summaryrefslogtreecommitdiff
path: root/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp48
1 files changed, 34 insertions, 14 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index f4f9a46e72..978357e18f 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -82,8 +82,13 @@ void PixelShaderCache::Init()
if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL)
g_Config.backend_info.bSupportsGLSLBinding = true;
// This bit doesn't quite work yet, always set to false
+ // TODO: Probably just drop this entirely in favour of UBOS
//if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_separate_shader_objects") != NULL)
g_Config.backend_info.bSupportsGLSLLocation = false;
+
+ if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_uniform_buffer_object") != NULL)
+ g_Config.backend_info.bSupportsGLSLUBO = true;
+
UpdateActiveConfig();
}
else
@@ -466,11 +471,11 @@ bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
}
void PixelShaderCache::SetPSSampler(const char * name, unsigned int Tex)
{
- if(g_ActiveConfig.backend_info.bSupportsGLSLBinding)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
return;
PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
- for(int a = 0; a < NUM_UNIFORMS; ++a)
- if(!strcmp(name, UniformNames[a]))
+ for (int a = 0; a < NUM_UNIFORMS; ++a)
+ if (!strcmp(name, UniformNames[a]))
{
if(tmp.UniformLocations[a] == -1)
return;
@@ -484,8 +489,8 @@ void PixelShaderCache::SetPSSampler(const char * name, unsigned int Tex)
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
PROGRAMSHADER tmp = ProgramShaderCache::GetShaderProgram();
- for(int a = 0; a < NUM_UNIFORMS; ++a)
- if(!strcmp(name, UniformNames[a]))
+ for (int a = 0; a < NUM_UNIFORMS; ++a)
+ if (!strcmp(name, UniformNames[a]))
{
if(tmp.UniformLocations[a] == -1)
return;
@@ -500,14 +505,19 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
{
float f[4] = { f1, f2, f3, f4 };
- if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, 1, f);
return;
}
- for( unsigned int a = 0; a < 10; ++a)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(0, const_number, f);
+ return;
+ }
+ for (unsigned int a = 0; a < 10; ++a)
{
- if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ if ( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
@@ -518,14 +528,19 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
{
- if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, 1, f);
return;
}
- for( unsigned int a = 0; a < 10; ++a)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(0, const_number, f);
+ return;
+ }
+ for (unsigned int a = 0; a < 10; ++a)
{
- if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ if ( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
@@ -536,14 +551,19 @@ void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
- if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, count, f);
return;
}
- for( unsigned int a = 0; a < 10; ++a)
+ if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ ProgramShaderCache::SetUniformObjects(0, const_number, f, count);
+ return;
+ }
+ for (unsigned int a = 0; a < 10; ++a)
{
- if( const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
+ if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);