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-rw-r--r--Source/Plugins/Plugin_VideoOGL/CMakeLists.txt4
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj3
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp5
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp48
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h8
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.cpp350
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.h7
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp20
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp86
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h6
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp9
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp38
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h9
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/main.cpp1
14 files changed, 269 insertions, 325 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt b/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt
index c57106645f..b506087106 100644
--- a/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt
+++ b/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt
@@ -22,8 +22,10 @@ if(wxWidgets_FOUND)
set(LIBS ${LIBS} ${wxWidgets_LIBRARIES})
endif(wxWidgets_FOUND)
-if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+if(WIN32 OR ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(LIBS ${LIBS} Cg CgGL)
+elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
+ list(APPEND LIBS "${CMAKE_SOURCE_DIR}/Externals/Cg/Cg.framework")
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
diff --git a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
index d12f779d53..f782fd2c93 100644
--- a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
+++ b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
@@ -46,7 +46,7 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
@@ -57,7 +57,6 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
index bedcaa6245..cbdb702885 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/GLUtil.cpp
@@ -73,8 +73,9 @@ void OpenGL_SetWindowText(const char *text)
#elif defined(__APPLE__)
[GLWin.cocoaWin setTitle: [NSString stringWithUTF8String: text]];
#elif defined(_WIN32)
- // TODO convert text to unicode and change SetWindowTextA to SetWindowText
- SetWindowTextA(EmuWindow::GetWnd(), text);
+ TCHAR temp[512];
+ swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs"), text);
+ EmuWindow::SetWindowText(temp);
#elif defined(HAVE_X11) && HAVE_X11
// Tell X to ask the window manager to set the window title.
// (X itself doesn't provide window title functionality.)
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index fb4c226f77..61e41008b3 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -44,7 +44,8 @@ bool PixelShaderCache::s_displayCompileAlert;
GLuint PixelShaderCache::CurrentShader;
bool PixelShaderCache::ShaderEnabled;
-static FRAGMENTSHADER* pShaderLast = NULL;
+PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry = NULL;
+PIXELSHADERUID PixelShaderCache::last_uid;
GLuint PixelShaderCache::GetDepthMatrixProgram()
{
@@ -61,10 +62,9 @@ void PixelShaderCache::Init()
glEnable(GL_FRAGMENT_PROGRAM_ARB);
ShaderEnabled = true;
CurrentShader = 0;
+ last_entry = NULL;
GL_REPORT_ERRORD();
- memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
-
s_displayCompileAlert = true;
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
@@ -184,38 +184,43 @@ void PixelShaderCache::Shutdown()
FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
PIXELSHADERUID uid;
- GetPixelShaderId(&uid, dstAlphaMode);
-
+ GetPixelShaderId(&uid, dstAlphaMode, components);
+
// Check if the shader is already set
- if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
+ if (last_entry)
{
- GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- return pShaderLast;
+ if (uid == last_uid)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
+ return &last_entry->shader;
+ }
}
- memcpy(&last_pixel_shader_uid, &uid, sizeof(PIXELSHADERUID));
+ last_uid = uid;
PSCache::iterator iter = PixelShaders.find(uid);
-
if (iter != PixelShaders.end())
{
- iter->second.frameCount = frameCount;
