diff options
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp | 179 |
1 files changed, 145 insertions, 34 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp index efc696fad3..ee45ed9787 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.cpp @@ -225,13 +225,24 @@ int VertexLoader::ComputeVertexSize() void VertexLoader::CompileVertexTranslator()
{
+ // Colors
+ const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
+ // TextureCoord
+ const int tc[8] = {
+ m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
+ m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
+ };
+
// Reset pipeline
m_numPipelineStages = 0;
// It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this.
- m_NativeFmt->m_VBVertexStride = 0;
+ native_stride = 0;
m_NativeFmt->m_components = 0;
+ // Position
+ int offset = 0;
+
// m_VBVertexStride for texmtx and posmtx is computed later when writing.
// Position Matrix Index
@@ -250,8 +261,10 @@ void VertexLoader::CompileVertexTranslator() if (m_VtxDesc.Tex7MatIdx) {m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
// Position
- if (m_VtxDesc.Position != NOT_PRESENT)
- m_NativeFmt->m_VBVertexStride += 12;
+ if (m_VtxDesc.Position != NOT_PRESENT) {
+ offset += 12;
+ native_stride += 12;
+ }
switch (m_VtxDesc.Position) {
case NOT_PRESENT: {_assert_msg_(0, "Vertex descriptor without position!", "WTF?");} break;
@@ -311,29 +324,22 @@ void VertexLoader::CompileVertexTranslator() case FORMAT_FLOAT: sizePro = 4*3; break;
default: _assert_(0); break;
}
- m_NativeFmt->m_VBVertexStride += sizePro * (m_VtxAttr.NormalElements?3:1);
+ native_stride += sizePro * (m_VtxAttr.NormalElements?3:1);
int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
m_NativeFmt->m_components |= VB_HAS_NRM0;
+
if (numNormals == NRM_THREE)
m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
- // Colors
- int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
for (int i = 0; i < 2; i++) {
SetupColor(i, col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
if (col[i] != NOT_PRESENT)
- m_NativeFmt->m_VBVertexStride += 4;
+ native_stride += 4;
}
- // TextureCoord
- int tc[8] = {
- m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
- m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
- };
-
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (int i = 0; i < 8; i++) {
SetupTexCoord(i, tc[i], m_VtxAttr.texCoord[i].Format, m_VtxAttr.texCoord[i].Elements, m_VtxAttr.texCoord[i].Frac);
@@ -341,17 +347,17 @@ void VertexLoader::CompileVertexTranslator() if (tc[i] != NOT_PRESENT) {
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
- m_NativeFmt->m_VBVertexStride += 12;
+ native_stride += 12;
}
else {
WriteCall(TexMtx_Write_Short3);
- m_NativeFmt->m_VBVertexStride += 8; // still include the texture coordinate, but this time as 6 bytes
+ native_stride += 8; // still include the texture coordinate, but this time as 6 + 2 bytes
m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
}
}
else {
if (tc[i] != NOT_PRESENT)
- m_NativeFmt->m_VBVertexStride += 4 * (m_VtxAttr.texCoord[i].Elements ? 2 : 1);
+ native_stride += 4 * (m_VtxAttr.texCoord[i].Elements ? 2 : 1);
}
if (tc[i] == NOT_PRESENT) {
@@ -370,17 +376,122 @@ void VertexLoader::CompileVertexTranslator() if (m_VtxDesc.PosMatIdx) {
WriteCall(PosMtx_Write);
- m_NativeFmt->m_VBVertexStride += 4;
+ native_stride += 4;
}
- m_NativeFmt->Initialize(m_VtxDesc, m_VtxAttr);
+ PortableVertexDeclaration vtx_decl;
+
+
+ int m_components = m_NativeFmt->m_components;
+
+ const TVtxAttr &vtx_attr = m_VtxAttr;
+ const TVtxDesc &vtx_desc = m_VtxDesc;
+ // Normals
+ vtx_decl.num_normals = 0;
+ if (vtx_desc.Normal != NOT_PRESENT) {
+ vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
+ switch (vtx_attr.NormalFormat) {
+ case FORMAT_UBYTE:
+ case FORMAT_BYTE:
+ vtx_decl.normal_gl_type = VAR_BYTE;
+ vtx_decl.normal_gl_size = 4;
+ vtx_decl.normal_offset[0] = offset;
+ offset += 4;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = offset;
+ offset += 4;
+ vtx_decl.normal_offset[2] = offset;
+ offset += 4;
+ }
+ break;
+ case FORMAT_USHORT:
+ case FORMAT_SHORT:
+ vtx_decl.normal_gl_type = VAR_SHORT;
+ vtx_decl.normal_gl_size = 4;
+ vtx_decl.normal_offset[0] = offset;
+ offset += 8;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = offset;
+ offset += 8;
+ vtx_decl.normal_offset[2] = offset;
+ offset += 8;
+ }
+ break;
+ case FORMAT_FLOAT:
+ vtx_decl.normal_gl_type = VAR_FLOAT;
+ vtx_decl.normal_gl_size = 3;
+ vtx_decl.normal_offset[0] = offset;
+ offset += 12;
+ if (vtx_attr.NormalElements) {
+ vtx_decl.normal_offset[1] = offset;
+ offset += 12;
+ vtx_decl.normal_offset[2] = offset;
+ offset += 12;
+ }
+ break;
+ default: _assert_(0); break;
+ }
+ }
+
+ // TODO : With byte or short normals above, offset will be misaligned (not 4byte aligned)! Ugh!
+ vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
+ for (int i = 0; i < 2; i++) {
+ if (col[i] != NOT_PRESENT) {
+ vtx_decl.color_offset[i] = offset;
+ offset += 4;
+ } else {
+ vtx_decl.color_offset[i] = -1;
+ }
+ }
+
+ // TextureCoord
+ for (int i = 0; i < 8; i++) {
+ if (tc[i] != NOT_PRESENT || (m_components & (VB_HAS_TEXMTXIDX0 << i))) {
+ // TODO : More potential disalignment!
+ if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
+ if (tc[i] != NOT_PRESENT) {
+ vtx_decl.texcoord_offset[i] = offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
+ vtx_decl.texcoord_size[i] = 3;
+ offset += 12;
+ }
+ else {
+ vtx_decl.texcoord_offset[i] = offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_SHORT;
+ vtx_decl.texcoord_size[i] = 4;
+ offset += 8;
+ }
+ }
+ else {
+ vtx_decl.texcoord_offset[i] = offset;
+ vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
+ vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
+ offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
+ }
+ } else {
+ vtx_decl.texcoord_offset[i] = -1;
+ }
+ }
+
+ if (vtx_desc.PosMatIdx) {
+ vtx_decl.posmtx_offset = offset;
+ offset += 4;
+ } else {
+ vtx_decl.posmtx_offset = -1;
+ }
+
+ vtx_decl.stride = native_stride;
+ if (vtx_decl.stride != offset)
+ PanicAlert("offset/stride mismatch, %i %i", vtx_decl.stride, offset);
+
+ m_NativeFmt->Initialize(vtx_decl);
}
void VertexLoader::SetupColor(int num, int mode, int format, int elements)
{
// if COL0 not present, then embed COL1 into COL0
- if (num == 1 && !(m_NativeFmt->m_components & VB_HAS_COL0))
- num = 0;
+// if (num == 1 && !(m_NativeFmt->m_components & VB_HAS_COL0))
+// num = 0;
m_NativeFmt->m_components |= VB_HAS_COL0 << num;
switch (mode)
@@ -526,11 +637,11 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) switch (primitive) {
case 3: // strip
case 4: // fan
- if (VertexManager::GetRemainingSize() < 3 * m_NativeFmt->m_VBVertexStride)
+ if (VertexManager::GetRemainingSize() < 3 * native_stride)
VertexManager::Flush();
break;
case 6: // line strip
- if (VertexManager::GetRemainingSize() < 2 * m_NativeFmt->m_VBVertexStride)
+ if (VertexManager::GetRemainingSize() < 2 * native_stride)
VertexManager::Flush();
break;
case 0: // quads
@@ -550,7 +661,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) {
if ((v % granularity) == 0)
{
- if (VertexManager::GetRemainingSize() < granularity*m_NativeFmt->m_VBVertexStride) {
+ if (VertexManager::GetRemainingSize() < granularity*native_stride) {
// This buffer full - break current primitive and flush, to switch to the next buffer.
u8* plastptr = VertexManager::s_pCurBufferPointer;
if (v - startv > 0)
@@ -561,27 +672,27 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count) case 3: // triangle strip, copy last two vertices
// a little trick since we have to keep track of signs
if (v & 1) {
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*m_NativeFmt->m_VBVertexStride, m_NativeFmt->m_VBVertexStride);
- memcpy_gc(VertexManager::s_pCurBufferPointer+m_NativeFmt->m_VBVertexStride, plastptr-m_NativeFmt->m_VBVertexStride*2, 2*m_NativeFmt->m_VBVertexStride);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride*3;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
+ memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride*3;
extraverts = 3;
}
else {
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_NativeFmt->m_VBVertexStride*2, m_NativeFmt->m_VBVertexStride*2);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride*2;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
+ VertexManager::s_pCurBufferPointer += native_stride*2;
extraverts = 2;
}
break;
case 4: // tri fan, copy first and last vert
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_NativeFmt->m_VBVertexStride*(v-startv+extraverts), m_NativeFmt->m_VBVertexStride);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride;
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_NativeFmt->m_VBVertexStride, m_NativeFmt->m_VBVertexStride);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
extraverts = 2;
break;
case 6: // line strip
- memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_NativeFmt->m_VBVertexStride, m_NativeFmt->m_VBVertexStride);
- VertexManager::s_pCurBufferPointer += m_NativeFmt->m_VBVertexStride;
+ memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
+ VertexManager::s_pCurBufferPointer += native_stride;
extraverts = 1;
break;
default:
|
