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Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
index 844cf24b47..ba05dc83d2 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
@@ -70,24 +70,19 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
{
D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
- D3D11_SUBRESOURCE_DATA srdata, *data = NULL;
+ // This is just an optimization apparently?
if (tex_levels == 1)
{
usage = D3D11_USAGE_DYNAMIC;
cpu_access = D3D11_CPU_ACCESS_WRITE;
-
- srdata.pSysMem = TextureCache::temp;
- srdata.SysMemPitch = 4 * expanded_width;
-
- data = &srdata;
}
const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
ID3D11Texture2D *pTexture;
- const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture);
+ const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, NULL, &pTexture);
CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));