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path: root/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
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Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp74
1 files changed, 5 insertions, 69 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
index f18fe945ac..c74e10a2b5 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
@@ -26,11 +26,6 @@
namespace OGL
{
-static GLuint s_VBO = 0;
-static GLuint s_VAO = 0;
-static MathUtil::Rectangle<float> s_cached_sourcerc;
-static MathUtil::Rectangle<float> s_cached_drawrc;
-
int FramebufferManager::m_targetWidth;
int FramebufferManager::m_targetHeight;
int FramebufferManager::m_msaaSamples;
@@ -45,7 +40,7 @@ GLuint FramebufferManager::m_resolvedFramebuffer;
GLuint FramebufferManager::m_resolvedColorTexture;
GLuint FramebufferManager::m_resolvedDepthTexture;
-GLuint FramebufferManager::m_xfbFramebuffer; // Only used in MSAA mode
+GLuint FramebufferManager::m_xfbFramebuffer;
FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int msaaSamples, int msaaCoverageSamples)
{
@@ -56,15 +51,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
m_resolvedColorTexture = 0;
m_resolvedDepthTexture = 0;
m_xfbFramebuffer = 0;
-
- s_cached_sourcerc.bottom = -1;
- s_cached_sourcerc.left = -1;
- s_cached_sourcerc.right = -1;
- s_cached_sourcerc.top = -1;
- s_cached_drawrc.bottom = -1;
- s_cached_drawrc.left = -1;
- s_cached_drawrc.right = -1;
- s_cached_drawrc.top = -1;
m_targetWidth = targetWidth;
m_targetHeight = targetHeight;
@@ -183,27 +169,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glGenFramebuffers(1, &m_xfbFramebuffer);
- // Generate VBO & VAO - and initialize the VAO for "Draw"
- glGenBuffers(1, &s_VBO);
- glGenVertexArrays(1, &s_VAO);
- glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
- glBindVertexArray(s_VAO);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 6*sizeof(GLfloat), NULL);
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+2);
-
- glClientActiveTexture(GL_TEXTURE1);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
@@ -215,8 +180,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
FramebufferManager::~FramebufferManager()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glDeleteBuffers(1, &s_VBO);
- glDeleteVertexArrays(1, &s_VAO);
GLuint glObj[3];
@@ -338,38 +301,11 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
const MathUtil::Rectangle<float> &drawrc, int width, int height) const
{
// Texture map xfbSource->texture onto the main buffer
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, texture, 0);
+ glBlitFramebuffer(sourcerc.left, sourcerc.bottom, sourcerc.right, sourcerc.top,
+ drawrc.left, drawrc.bottom, drawrc.right, drawrc.top,
+ GL_COLOR_BUFFER_BIT, GL_LINEAR);
- glBindTexture(GL_TEXTURE_RECTANGLE, texture);
-
- if(!(s_cached_sourcerc == sourcerc) || !(s_cached_drawrc == drawrc)) {
- GLfloat vertices[] = {
- drawrc.left, drawrc.bottom,
- sourcerc.left, sourcerc.bottom,
- 0.0f, 0.0f,
- drawrc.left, drawrc.top,
- sourcerc.left, sourcerc.top,
- 0.0f, 1.0f,
- drawrc.right, drawrc.top,
- sourcerc.right, sourcerc.top,
- 1.0f, 1.0f,
- drawrc.right, drawrc.bottom,
- sourcerc.right, sourcerc.bottom,
- 1.0f, 0.0f
- };
- glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
- glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
-
- s_cached_sourcerc = sourcerc;
- s_cached_drawrc = drawrc;
- }
-
- glBindVertexArray(s_VAO);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
GL_REPORT_ERRORD();
}