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path: root/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
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Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/Render.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Render.cpp120
1 files changed, 106 insertions, 14 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index e5997bd588..c464866320 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -90,6 +90,29 @@ static const D3DBLEND d3dDestFactors[8] =
D3DBLEND_INVDESTALPHA
};
+
+static const D3DCULL d3dCullModes[4] =
+{
+ D3DCULL_NONE,
+ D3DCULL_CCW,
+ D3DCULL_CW,
+ D3DCULL_CCW
+};
+
+static const D3DCMPFUNC d3dCmpFuncs[8] =
+{
+ D3DCMP_NEVER,
+ D3DCMP_LESS,
+ D3DCMP_EQUAL,
+ D3DCMP_LESSEQUAL,
+ D3DCMP_GREATER,
+ D3DCMP_NOTEQUAL,
+ D3DCMP_GREATEREQUAL,
+ D3DCMP_ALWAYS
+};
+
+
+
void SetupDeviceObjects()
{
D3D::font.Init();
@@ -463,6 +486,18 @@ bool Renderer::SetScissorRect()
if (rc.bottom < 0) rc.bottom = 0;
if (rc.top > s_target_height) rc.top = s_target_height;
if (rc.bottom > s_target_height) rc.bottom = s_target_height;
+ if(rc.left > rc.right)
+ {
+ int temp = rc.right;
+ rc.right = rc.left;
+ rc.left = temp;
+ }
+ if(rc.top > rc.bottom)
+ {
+ int temp = rc.bottom;
+ rc.bottom = rc.top;
+ rc.top = temp;
+ }
if (rc.right >= rc.left && rc.bottom >= rc.top)
{
@@ -471,7 +506,7 @@ bool Renderer::SetScissorRect()
}
else
{
- WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
+ //WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
rc.left = 0;
rc.top = 0;
rc.right = GetTargetWidth();
@@ -592,7 +627,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
hr = D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
hr = D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
- UpdateViewport();
RestoreAPIState();
RectToLock.bottom = 4;
RectToLock.left = 0;
@@ -684,6 +718,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
// Called from VertexShaderManager
void UpdateViewport()
{
+ // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
+ // [0] = width/2
+ // [1] = height/2
+ // [2] = 16777215 * (farz - nearz)
+ // [3] = xorig + width/2 + 342
+ // [4] = yorig + height/2 + 342
+ // [5] = 16777215 * farz
int scissorXOff = bpmem.scissorOffset.x * 2;
int scissorYOff = bpmem.scissorOffset.y * 2;
@@ -695,17 +736,29 @@ void UpdateViewport()
// Stretch picture with increased internal resolution
int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * MValueX);
int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * MValueY);
- int Width = (int)ceil(abs((int)(2 * xfregs.rawViewport[0])) * MValueX);
- int Height = (int)ceil(abs((int)(2 * xfregs.rawViewport[1])) * MValueY);
+ int Width = (int)ceil((int)(2 * xfregs.rawViewport[0]) * MValueX);
+ int Height = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * MValueY);
+ if(Width < 0)
+ {
+ X += Width;
+ Width*=-1;
+ if( X < 0)
+ {
+ Width +=X;
+ }
+ }
+ if(Height < 0)
+ {
+ Y += Height;
+ Height *= -1;
+ if(Y < 0)
+ {
+ Height+=Y;
+ }
+ }
if(X < 0) X = 0;
- if(Y < 0) Y = 0;
- if(X > s_target_width) X = s_target_width;
- if(Y > s_target_height) Y = s_target_height;
- if(Width < 0) Width = 0;
- if(Height < 0) Height = 0;
- if(Width > (s_target_width - X)) Width = s_target_width - X;
- if(Height > (s_target_height - Y)) Height = s_target_height - Y;
+ if(Y < 0) Y = 0;
vp.X = X;
vp.Y = Y;
vp.Width = Width;
@@ -736,11 +789,15 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
sirc.top = targetRc.top;
sirc.right = targetRc.right;
sirc.bottom = targetRc.bottom;
- D3D::dev->SetScissorRect(&sirc);
+ D3D::dev->SetScissorRect(&sirc);
+ if(zEnable)
+ D3D::SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
D3D::drawClearQuad(&sirc,color,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetSimpleVertexShader());
- //D3D::dev->Clear(0, NULL, clearflags, color,(z & 0xFFFFFF) / float(0xFFFFFF), 0);
+ if(zEnable)
+ D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
+ //D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color,(z & 0xFFFFFF) / float(0xFFFFFF), 0);
SetScissorRect();
- VertexShaderManager::SetViewportChanged();
+ UpdateViewport();
}
void Renderer::SetBlendMode(bool forceUpdate)
@@ -840,3 +897,38 @@ void Renderer::RestoreAPIState()
SetColorMask();
SetBlendMode(true);
}
+
+void Renderer::SetGenerationMode()
+{
+ D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
+
+ if (bpmem.genMode.cullmode == 3)
+ {
+ D3D::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
+ }
+ else
+ {
+ DWORD write = 0;
+ if (bpmem.blendmode.alphaupdate)
+ write = D3DCOLORWRITEENABLE_ALPHA;
+ if (bpmem.blendmode.colorupdate)
+ write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
+
+ D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
+ }
+}
+
+void Renderer::SetDepthMode()
+{
+ if (bpmem.zmode.testenable)
+ {
+ D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
+ D3D::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
+ D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
+ }
+ else
+ {
+ D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
+ D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); // ??
+ }
+}