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path: root/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
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Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/Render.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Render.cpp225
1 files changed, 29 insertions, 196 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index 10b257a605..4a4f1cbb59 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -28,7 +28,6 @@
#include "OpcodeDecoding.h"
#include "BPStructs.h"
#include "XFStructs.h"
-#include "D3DPostprocess.h"
#include "D3DUtil.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
@@ -51,12 +50,6 @@ float Renderer::yScale;
int Renderer::m_recordWidth;
int Renderer::m_recordHeight;
-std::vector<LPDIRECT3DBASETEXTURE9> Renderer::m_Textures;
-
-DWORD Renderer::m_RenderStates[MaxRenderStates+46];
-DWORD Renderer::m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
-DWORD Renderer::m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
-
bool Renderer::m_LastFrameDumped;
bool Renderer::m_AVIDumping;
@@ -91,13 +84,12 @@ void Renderer::Init(SVideoInitialize &_VideoInitialize)
m_LastFrameDumped = false;
m_AVIDumping = false;
- // We're not using much fixed function. Let's just set the matrices to identity.
+ // We're not using fixed function, except for some 2D.
+ // Let's just set the matrices to identity to be sure.
D3DXMATRIX mtx;
D3DXMatrixIdentity(&mtx);
D3D::dev->SetTransform(D3DTS_VIEW, &mtx);
D3D::dev->SetTransform(D3DTS_WORLD, &mtx);
-
-
D3D::font.Init();
Initialize();
}
@@ -115,14 +107,9 @@ void Renderer::Shutdown()
void Renderer::Initialize()
{
- m_Textures.reserve(MaxTextureStages);
- for (int i = 0; i < MaxTextureStages; i++)
- m_Textures.push_back(NULL);
for (int i = 0; i < 8; i++)
D3D::dev->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 16);
- Postprocess::Initialize();
- Postprocess::BeginFrame();
D3D::BeginFrame(true, 0);
VertexManager::BeginFrame();
}
@@ -178,12 +165,11 @@ void dumpMatrix(D3DXMATRIX &mtx)
}
}
-void formatBufferDump(char *in, char *out, int w, int h, int p)
+void formatBufferDump(const char *in, char *out, int w, int h, int p)
{
- for(int i = 0; i < h; i++) {
- char *line = in + (h - i - 1) * p;
-
- for (int j = 0; j < w; j++) {
+ for (int y = 0; y < h; y++) {
+ const char *line = in + (h - y - 1) * p;
+ for (int x = 0; x < w; x++) {
memcpy(out, line, 3);
out += 3;
line += 4;
@@ -231,8 +217,8 @@ void Renderer::SwapBuffers()
GetWindowRect(EmuWindow::GetWnd(), &windowRect);
D3DLOCKED_RECT rect;
if (SUCCEEDED(surf->LockRect(&rect, &windowRect, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY))) {
- char *data = (char *) malloc(3 * m_recordWidth * m_recordHeight);
- formatBufferDump((char *) rect.pBits, data, m_recordWidth, m_recordHeight, rect.Pitch);
+ char *data = (char *)malloc(3 * m_recordWidth * m_recordHeight);
+ formatBufferDump((const char *)rect.pBits, data, m_recordWidth, m_recordHeight, rect.Pitch);
AVIDump::AddFrame(data);
free(data);
surf->UnlockRect();
@@ -252,8 +238,7 @@ void Renderer::SwapBuffers()
m_LastFrameDumped = false;
}
- //Finish up the current frame, print some stats
- Postprocess::FinalizeFrame();
+ // Finish up the current frame, print some stats
if (g_Config.bOverlayStats)
{
char st[2048];
@@ -309,7 +294,6 @@ void Renderer::SwapBuffers()
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
}
-
ProcessMessages();
#if defined(DVPROFILE)
@@ -329,16 +313,13 @@ void Renderer::SwapBuffers()
DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_FRAME);
- //D3D frame is now over
-
-
- //clean out old stuff from caches
+ // D3D frame is now over
+ // Clean out old stuff from caches.
frameCount++;
PixelShaderCache::Cleanup();
VertexShaderCache::Cleanup();
TextureCache::Cleanup();
-
//Begin new frame
//Set default viewport and scissor, for the clear to work correctly
stats.ResetFrame();
@@ -362,60 +343,18 @@ void Renderer::SwapBuffers()
D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x00000000, 0, 0);
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
-// clearColor |= 0x003F003F;
-// D3D::BeginFrame(true,clearColor,1.0f);
D3D::BeginFrame(false, clearColor, 1.0f);
// This probably causes problems, and the visual difference is tiny anyway.
