diff options
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp new file mode 100644 index 0000000000..b28423c31e --- /dev/null +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp @@ -0,0 +1,325 @@ +#include "Globals.h"
+
+#include "MemoryUtil.h"
+#include "Profiler.h"
+#include "Render.h"
+#include "ImageWrite.h"
+#include "BPMemory.h"
+#include "TextureMngr.h"
+#include "PixelShaderManager.h"
+#include "VertexShaderManager.h"
+#include "VertexLoader.h"
+#include "VertexManager.h"
+
+#define MAX_BUFFER_SIZE 0x4000
+
+static GLuint s_vboBuffers[0x40] = {0};
+static int s_nCurVBOIndex = 0; // current free buffer
+static GLenum s_prevprimitive = 0; // current primitive type
+static u8 *s_pBaseBufferPointer = NULL;
+static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
+
+u8* VertexManager::s_pCurBufferPointer = NULL;
+u32 VertexManager::s_prevvbstride;
+u32 VertexManager::s_prevcomponents; // previous state set
+
+
+const GLenum c_primitiveType[8] =
+{
+ GL_QUADS,
+ 0, //nothing
+ GL_TRIANGLES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN,
+ GL_LINES,
+ GL_LINE_STRIP,
+ GL_POINTS
+};
+
+// internal state for loading vertices
+void (*fnSetupVertexPointers)() = NULL;
+
+bool VertexManager::Init()
+{
+ Destroy();
+
+ s_GlobalVtxDesc.Hex = 0;
+ s_prevcomponents = 0;
+ s_prevvbstride = 12; // just pos
+ s_prevprimitive = 0;
+ s_pBaseBufferPointer = (u8*)AllocateMemoryPages(MAX_BUFFER_SIZE);
+ s_pCurBufferPointer = s_pBaseBufferPointer;
+
+ for (u32 i = 0; i < ARRAYSIZE(shiftLookup); i++)
+ shiftLookup[i] = 1.0f / float(1 << i);
+
+ s_nCurVBOIndex = 0;
+ glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
+ for (u32 i = 0; i < ARRAYSIZE(s_vboBuffers); ++i) {
+ glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[i]);
+ glBufferData(GL_ARRAY_BUFFER, MAX_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
+ }
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ fnSetupVertexPointers = NULL;
+ GL_REPORT_ERRORD();
+
+ return true;
+}
+
+void VertexManager::Destroy()
+{
+ FreeMemoryPages(s_pBaseBufferPointer, MAX_BUFFER_SIZE); s_pBaseBufferPointer = s_pCurBufferPointer = NULL;
+ glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
+ memset(s_vboBuffers, 0, sizeof(s_vboBuffers));
+
+ s_vStoredPrimitives.resize(0);
+ s_nCurVBOIndex = 0;
+ ResetBuffer();
+}
+
+void VertexManager::ResetBuffer()
+{
+ s_nCurVBOIndex = (s_nCurVBOIndex+1)%ARRAYSIZE(s_vboBuffers);
+ s_pCurBufferPointer = s_pBaseBufferPointer;
+ s_vStoredPrimitives.resize(0);
+}
+
+void VertexManager::ResetComponents()
+{
+ s_prevcomponents = 0;
+ s_prevvbstride = 12; // just pos
+ s_prevprimitive = 0;
+ glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
+ glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
+ for (int i = 0; i < 8; ++i) glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
+
+int VertexManager::GetRemainingSize()
+{
+ return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer-s_pBaseBufferPointer);
+}
+
+void VertexManager::AddVertices(int primitive, int numvertices)
+{
+ _assert_( numvertices > 0 );
+
+ ADDSTAT(stats.thisFrame.numPrims, numvertices);
+ s_vStoredPrimitives.push_back(pair<int, int>(c_primitiveType[primitive], numvertices));
+
+#ifdef _DEBUG
+ static const char *sprims[8] = {"quads", "nothing", "tris", "tstrip", "tfan", "lines", "lstrip", "points"};
+ PRIM_LOG("prim: %s, c=%d\n", sprims[primitive], numvertices);
+#endif
+}
+
+void VertexManager::Flush()
+{
+ if (s_vStoredPrimitives.size() == 0)
+ return;
+
+ _assert_( fnSetupVertexPointers != NULL );
+ _assert_( s_pCurBufferPointer != s_pBaseBufferPointer );
+
+#ifdef _DEBUG
+ PRIM_LOG("frame%d:\ncomps=0x%x, texgen=%d, numchan=%d, dualtex=%d, ztex=%d, proj=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, s_prevcomponents, xfregs.numTexGens,
+ xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op, VertexShaderMngr::rawProjection[6]==0,
+ bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
+ for (int i = 0; i < xfregs.nNumChans; ++i) {
+ LitChannel* ch = &xfregs.colChans[i].color;
+ PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
+ ch = &xfregs.colChans[i].alpha;
+ PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
+ }
+ for (int i = 0; i < xfregs.numTexGens; ++i) {
+ TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
+ if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP ) tinfo.hex &= 0x7ff;
+ if (tinfo.texgentype != XF_TEXGEN_REGULAR ) tinfo.projection = 0;
+
+ PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d\n",
+ i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
+ xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
+ }
+
+ PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x\n", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
+ bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
+#endif
+
+ DVSTARTPROFILE();
+
+ GL_REPORT_ERRORD();
+
+ glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
+ glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer-s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
+ GL_REPORT_ERRORD();
+
+ // setup the pointers
+ fnSetupVertexPointers();
+ GL_REPORT_ERRORD();
+
+ // set the textures
+ {
+ DVProfileFunc _pf("VertexManager::Flush:textures");
+
+ u32 usedtextures = 0;
+ for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
+ if (bpmem.tevorders[i/2].getEnable(i & 1))
+ usedtextures |= 1<<bpmem.tevorders[i/2].getTexMap(i & 1);
+ }
+
+ if (bpmem.genMode.numindstages > 0) {
+ for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
+ if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
+ usedtextures |= 1<<bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
+ }
+ }
+ }
+
+ u32 nonpow2tex = 0;
+ for (int i = 0; i < 8; i++) {
+ if (usedtextures & (1 << i)) {
+ glActiveTexture(GL_TEXTURE0+i);
+
+ FourTexUnits &tex = bpmem.tex[i>>2];
+ TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
+ tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
+ tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
+
+ if (tentry != NULL) {
+ // texture loaded fine, set dims for pixel shader
+ if (tentry->isNonPow2) {
+ PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
+ nonpow2tex |= 1<<i;
+ if (tentry->mode.wrap_s > 0 ) nonpow2tex |= 1<<(8+i);
+ if (tentry->mode.wrap_t > 0 ) nonpow2tex |= 1<<(16+i);
+ TextureMngr::EnableTexRECT(i);
+ }
+ // if texture is power of two, set to ones (since don't need scaling)
+ else
+ {
+ PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, 0, 0);
+ TextureMngr::EnableTex2D(i);
+ }
+ if (g_Config.iLog & CONF_PRIMLOG) {
+ // save the textures
+ char strfile[255];
+ sprintf(strfile, "frames/tex%.3d_%d.tga", g_Config.iSaveTargetId, i);
+ SaveTexture(strfile, tentry->isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
+ }
+ }
+ else {
+ ERROR_LOG("error loading tex\n");
+ TextureMngr::DisableStage(i); // disable since won't be used
+ }
+ }
+ else {
+ TextureMngr::DisableStage(i); // disable since won't be used
+ }
+ }
+
+ PixelShaderMngr::SetTexturesUsed(nonpow2tex);
+ }
+
+ FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
+ VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
+ _assert_( ps != NULL && vs != NULL );
+
+ bool bRestoreBuffers = false;
+ if (Renderer::GetZBufferTarget()) {
+ if (bpmem.zmode.updateenable) {
+ if (!bpmem.blendmode.colorupdate) {
+ Renderer::SetRenderMode(bpmem.blendmode.alphaupdate?Renderer::RM_ZBufferAlpha:Renderer::RM_ZBufferOnly);
+ }
+ }
+ else {
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+ // remove temporarily
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ bRestoreBuffers = true;
+ }
+ }
+ else
+ Renderer::SetRenderMode(Renderer::RM_Normal);
+
+ // set global constants
+ VertexShaderMngr::SetConstants(*vs);
+ PixelShaderMngr::SetConstants(*ps);
+
+ // finally bind
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs->glprogid);
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ps->glprogid);
+
+#ifdef _DEBUG
+ PRIM_LOG("\n");
+#endif
+
+ int offset = 0;
+ vector< pair<int, int> >::iterator it;
+ for (it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it) {
+ glDrawArrays(it->first, offset, it->second);
+ offset += it->second;
+ }
+
+#ifdef _DEBUG
+ if (g_Config.iLog & CONF_PRIMLOG) {
+ // save the shaders
+ char strfile[255];
+ sprintf(strfile, "frames/ps%.3d.txt", g_Config.iSaveTargetId);
+ std::ofstream fps(strfile);
+ fps << ps->strprog.c_str();
+ sprintf(strfile, "frames/vs%.3d.txt", g_Config.iSaveTargetId);
+ ofstream fvs(strfile);
+ fvs << vs->strprog.c_str();
+ }
+
+ if (g_Config.iLog & CONF_SAVETARGETS) {
+ char str[128];
+ sprintf(str, "frames/targ%.3d.tga", g_Config.iSaveTargetId);
+ Renderer::SaveRenderTarget(str, 0);
+ }
+#endif
+ g_Config.iSaveTargetId++;
+
+ GL_REPORT_ERRORD();
+
+ if (bRestoreBuffers) {
+ GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
+ glDrawBuffers(2, s_drawbuffers);
+ SetColorMask();
+ }
+
+ ResetBuffer();
+}
+
+void VertexManager::LoadCPReg(u32 SubCmd, u32 Value)
+{
+ switch (SubCmd & 0xF0)
+ {
+ case 0x30:
+ VertexShaderMngr::SetTexMatrixChangedA(Value);
+ break;
+ case 0x40:
+ VertexShaderMngr::SetTexMatrixChangedB(Value);
+ break;
+
+ case 0x50:
+ s_GlobalVtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
+ s_GlobalVtxDesc.Hex |= Value;
+ break;
+ case 0x60:
+ s_GlobalVtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
+ s_GlobalVtxDesc.Hex |= (u64)Value << 17;
+ break;
+
+ case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
+ case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
+ case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
+
+ case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break;
+ case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
+ }
+}
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