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Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp50
1 files changed, 5 insertions, 45 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
index ee663307e5..02cca6592e 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
@@ -34,14 +34,6 @@ namespace BPFunctions
// Reference: Yet Another Gamecube Documentation
// ----------------------------------------------
-static const GLenum glCmpFuncs[8] = {
- GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
-};
-
-static const GLenum glLogicOpCodes[16] = {
- GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR,
- GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET
-};
void FlushPipeline()
{
@@ -49,17 +41,9 @@ void FlushPipeline()
}
void SetGenerationMode(const BPCmd &bp)
{
- // none, ccw, cw, ccw
- if (bpmem.genMode.cullmode > 0)
- {
- glEnable(GL_CULL_FACE);
- glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
- }
- else
- glDisable(GL_CULL_FACE);
+ Renderer::SetGenerationMode();
}
-
void SetScissor(const BPCmd &bp)
{
if (!Renderer::SetScissorRect())
@@ -68,26 +52,11 @@ void SetScissor(const BPCmd &bp)
}
void SetLineWidth(const BPCmd &bp)
{
- float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
- if (bpmem.lineptwidth.linesize > 0)
- glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
- if (bpmem.lineptwidth.pointsize > 0)
- glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
+ Renderer::SetLineWidth();
}
void SetDepthMode(const BPCmd &bp)
{
- if (bpmem.zmode.testenable)
- {
- glEnable(GL_DEPTH_TEST);
- glDepthMask(bpmem.zmode.updateenable ? GL_TRUE : GL_FALSE);
- glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
- }
- else
- {
- // if the test is disabled write is disabled too
- glDisable(GL_DEPTH_TEST);
- glDepthMask(GL_FALSE);
- }
+ Renderer::SetDepthMode();
}
void SetBlendMode(const BPCmd &bp)
{
@@ -95,20 +64,11 @@ void SetBlendMode(const BPCmd &bp)
}
void SetDitherMode(const BPCmd &bp)
{
- if (bpmem.blendmode.dither)
- glEnable(GL_DITHER);
- else
- glDisable(GL_DITHER);
+ Renderer::SetDitherMode();
}
void SetLogicOpMode(const BPCmd &bp)
{
- if (bpmem.blendmode.logicopenable)
- {
- glEnable(GL_COLOR_LOGIC_OP);
- glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
- }
- else
- glDisable(GL_COLOR_LOGIC_OP);
+ Renderer::SetLogicOpMode();
}
void SetColorMask(const BPCmd &bp)