// So let's keep it commented out.
// D3D::EnableAlphaToCoverage();
- Postprocess::BeginFrame();
VertexManager::BeginFrame();
if (g_Config.bOldCard)
D3D::font.SetRenderStates(); //compatibility with low end cards
}
-/*
-void Renderer::SetViewport(float* _Viewport)
-{
- Viewport* pViewport = (Viewport*)_Viewport;
- D3DVIEWPORT9 vp;
- float x=(pViewport->xOrig-662)*2;
- float y=(pViewport->yOrig-582)*2; //something is wrong, but what??
- y-=16;
-
- float w=pViewport->wd*2; //multiply up to real size
- float h=pViewport->ht*-2; //why is this negative? oh well..
-
- if (x < 0.0f) x = 0.0f;
- if (y < 0.0f) y = 0.0f;
- if (x > 640.0f) x = 639.0f;
- if (y > 480.0f) y = 479.0f;
- if (w < 0) w = 0;
- if (h < 0) h = 0;
- if (x+w > 640.0f) w=640-x;
- if (y+h > 480.0f) h=480-y;
- //x=y=0;
- //if (w>0.0f) w=0.0f;
- //if (h<0.0f) h=0.0f;
-
- vp.X = (DWORD)(x*xScale);
- vp.Y = (DWORD)(y*yScale);
- vp.Width = (DWORD)(w*xScale);
- vp.Height = (DWORD)(h*yScale);
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
-
-// char temp[256];
-// sprintf(temp,"Viewport: %i %i %i %i %f %f",vp.X,vp.Y,vp.Width,vp.Height,vp.MinZ,vp.MaxZ);
-// g_VideoInitialize.pLog(temp, FALSE);
-
- D3D::dev->SetViewport(&vp);
-}
-*/
-
void Renderer::SetScissorRect()
{
int xoff = bpmem.scissorOffset.x * 2 - 342;
@@ -436,136 +375,30 @@ void Renderer::SetScissorRect()
g_VideoInitialize.pLog("SCISSOR ERROR", FALSE);
}
-/*
-void Renderer::SetProjection(float* pMatrix, int constantIndex)
-{
- D3DXMATRIX mtx;
- if (pMatrix[6] == 0) // Perspective
- {
- mtx.m[0][0] = pMatrix[0];
- mtx.m[0][1] = 0.0f;
- mtx.m[0][2] = pMatrix[1];
- mtx.m[0][3] = 0; // -0.5f/m_height; <-- fix d3d pixel center?
-
- mtx.m[1][0] = 0.0f;
- mtx.m[1][1] = pMatrix[2];
- mtx.m[1][2] = pMatrix[3];
- mtx.m[1][3] = 0; // +0.5f/m_height; <-- fix d3d pixel center?
-
-<<<<<<< .mine
- mtx.m[0][2] = 0.0f;
- mtx.m[1][2] = 0.0f;
- mtx.m[2][2] = -(1 - pMatrix[4]);
- mtx.m[3][2] = pMatrix[5];
-=======
- mtx.m[2][0] = 0.0f;
- mtx.m[2][1] = 0.0f;
- mtx.m[2][2] = -(1.0f - pMatrix[4]);
- mtx.m[2][3] = pMatrix[5]; // Problematic in OGL
->>>>>>> .r2480
-
- mtx.m[3][0] = 0.0f;
- mtx.m[3][1] = 0.0f;
- // donkopunchstania: GC GPU rounds differently?
- // -(1 + epsilon) so objects are clipped as they are on the real HW
- mtx.m[3][2] = -1.00000011921f;
- mtx.m[3][3] = 0.0f;
- }
- else // Orthographic Projection
- {
- mtx.m[0][0] = pMatrix[0];
- mtx.m[0][1] = 0.0f;
- mtx.m[0][2] = 0.0f;
- mtx.m[0][3] = pMatrix[1]; // -0.5f/m_width; <-- fix d3d pixel center?