PSCacheEntry &entry = iter->second;
- if (&entry.shader != pShaderLast)
- {
- pShaderLast = &entry.shader;
- }
+ last_entry = &entry;
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- return pShaderLast;
+ ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
+ return &last_entry->shader;
}
// Make an entry in the table
PSCacheEntry& newentry = PixelShaders[uid];
- newentry.frameCount = frameCount;
- pShaderLast = &newentry.shader;
+ last_entry = &newentry;
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
+ if (g_ActiveConfig.bEnableShaderDebugging && code)
+ {
+ GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
+ newentry.shader.strprog = code;
+ }
+
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
static int counter = 0;
@@ -234,7 +239,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
INCSTAT(stats.numPixelShadersCreated);
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
- return pShaderLast;
+ return &last_entry->shader;
}
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
@@ -247,7 +252,7 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
#if defined HAVE_CG && HAVE_CG
char stropt[128];
- sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
+ sprintf(stropt, "MaxLocalParams=224,NumInstructionSlots=%d", s_nMaxPixelInstructions);
const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
@@ -318,9 +323,6 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
cgDestroyProgram(tempprog);
#endif
-#if defined(_DEBUG) || defined(DEBUGFAST)
- ps.strprog = pstrprogram;
-#endif
return true;
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
index f404b206a2..f528eeb35b 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
@@ -39,9 +39,7 @@ struct FRAGMENTSHADER
}
}
GLuint glprogid; // opengl program id
-#if defined(_DEBUG) || defined(DEBUGFAST)
std::string strprog;
-#endif
};
class PixelShaderCache
@@ -49,13 +47,13 @@ class PixelShaderCache
struct PSCacheEntry
{
FRAGMENTSHADER shader;
- int frameCount;
- PSCacheEntry() : frameCount(0) {}
+ PSCacheEntry() {}
~PSCacheEntry() {}
void Destroy()
{
shader.Destroy();
}
+ PIXELSHADERUIDSAFE safe_uid;
};
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
@@ -67,6 +65,8 @@ class PixelShaderCache
static bool s_displayCompileAlert;
static GLuint CurrentShader;
+ static PSCacheEntry* last_entry;
+ static PIXELSHADERUID last_uid;
static bool ShaderEnabled;
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index 0c9d904cad..9883d35fbb 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -60,6 +60,7 @@
#include "Core.h"
#include "Movie.h"
#include "Host.h"
+#include "BPFunctions.h"
#include "main.h" // Local
#ifdef _WIN32
@@ -109,12 +110,6 @@ int s_fps=0;
RasterFont* s_pfont = NULL;
-#if defined _WIN32 || defined HAVE_LIBAV
-static bool s_bAVIDumping = false;
-#else
-static File::IOFile f_pFrameDump;
-#endif
-
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
static int s_MSAACoverageSamples = 0;
@@ -128,6 +123,12 @@ static u32 s_blendMode;
static std::thread scrshotThread;
#endif
+// EFB cache related
+const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
+const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
+const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE;
+static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
+static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
static const GLenum glSrcFactors[8] =
{
@@ -249,9 +250,6 @@ Renderer::Renderer()
s_fps=0;
s_blendMode = 0;
-#if defined _WIN32 || defined HAVE_LIBAV
- s_bAVIDumping = false;
-#endif
#if defined HAVE_CG && HAVE_CG
g_cgcontext = cgCreateContext();
@@ -515,19 +513,6 @@ Renderer::~Renderer()
#endif
delete g_framebuffer_manager;
-
-#if defined _WIN32 || defined HAVE_LIBAV
- if(s_bAVIDumping)
- {
- AVIDump::Stop();
- s_bLastFrameDumped = false;
- s_bAVIDumping = false;
- }
-#else
- if (f_pFrameDump.IsOpen())
- f_pFrameDump.Close();
- s_bLastFrameDumped = false;
-#endif
}
// Create On-Screen-Messages
@@ -610,7 +595,7 @@ void Renderer::RenderText(const char *text, int left, int top, u32 color)
{
const int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
const int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
-
+
