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path: root/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp
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Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp
index e1a0c9e32e..a052567102 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/FramebufferManager.cpp
@@ -54,8 +54,8 @@ D3DTexture2D* FramebufferManager::GetResolvedEFBDepthTexture()
FramebufferManager::FramebufferManager()
{
- const unsigned int target_width = Renderer::GetFullTargetWidth();
- const unsigned int target_height = Renderer::GetFullTargetHeight();
+ const unsigned int target_width = Renderer::GetTargetWidth();
+ const unsigned int target_height = Renderer::GetTargetHeight();
DXGI_SAMPLE_DESC sample_desc = D3D::GetAAMode(g_ActiveConfig.iMultisampleMode);
// EFB color texture - primary render target
@@ -221,7 +221,7 @@ void XFBSource::CopyEFB(float Gamma)
D3D::SetLinearCopySampler();
D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), sourceRc.AsRECT(),
- Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(),
+ Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout(),Gamma);