-
- mtx.m[1][0] = 0.0f;
- mtx.m[1][1] = pMatrix[2];
- mtx.m[1][2] = 0.0f;
- mtx.m[1][3] = pMatrix[3]; // +0.5f/m_height; <-- fix d3d pixel center?
-
- mtx.m[2][0] = 0.0f;
- mtx.m[2][1] = 0.0f;
- mtx.m[2][2] = pMatrix[4];
- mtx.m[2][3] = -(-1.0f - pMatrix[5]);
-
- mtx.m[3][0] = 0;
- mtx.m[3][1] = 0;
- mtx.m[3][2] = 0.0f;
- mtx.m[3][3] = 1.0f;
- }
- D3D::dev->SetVertexShaderConstantF(constantIndex, mtx, 4);
-}*/
-
-void Renderer::SetTexture(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture)
-{
- if (m_Textures[Stage] != pTexture)
- {
- m_Textures[Stage] = pTexture;
- D3D::dev->SetTexture(Stage, pTexture);
- }
-}
-
-void Renderer::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
-{
- if (m_RenderStates[State] != Value)
- {
- m_RenderStates[State] = Value;
- D3D::dev->SetRenderState(State, Value);
- }
-}
-
-void Renderer::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
-{
- if (m_TextureStageStates[Stage][Type] != Value)
- {
- m_TextureStageStates[Stage][Type] = Value;
- D3D::dev->SetTextureStageState(Stage, Type, Value);
- }
-}
-
-void Renderer::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
-{
- if (m_SamplerStates[Sampler][Type] != Value)
- {
- m_SamplerStates[Sampler][Type] = Value;
- D3D::dev->SetSamplerState(Sampler, Type, Value);
- }
-}
-
+// mtx.m[0][3] = pMatrix[1]; // -0.5f/m_width; <-- fix d3d pixel center?
+// mtx.m[1][3] = pMatrix[3]; // +0.5f/m_height; <-- fix d3d pixel center?
// Called from VertexShaderManager
void UpdateViewport()
{
- // TODO : remove this HACK: Update viewport is still a bit wrong and causes the
- // image to be y-offset for some reason though.
- return;
- // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
- // [0] = width/2
- // [1] = height/2
- // [2] = 16777215 *(farz - nearz)
- // [3] = xorig + width/2 + 342
- // [4] = yorig + height/2 + 342
- // [5] = 16777215 * farz
-
- /*INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",
- rawViewport[3]-rawViewport[0]-342, rawViewport[4]+rawViewport[1]-342,
- 2 * rawViewport[0], 2 * rawViewport[1],
- (rawViewport[5] - rawViewport[2]) / 16777215.0f, rawViewport[5] / 16777215.0f);*/
-
- D3DVIEWPORT9 vp;
-
- int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
- int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
+ int scissorXOff = bpmem.scissorOffset.x * 2;
+ int scissorYOff = bpmem.scissorOffset.y * 2;
+ // -------------------------------------
- vp.X = (int)((xfregs.rawViewport[3] - xfregs.rawViewport[0] - 342 - scissorXOff) * Renderer::GetXScale());
- vp.Y = (int)(Renderer::GetTargetHeight() - (xfregs.rawViewport[4] - xfregs.rawViewport[1] - 342 - scissorYOff) * Renderer::GetYScale());
+ float MValueX = Renderer::GetXScale();
+ float MValueY = Renderer::GetYScale();
- vp.Width = (int)ceil(fabs(2 * xfregs.rawViewport[0]) * Renderer::GetXScale());
- vp.Height = (int)ceil(fabs(2 * xfregs.rawViewport[1]) * Renderer::GetYScale());
-
- vp.MinZ = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777215.0f; // NearZ
- vp.MaxZ = xfregs.rawViewport[5] / 16777215.0f; // FarZ
+ D3DVIEWPORT9 vp;
+ // Stretch picture with increased internal resolution
+ vp.X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * MValueX);
+ vp.Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * MValueY);
+
+ vp.Width = (int)ceil(abs((int)(2 * xfregs.rawViewport[0])) * MValueX);
+ vp.Height = (int)ceil(abs((int)(2 * xfregs.rawViewport[1])) * MValueY);
+
+ vp.MinZ = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777215.0f;
+ vp.MaxZ = xfregs.rawViewport[5] / 16777215.0f;
+
D3D::dev->SetViewport(&vp);
}
-