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
@@ -642,49 +627,9 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
// Renderer::GetTargetHeight() = the fixed ini file setting
// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
// therefore the width and height are (scissorBR + 1) - scissorTL
-bool Renderer::SetScissorRect()
+void Renderer::SetScissorRect(const TargetRectangle& rc)
{
- MathUtil::Rectangle<float> rc;
- GetScissorRect(rc);
-
- if (rc.left < 0) rc.left = 0;
- if (rc.top < 0) rc.top = 0;
- if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
- if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
-
- if (rc.left > rc.right)
- {
- int temp = rc.right;
- rc.right = rc.left;
- rc.left = temp;
- }
- if (rc.top > rc.bottom)
- {
- int temp = rc.bottom;
- rc.bottom = rc.top;
- rc.top = temp;
- }
-
- // Check that the coordinates are good
- if (rc.right != rc.left && rc.bottom != rc.top)
- {
- glScissor(
- EFBToScaledX(rc.left), // x = 0 for example
- EFBToScaledY(EFB_HEIGHT - rc.bottom), // y = 0 for example
- EFBToScaledX(rc.right - rc.left), // width = 640 for example
- EFBToScaledY(rc.bottom - rc.top)); // height = 480 for example
- return true;
- }
- else
- {
- glScissor(
- 0,
- 0,
- Renderer::GetTargetWidth(),
- Renderer::GetTargetHeight()
- );
- }
- return false;
+ glScissor(rc.left, rc.bottom, rc.GetWidth(), rc.GetHeight());
}
void Renderer::SetColorMask()
@@ -698,6 +643,42 @@ void Renderer::SetColorMask()
glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
}
+void ClearEFBCache()
+{
+ for (u32 i = 0; i < EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT; ++i)
+ s_efbCacheValid[0][i] = false;
+
+ for (u32 i = 0; i < EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT; ++i)
+ s_efbCacheValid[1][i] = false;
+}
+
+void Renderer::UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data)
+{
+ u32 cacheType = (type == PEEK_Z ? 0 : 1);
+
+ if (!s_efbCache[cacheType][cacheRectIdx].size())
+ s_efbCache[cacheType][cacheRectIdx].resize(EFB_CACHE_RECT_SIZE * EFB_CACHE_RECT_SIZE);
+
+ u32 targetPixelRcWidth = targetPixelRc.right - targetPixelRc.left;
+
+ for (u32 yCache = 0; yCache < EFB_CACHE_RECT_SIZE; ++yCache)
+ {
+ u32 yEFB = efbPixelRc.top + yCache;
+ u32 yPixel = (EFBToScaledY(EFB_HEIGHT - yEFB) + EFBToScaledY(EFB_HEIGHT - yEFB - 1)) / 2;
+ u32 yData = yPixel - targetPixelRc.bottom;
+
+ for (u32 xCache = 0; xCache < EFB_CACHE_RECT_SIZE; ++xCache)
+ {
+ u32 xEFB = efbPixelRc.left + xCache;
+ u32 xPixel = (EFBToScaledX(xEFB) + EFBToScaledX(xEFB + 1)) / 2;
+ u32 xData = xPixel - targetPixelRc.left;
+ s_efbCache[cacheType][cacheRectIdx][yCache * EFB_CACHE_RECT_SIZE + xCache] = data[yData * targetPixelRcWidth + xData];
+ }
+ }
+
+ s_efbCacheValid[cacheType][cacheRectIdx] = true;
+}
+
// This function allows the CPU to directly access the EFB.
// There are EFB peeks (which will read the color or depth of a pixel)
// and EFB pokes (which will change the color or depth of a pixel).
@@ -717,34 +698,50 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
if (!g_ActiveConfig.bEFBAccessEnable)
return 0;
- // Get the rectangular target region covered by the EFB pixel
+ u32 cacheRectIdx = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_WIDTH
+ + (x / EFB_CACHE_RECT_SIZE);
+
+ // Get the rectangular target region containing the EFB pixel
EFBRectangle efbPixelRc;
- efbPixelRc.left = x;
- efbPixelRc.top = y;
- efbPixelRc.right = x + 1;
- efbPixelRc.bottom = y + 1;
+ efbPixelRc.left = (x / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE;
+ efbPixelRc.top = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE;
+ efbPixelRc.right = efbPixelRc.left + EFB_CACHE_RECT_SIZE;
+ efbPixelRc.bottom = efbPixelRc.top + EFB_CACHE_RECT_SIZE;
TargetRectangle targetPixelRc = ConvertEFBRectangle(efbPixelRc);
+ u32 targetPixelRcWidth = targetPixelRc.right - targetPixelRc.left;
+ u32 targetPixelRcHeight = targetPixelRc.top - targetPixelRc.bottom;
// TODO (FIX) : currently, AA path is broken/offset and doesn't return the correct pixel
switch (type)
{
case PEEK_Z:
{
- if (s_MSAASamples > 1)
+ u32 z;
+
+ if (!s_efbCacheValid[0][cacheRectIdx])
{
- // Resolve our rectangle.
