diff options
Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp | 57 |
1 files changed, 35 insertions, 22 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp index 542cb2bf0e..39018c83bc 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp @@ -31,18 +31,23 @@ namespace DX11 { -static std::unique_ptr<TextureEncoder> g_encoder; +static TextureEncoder* g_encoder = NULL; const size_t MAX_COPY_BUFFERS = 25; -static SharedPtr<ID3D11Buffer> efbcopycbuf[MAX_COPY_BUFFERS]; +ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = { 0 }; + +TextureCache::TCacheEntry::~TCacheEntry() +{ + texture->Release(); +} void TextureCache::TCacheEntry::Bind(unsigned int stage) { - D3D::g_context->PSSetShaderResources(stage, 1, &texture->GetSRV()); + D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV()); } bool TextureCache::TCacheEntry::Save(const char filename[]) { - return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::g_context, texture->GetTex(), D3DX11_IFF_PNG, filename)); + return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename)); } void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height, @@ -51,7 +56,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height, D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage); if (autogen_mips) - PD3DX11FilterTexture(D3D::g_context, texture->GetTex(), 0, D3DX11_DEFAULT); + PD3DX11FilterTexture(D3D::context, texture->GetTex(), 0, D3DX11_DEFAULT); } TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, @@ -76,16 +81,18 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access); - auto const pTexture = CreateTexture2DShared(&texdesc, data); - CHECK(pTexture, "Create texture of the TextureCache"); + ID3D11Texture2D *pTexture; + const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture); + CHECK(SUCCEEDED(hr), "Create texture of the TextureCache"); - std::unique_ptr<D3DTexture2D> tx(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE)); - auto const entry = new TCacheEntry(std::move(tx)); + TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE)); entry->usage = usage; // TODO: better debug names - D3D::SetDebugObjectName(entry->texture->GetTex(), "a texture of the TextureCache"); - D3D::SetDebugObjectName(entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache"); + D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache"); + D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache"); + + SAFE_RELEASE(pTexture); return entry; } @@ -101,7 +108,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo // stretch picture with increased internal resolution const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH); - D3D::g_context->RSSetViewports(1, &vp); + D3D::context->RSSetViewports(1, &vp); // set transformation if (NULL == efbcopycbuf[cbufid]) @@ -109,11 +116,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT); D3D11_SUBRESOURCE_DATA data; data.pSysMem = colmat; - efbcopycbuf[cbufid] = CreateBufferShared(&cbdesc, &data); - CHECK(efbcopycbuf[cbufid], "Create efb copy constant buffer %d", cbufid); - D3D::SetDebugObjectName(efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture"); + HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]); + CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid); + D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture"); } - D3D::g_context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]); + D3D::context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]); const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect); // TODO: try targetSource.asRECT(); @@ -125,7 +132,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo else D3D::SetPointCopySampler(); - D3D::g_context->OMSetRenderTargets(1, &texture->GetRTV(), NULL); + D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), NULL); // Create texture copy D3D::drawShadedTexQuad( @@ -134,7 +141,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo (srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); - D3D::g_context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); + D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); g_renderer->RestoreAPIState(); } @@ -143,7 +150,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo { u8* dst = Memory::GetPointer(dstAddr); size_t encodeSize = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf); - hash = GetHash64(dst, (int)encodeSize, g_ActiveConfig.iSafeTextureCache_ColorSamples); + hash = GetHash64(dst, encodeSize, g_ActiveConfig.iSafeTextureCache_ColorSamples); if (g_ActiveConfig.bEFBCopyCacheEnable) { // If the texture in RAM is already in the texture cache, @@ -152,7 +159,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo return; } - TextureCache::MakeRangeDynamic(dstAddr, (u32)encodeSize); + TextureCache::MakeRangeDynamic(dstAddr, encodeSize); } } @@ -167,12 +174,18 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture( TextureCache::TextureCache() { // FIXME: Is it safe here? - g_encoder.reset(new PSTextureEncoder); + g_encoder = new PSTextureEncoder; + g_encoder->Init(); } TextureCache::~TextureCache() { - g_encoder.reset(); + for (unsigned int k = 0; k < MAX_COPY_BUFFERS; ++k) + SAFE_RELEASE(efbcopycbuf[k]); + + g_encoder->Shutdown(); + delete g_encoder; + g_encoder = NULL; } } |
