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path: root/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
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Diffstat (limited to 'Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
index f105d0f774..0e7d82cf7a 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
@@ -82,6 +82,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat)
{
+ g_renderer->ResetAPIState(); // reset any game specific settings
+
const LPDIRECT3DTEXTURE9 read_texture = (srcFormat == PIXELFMT_Z24) ?
FramebufferManager::GetEFBDepthTexture() :
FramebufferManager::GetEFBColorTexture();
@@ -179,6 +181,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
D3D::SetTexture(0, NULL);
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
+
+ g_renderer->RestoreAPIState();
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,