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path: root/Source/Plugins/Plugin_VideoMerge/Src/TextureCache.cpp
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-rw-r--r--Source/Plugins/Plugin_VideoMerge/Src/TextureCache.cpp525
1 files changed, 525 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoMerge/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoMerge/Src/TextureCache.cpp
new file mode 100644
index 0000000000..df2bc6fb5a
--- /dev/null
+++ b/Source/Plugins/Plugin_VideoMerge/Src/TextureCache.cpp
@@ -0,0 +1,525 @@
+
+// Common
+#include "MemoryUtil.h"
+
+#include "TextureCache.h"
+
+#include "VideoConfig.h"
+#include "TextureDecoder.h"
+#include "HiresTextures.h"
+
+#include "Statistics.h"
+
+#include "Main.h"
+
+TextureCacheBase::TexCache TextureCacheBase::textures;
+u8 *TextureCacheBase::temp;
+
+enum
+{
+ TEMP_SIZE = (1024 * 1024 * 4),
+ TEXTURE_KILL_THRESHOLD = 200,
+};
+
+// returns the exponent of the smallest power of two which is greater than val
+unsigned int GetPow2(unsigned int val)
+{
+ unsigned int ret = 0;
+ for (; val; val >>= 1)
+ ++ret;
+ return ret;
+}
+
+TextureCacheBase::TCacheEntryBase::~TCacheEntryBase()
+{
+ // TODO: can we just use (addr) and remove the other checks?
+ // will need changes to TextureCache::Load and CopyRenderTargetToTexture
+ if (addr && false == (isRenderTarget || g_ActiveConfig.bSafeTextureCache))
+ {
+ u32* ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
+ if (ptr && *ptr == hash)
+ *ptr = oldpixel;
+ }
+}
+
+bool TextureCacheBase::TCacheEntryBase::IntersectsMemoryRange(u32 range_address, u32 range_size) const
+{
+ if (addr + size_in_bytes < range_address)
+ return false;
+
+ if (addr >= range_address + range_size)
+ return false;
+
+ return true;
+}
+
+TextureCacheBase::TextureCacheBase()
+{
+ temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
+ TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
+ HiresTextures::Init(g_globals->unique_id);
+}
+
+void TextureCacheBase::Cleanup()
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ while (iter != tcend)
+ {
+ if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
+ {
+ delete iter->second;
+ textures.erase(iter++);
+ }
+ else
+ ++iter;
+ }
+}
+
+TextureCacheBase::~TextureCacheBase()
+{
+ Invalidate(true);
+ FreeMemoryPages(temp, TEMP_SIZE);
+ temp = NULL;
+}
+
+void TextureCacheBase::ClearRenderTargets()
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ for (; iter!=tcend; ++iter)
+ iter->second->isRenderTarget = false;
+}
+
+void TextureCacheBase::MakeRangeDynamic(u32 start_address, u32 size)
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ for (; iter!=tcend; ++iter)
+ {
+ // TODO: an int ??
+ int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
+ if (0 == rangePosition)
+ iter->second->hash = 0;
+ }
+}
+
+void TextureCacheBase::Invalidate(bool shutdown)
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ for (; iter!=tcend; ++iter)
+ {
+ // TODO: this could be better
+ if (shutdown)
+ iter->second->addr = 0; // hax, not even helpin
+ delete iter->second;
+ }
+
+ textures.clear();
+ HiresTextures::Shutdown();
+}
+
+void TextureCacheBase::InvalidateRange(u32 start_address, u32 size)
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ while (iter != tcend)
+ {
+ if (iter->second->IntersectsMemoryRange(start_address, size))
+ {
+ delete iter->second;
+ textures.erase(iter++);
+ }
+ else
+ ++iter;
+ }
+}
+
+TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(unsigned int stage,
+ u32 address, unsigned int width, unsigned int height, unsigned int tex_format,
+ unsigned int tlutaddr, unsigned int tlutfmt, bool UseNativeMips, unsigned int maxlevel)
+{
+ // necessary?
