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-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
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+++ b/Source/Plugins/Plugin_VideoOGL/Src/PostProcessing.cpp
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+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "VideoCommon.h"
+#include "FileUtil.h"
+#include "Config.h"
+#include "GLUtil.h"
+#include "PostProcessing.h"
+#include "PixelShaderCache.h"
+
+namespace PostProcessing
+{
+
+static std::string s_currentShader;
+static FRAGMENTSHADER s_shader;
+
+void Init()
+{
+ s_currentShader = "";
+}
+
+void Shutdown()
+{
+ s_shader.Destroy();
+}
+
+void ApplyShader()
+{
+#ifdef _WIN32
+ if (GetAsyncKeyState(VK_LSHIFT))
+ s_currentShader = "";
+#endif
+ if (s_currentShader != "User/Shaders/" + g_Config.sPostProcessingShader + ".txt")
+ {
+ // Set immediately to prevent endless recompiles on failure.
+ s_currentShader = "User/Shaders/" + g_Config.sPostProcessingShader + ".txt";
+
+ s_shader.Destroy();
+
+ if (!s_currentShader.empty())
+ {
+ std::string code;
+ if (File::ReadFileToString(true, s_currentShader.c_str(), code))
+ {
+ if (!PixelShaderCache::CompilePixelShader(s_shader, code.c_str()))
+ {
+ ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", s_currentShader.c_str());
+ }
+ }
+ else
+ {
+ ERROR_LOG(VIDEO, "Failed to load post-processing shader %s - does not exist?", s_currentShader.c_str());
+ }
+ }
+ else
+ {
+ ERROR_LOG(VIDEO, "No post-processing shader selected.");
+ }
+ }
+
+ if (s_shader.glprogid == 0)
+ {
+ ERROR_LOG(VIDEO, "WTF");
+ }
+ else
+ {
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+ // If anything went wrong above, glprogid will be 0, which is OK.
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, s_shader.glprogid);
+}
+
+} // namespace