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path: root/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
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Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
index 2c00b30d8c..3ea35dcbb3 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
@@ -169,7 +169,7 @@ void Shutdown()
void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const TargetRectangle& sourceRc,
u8* destAddr, int dstWidth, int dstHeight, bool linearFilter)
{
- Renderer::ResetGLState();
+ Renderer::ResetAPIState();
// switch to texture converter frame buffer
// attach render buffer as color destination
@@ -218,13 +218,13 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
GL_REPORT_ERRORD();
Renderer::SetFramebuffer(0);
- Renderer::RestoreGLState();
+ Renderer::RestoreAPIState();
VertexShaderManager::SetViewportChanged();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
TextureMngr::DisableStage(0);
- Renderer::RestoreGLState();
+ Renderer::RestoreAPIState();
GL_REPORT_ERRORD();
}
@@ -314,7 +314,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
return;
}
- Renderer::ResetGLState();
+ Renderer::ResetAPIState();
float srcFormatFactor = 0.5f;
float srcFmtWidth = srcWidth * srcFormatFactor;
@@ -362,7 +362,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
Renderer::SetFramebuffer(0);
- Renderer::RestoreGLState();
+ Renderer::RestoreAPIState();
GL_REPORT_ERRORD();
}