+ if (0 == address)
+ return NULL;
+
+ u8* ptr = g_VideoInitialize.pGetMemoryPointer(address);
+
+ // TexelSizeInNibbles(format)*width*height/16;
+ const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
+ const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
+
+ unsigned int expandedWidth = (width + bsw) & (~bsw);
+ unsigned int expandedHeight = (height + bsh) & (~bsh);
+
+ u64 hash_value = 0;
+ u64 texHash = 0;
+ u32 texID = address;
+ u32 FullFormat = tex_format;
+ u32 size_in_bytes = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);
+
+ switch (tex_format)
+ {
+ case GX_TF_C4:
+ case GX_TF_C8:
+ case GX_TF_C14X2:
+ FullFormat = tex_format | (tlutfmt << 16);
+ break;
+
+ default:
+ break;
+ }
+
+ // hires textures and texture dumping not supported, yet
+ if (g_ActiveConfig.bSafeTextureCache/* || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures*/)
+ {
+ texHash = GetHash64(ptr, size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ switch (tex_format)
+ {
+ case GX_TF_C4:
+ case GX_TF_C8:
+ case GX_TF_C14X2:
+ {
+ // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
+ // tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
+ // This trick (to change the texID depending on the TLUT addr) is a trick to get around
+ // an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
+ // each other stored in a single texture, and uses the palette to make different characters
+ // visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
+ // we must make sure that texture with different tluts get different IDs.
+ const u64 tlutHash = GetHash64(texMem + tlutaddr, TexDecoder_GetPaletteSize(tex_format),
+ g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ texHash ^= tlutHash;
+
+ if (g_ActiveConfig.bSafeTextureCache)
+ texID ^= ((u32)tlutHash) ^ (tlutHash >> 32);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (g_ActiveConfig.bSafeTextureCache)
+ hash_value = texHash;
+ }
+
+ bool skip_texture_create = false;
+
+ TCacheEntryBase *entry = textures[texID];
+ if (entry)
+ {
+ if (!g_ActiveConfig.bSafeTextureCache)
+ hash_value = *(u32*)ptr;
+
+ // TODO: Is the (entry->MipLevels == maxlevel) check needed?
+ if (entry->isRenderTarget ||
+ (address == entry->addr && hash_value == entry->hash &&
+ FullFormat == entry->fmt && entry->MipLevels == maxlevel))
+ {
+ goto return_entry;
+ }
+ else
+ {
+ // Let's reload the new texture data into the same texture,
+ // instead of destroying it and having to create a new one.
+ // Might speed up movie playback very, very slightly.
+
+ // TODO: Is the (entry->MipLevels < maxlevel) check needed?
+ if (width == entry->w && height==entry->h &&
+ FullFormat == entry->fmt && entry->MipLevels < maxlevel)
+ {
+ goto load_texture;
+ }
+ else
+ {
+ delete entry;
+ }
+ }
+ }
+
+ // create the texture
+
+ const bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
+ unsigned int TexLevels = (isPow2 && UseNativeMips && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2;
+
+ // TODO: what is ((maxlevel + 1) && maxlevel) ?
+ if (TexLevels > (maxlevel + 1) && maxlevel)
+ TexLevels = maxlevel + 1;
+
+ const PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth,
+ expandedHeight, tex_format, tlutaddr, tlutfmt, true);
+
+ textures[texID] = entry = CreateTexture(width, height, expandedWidth, TexLevels, pcfmt);
+
+ entry->oldpixel = *(u32*)ptr;
+ entry->addr = address;
+ entry->w = width;
+ entry->h = height;
+ entry->fmt = FullFormat;
+ entry->MipLevels = maxlevel;
+ entry->size_in_bytes = size_in_bytes;
+
+ entry->isRenderTarget = false;
+ entry->isNonPow2 = false;
+
+ if (g_ActiveConfig.bSafeTextureCache)
+ entry->hash = hash_value;
+ else
+ // WTF is this rand() doing here?
+ entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
+
+load_texture:
+
+ entry->Load(width, height, expandedWidth, 0);
+
+ if (TexLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
+ {
+ const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(tex_format);
+
+ unsigned int level = 1;
+ unsigned int mipWidth = (width + 1) >> 1;
+ unsigned int mipHeight = (height + 1) >> 1;
+ ptr += entry->size_in_bytes;
+
+ while ((mipHeight || mipWidth) && (level < TexLevels))
+ {
+ const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
+ const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
+
+ expandedWidth = (currentWidth + bsw) & (~bsw);
+ expandedHeight = (currentHeight + bsh) & (~bsh);
+
+ TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt, true);
+ //entry->Load(currentWidth, currentHeight, expandedWidth, level);
+
+ ptr += ((max(mipWidth, bsw) * max(mipHeight, bsh) * bsdepth) >> 1);
+ mipWidth >>= 1;
+ mipHeight >>= 1;
+ ++level;
+ }
+ }
+
+ INCSTAT(stats.numTexturesCreated);
+ SETSTAT(stats.numTexturesAlive, (int)textures.size());
+
+return_entry:
+
+ entry->frameCount = frameCount;
+ entry->Bind(stage);
+
+ return entry;
+}
+
+void TextureCacheBase::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
+ bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect)
+{
+ float colmat[20] = {};
+ // last four floats for fConstAdd
+ float *const fConstAdd = colmat + 16;
+ unsigned int cbufid = -1;
+
+ // TODO: Move this to TextureCache::Init()
+ if (bFromZBuffer)
+ {
+ switch (copyfmt)
+ {
+ case 0: // Z4
+ case 1: // Z8
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
+ cbufid = 12;
+ break;
+
+ case 3: // Z16 //?
+ colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
+ cbufid = 13;
+ break;
+
+ case 11: // Z16 (reverse order)
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
+ cbufid = 14;
+ break;
+
+ case 6: // Z24X8
+ colmat[0] = colmat[5] = colmat[10] = 1.0f;
+ cbufid = 15;
+ break;
+
+ case 9: // Z8M
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
+ cbufid = 16;
+ break;
+
+ case 10: // Z8L
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
+ cbufid = 17;
+ break;
+
+ case 12: // Z16L
+ colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
+ cbufid = 18;
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
+ colmat[2] = colmat[5] = colmat[8] = 1.0f;
+ cbufid = 19;
+ break;
+ }
+ }
+ else if (bIsIntensityFmt)
+ {
+ fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
+ switch (copyfmt)
+ {
+ case 0: // I4
+ case 1: // I8
+ case 2: // IA4
+ case 3: // IA8
+ // TODO - verify these coefficients
+ colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
+ colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
+ colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
+
+ if (copyfmt < 2)
+ {
+ fConstAdd[3] = 16.0f / 255.0f;
+ colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
+ cbufid = 0;
+ }
+ else// alpha
+ {
+ colmat[15] = 1;
+ cbufid = 1;
+ }
+
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
+ break;
+ }
+ }
+ else
+ {
+ switch (copyfmt)
+ {
+ case 0: // R4
+ case 8: // R8
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
+ cbufid = 2;
+ break;
+
+ case 2: // RA4
+ case 3: // RA8
+ colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
+ cbufid = 3;
+ break;
+
+ case 7: // A8
+ colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
+ cbufid = 4;
+ break;
+
+ case 9: // G8
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
+ cbufid = 5;
+ break;
+
+ case 10: // B8
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
+ cbufid = 6;
+ break;
+
+ case 11: // RG8
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
+ cbufid = 7;
+ break;
+
+ case 12: // GB8
+ colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
+ cbufid = 8;
+ break;
+
+ case 4: // RGB565
+ colmat[0] = colmat[5] = colmat[10] = 1;
+ fConstAdd[3] = 1; // set alpha to 1
+ cbufid = 9;
+ break;
+
+ case 5: // RGB5A3
+ case 6: // RGBA8
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
+ cbufid = 10;
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
+ cbufid = 11;
+ break;
+ }
+ }
+
+ const int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
+ const int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
+
+ const int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? (int)(tex_w * g_renderer->GetTargetScaleX()) : tex_w;
+ const int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? (int)(tex_h * g_renderer->GetTargetScaleY()) : tex_h;
+
+ TCacheEntryBase* entry = NULL;
+
+ const TexCache::iterator iter = textures.find(address);
+ if (textures.end() != iter)
+ {
+ entry = iter->second;
+
+ if (entry->isRenderTarget && entry->Scaledw == scaled_tex_w && entry->Scaledh == scaled_tex_h)
+ {
+ goto load_texture;
+ }
+ else
+ {
+ // remove it and recreate it as a render target
+ delete entry;
+ textures.erase(iter);
+ }
+ }
+
+ // create the texture
+ textures[address] = entry = CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
+
+ if (NULL == entry)
+ PanicAlert("CopyRenderTargetToTexture failed to create entry.texture at %s %d\n", __FILE__, __LINE__);
+
+ entry->addr = 0; // TODO: probably can use this and eliminate isRenderTarget
+ entry->hash = 0;
+ entry->w = tex_w;
+ entry->h = tex_h;
+ entry->Scaledw = scaled_tex_w;
+ entry->Scaledh = scaled_tex_h;
+ entry->fmt = copyfmt;
+
+ entry->isRenderTarget = true;
+ entry->isNonPow2 = true; // TODO: is this used anywhere?
+
+load_texture:
+
+ entry->frameCount = frameCount;
+
+ g_renderer->ResetAPIState(); // reset any game specific settings
+
+ // load the texture
+ entry->FromRenderTarget(bFromZBuffer, bScaleByHalf, cbufid, colmat, source_rect);
+
+ g_renderer->RestoreAPIState();
+}