i] *= 32 - 1; raw_dot[i] += 32;
+ }
+
+ // deadzone rect for forward/backward visual
+ dc.SetBrush(*wxLIGHT_GREY_BRUSH);
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ dc.DrawRectangle( 0, 32 - deadzone, 64, deadzone * 2 );
+
+ // raw forward/background line
+ dc.SetPen(*wxGREY_PEN);
+ dc.SetBrush(*wxGREY_BRUSH);
+ dc.DrawRectangle( 0, raw_dot[2] - 1, 64, 2 );
+
+ // adjusted forward/background line
+ if ( adj_dot[2]!=32 )
+ {
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush(*wxRED_BRUSH);
+ dc.DrawRectangle( 0, adj_dot[2] - 1, 64, 2 );
+ }
+
+ // a rectangle, for looks i guess
+ dc.SetBrush(*wxWHITE_BRUSH);
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ dc.DrawRectangle( 16, 16, 32, 32 );
+
+ // deadzone square
+ dc.SetBrush(*wxLIGHT_GREY_BRUSH);
+ dc.DrawRectangle( 32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2 );
+
+ // raw dot
+ dc.SetPen(*wxGREY_PEN);
+ dc.SetBrush(*wxGREY_BRUSH);
+ dc.DrawRectangle( raw_dot[1] - 2, raw_dot[0] - 2, 4, 4 );
+
+ // adjusted dot
+ if ( adj_dot[1]!=32 || adj_dot[0]!=32 )
+ {
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush(*wxRED_BRUSH);
+ dc.DrawRectangle( adj_dot[1]-2, adj_dot[0]-2, 4, 4 );
+ }
+
+ }
+ break;
+ case GROUP_TYPE_BUTTONS :
+ {
+ const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size());
+
+ // draw the shit
+ dc.SetPen(*wxGREY_PEN);
+
+ unsigned int * const bitmasks = new unsigned int[ button_count ];
+ for ( unsigned int n = 0; n<button_count; ++n )
+ bitmasks[n] = ( 1 << n );
+
+ unsigned int buttons = 0;
+ ((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
+
+ for ( unsigned int n = 0; n<button_count; ++n )
+ {
+ if ( buttons & bitmasks[n] )
+ dc.SetBrush( *wxRED_BRUSH );
+ else
+ {
+ unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
+ dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
+ }
+ dc.DrawRectangle(n*12, 0, 14, 12);
+ }
+
+ delete[] bitmasks;
+
+ }
+ break;
+ case GROUP_TYPE_TRIGGERS :
+ {
+ const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size()));
+
+ // draw the shit
+ dc.SetPen(*wxGREY_PEN);
+ ControlState deadzone = (*g)->control_group->settings[0]->value;
+
+ unsigned int* const trigs = new unsigned int[trigger_count];
+ ((ControllerEmu::Triggers*)(*g)->control_group)->GetState( trigs, 64 );
+
+ for ( unsigned int n = 0; n < trigger_count; ++n )
+ {
+ ControlState trig_r = (*g)->control_group->controls[n]->control_ref->State();
+
+ dc.SetBrush(*wxGREY_BRUSH);
+ dc.DrawRectangle(0, n*12, trig_r*64, 14);
+
+ dc.SetBrush(*wxRED_BRUSH);
+ dc.DrawRectangle(0, n*12, trigs[n], 14);
+ }
+
+ delete[] trigs;
+
+ // deadzone box
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14);
+
+ }
+ break;
+ case GROUP_TYPE_MIXED_TRIGGERS :
+ {
+ const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2));
+
+ // draw the shit
+ dc.SetPen(*wxGREY_PEN);
+ ControlState thresh = (*g)->control_group->settings[0]->value;
+
+ for ( unsigned int n = 0; n < trigger_count; ++n )
+ {
+ dc.SetBrush(*wxRED_BRUSH);
+ ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State();
+
+ ControlState trig_a = trig_d > thresh ? 1
+ : (*g)->control_group->controls[n+trigger_count]->control_ref->State();
+
+ dc.DrawRectangle(0, n*12, 64+20, 14);
+ if ( trig_d <= thresh )
+ dc.SetBrush(*wxWHITE_BRUSH);
+ dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
+ dc.DrawRectangle(64, n*12, 32, 14);
+ }
+
+ // threshold box
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
+
+ }
+ break;
+ default :
+ break;
+ }
+
+ // box outline
+ // Windows XP color
+ dc.SetPen(wxPen(_T("#7f9db9")));
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
+
+ dc.SelectObject(wxNullBitmap);
+ (*g)->static_bitmap->SetBitmap(bitmap);
+
+ m_plugin.interface_crit.Leave();
+ }
+ }
+
+}