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path: root/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
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Diffstat (limited to 'Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp57
1 files changed, 35 insertions, 22 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
index 542cb2bf0e..39018c83bc 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
@@ -31,18 +31,23 @@
namespace DX11
{
-static std::unique_ptr<TextureEncoder> g_encoder;
+static TextureEncoder* g_encoder = NULL;
const size_t MAX_COPY_BUFFERS = 25;
-static SharedPtr<ID3D11Buffer> efbcopycbuf[MAX_COPY_BUFFERS];
+ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = { 0 };
+
+TextureCache::TCacheEntry::~TCacheEntry()
+{
+ texture->Release();
+}
void TextureCache::TCacheEntry::Bind(unsigned int stage)
{
- D3D::g_context->PSSetShaderResources(stage, 1, &texture->GetSRV());
+ D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV());
}
bool TextureCache::TCacheEntry::Save(const char filename[])
{
- return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::g_context, texture->GetTex(), D3DX11_IFF_PNG, filename));
+ return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename));
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
@@ -51,7 +56,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
if (autogen_mips)
- PD3DX11FilterTexture(D3D::g_context, texture->GetTex(), 0, D3DX11_DEFAULT);
+ PD3DX11FilterTexture(D3D::context, texture->GetTex(), 0, D3DX11_DEFAULT);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
@@ -76,16 +81,18 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
- auto const pTexture = CreateTexture2DShared(&texdesc, data);
- CHECK(pTexture, "Create texture of the TextureCache");
+ ID3D11Texture2D *pTexture;
+ const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture);
+ CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
- std::unique_ptr<D3DTexture2D> tx(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
- auto const entry = new TCacheEntry(std::move(tx));
+ TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
entry->usage = usage;
// TODO: better debug names
- D3D::SetDebugObjectName(entry->texture->GetTex(), "a texture of the TextureCache");
- D3D::SetDebugObjectName(entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
+
+ SAFE_RELEASE(pTexture);
return entry;
}
@@ -101,7 +108,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
// stretch picture with increased internal resolution
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH);
- D3D::g_context->RSSetViewports(1, &vp);
+ D3D::context->RSSetViewports(1, &vp);
// set transformation
if (NULL == efbcopycbuf[cbufid])
@@ -109,11 +116,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = colmat;
- efbcopycbuf[cbufid] = CreateBufferShared(&cbdesc, &data);
- CHECK(efbcopycbuf[cbufid], "Create efb copy constant buffer %d", cbufid);
- D3D::SetDebugObjectName(efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
+ HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]);
+ CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid);
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
}
- D3D::g_context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]);
+ D3D::context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]);
const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect);
// TODO: try targetSource.asRECT();
@@ -125,7 +132,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
else
D3D::SetPointCopySampler();
- D3D::g_context->OMSetRenderTargets(1, &texture->GetRTV(), NULL);
+ D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), NULL);
// Create texture copy
D3D::drawShadedTexQuad(
@@ -134,7 +141,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
(srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
- D3D::g_context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
+ D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
g_renderer->RestoreAPIState();
}
@@ -143,7 +150,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{
u8* dst = Memory::GetPointer(dstAddr);
size_t encodeSize = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
- hash = GetHash64(dst, (int)encodeSize, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+ hash = GetHash64(dst, encodeSize, g_ActiveConfig.iSafeTextureCache_ColorSamples);
if (g_ActiveConfig.bEFBCopyCacheEnable)
{
// If the texture in RAM is already in the texture cache,
@@ -152,7 +159,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
return;
}
- TextureCache::MakeRangeDynamic(dstAddr, (u32)encodeSize);
+ TextureCache::MakeRangeDynamic(dstAddr, encodeSize);
}
}
@@ -167,12 +174,18 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
TextureCache::TextureCache()
{
// FIXME: Is it safe here?
- g_encoder.reset(new PSTextureEncoder);
+ g_encoder = new PSTextureEncoder;
+ g_encoder->Init();
}
TextureCache::~TextureCache()
{
- g_encoder.reset();
+ for (unsigned int k = 0; k < MAX_COPY_BUFFERS; ++k)
+ SAFE_RELEASE(efbcopycbuf[k]);
+
+ g_encoder->Shutdown();
+ delete g_encoder;
+ g_encoder = NULL;
}
}