- FramebufferManager::GetEFBDepthTexture(efbPixelRc);
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetResolvedFramebuffer());
- }
+ if (s_MSAASamples > 1)
+ {
+ // Resolve our rectangle.
+ FramebufferManager::GetEFBDepthTexture(efbPixelRc);
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetResolvedFramebuffer());
+ }
+
+ u32* depthMap = new u32[targetPixelRcWidth * targetPixelRcHeight];
- // Sample from the center of the target region.
- int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
- int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
+ glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, depthMap);
+ GL_REPORT_ERRORD();
- u32 z = 0;
- glReadPixels(srcX, srcY, 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, &z);
- GL_REPORT_ERRORD();
+ UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, depthMap);
+
+ delete[] depthMap;
+ }
+
+ u32 xRect = x % EFB_CACHE_RECT_SIZE;
+ u32 yRect = y % EFB_CACHE_RECT_SIZE;
+ z = s_efbCache[0][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect];
// Scale the 32-bit value returned by glReadPixels to a 24-bit
// value (GC uses a 24-bit Z-buffer).
@@ -769,21 +766,31 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70)
// Wind Waker is also using it for the pictograph to determine the color of each pixel
- if (s_MSAASamples > 1)
+ u32 color;
+
+ if (!s_efbCacheValid[1][cacheRectIdx])
{
- // Resolve our rectangle.
- FramebufferManager::GetEFBColorTexture(efbPixelRc);
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetResolvedFramebuffer());
- }
+ if (s_MSAASamples > 1)
+ {
+ // Resolve our rectangle.
+ FramebufferManager::GetEFBColorTexture(efbPixelRc);
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetResolvedFramebuffer());
+ }
+
+ u32* colorMap = new u32[targetPixelRcWidth * targetPixelRcHeight];
+
+ glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap);
+ GL_REPORT_ERRORD();
- // Sample from the center of the target region.
- int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
- int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
+ UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap);
+
+ delete[] colorMap;
+ }
- // Read back pixel in BGRA format, then byteswap to get GameCube's ARGB Format.
- u32 color = 0;
- glReadPixels(srcX, srcY, 1, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &color);
- GL_REPORT_ERRORD();
+ u32 xRect = x % EFB_CACHE_RECT_SIZE;
+ u32 yRect = y % EFB_CACHE_RECT_SIZE;
+ color = s_efbCache[1][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect];
// check what to do with the alpha channel (GX_PokeAlphaRead)
PixelEngine::UPEAlphaReadReg alpha_read_mode;
@@ -865,41 +872,35 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
{
ResetAPIState();
- GLenum ColorMask = GL_FALSE, AlphaMask = GL_FALSE;
- if (colorEnable) ColorMask = GL_TRUE;
- if (alphaEnable) AlphaMask = GL_TRUE;
- glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
+ // color
+ GLboolean const
+ color_mask = colorEnable ? GL_TRUE : GL_FALSE,
+ alpha_mask = alphaEnable ? GL_TRUE : GL_FALSE;
+ glColorMask(color_mask, color_mask, color_mask, alpha_mask);
- if (zEnable)
- {
- glEnable(GL_DEPTH_TEST);
- glDepthMask(GL_TRUE);
- glDepthFunc(GL_ALWAYS);
- }
- else
- {
- glDisable(GL_DEPTH_TEST);
- glDepthMask(GL_FALSE);
- glDepthFunc(GL_NEVER);
- }
+ glClearColor(
+ float((color >> 16) & 0xFF) / 255.0f,
+ float((color >> 8) & 0xFF) / 255.0f,
+ float((color >> 0) & 0xFF) / 255.0f,
+ float((color >> 24) & 0xFF) / 255.0f);
+
+ // depth
+ glDepthMask(zEnable ? GL_TRUE : GL_FALSE);
+
+ glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF));
+
+ // Update rect for clearing the picture
+ glEnable(GL_SCISSOR_TEST);
+
+ TargetRectangle const targetRc = ConvertEFBRectangle(rc);
+ glScissor(targetRc.left, targetRc.bottom, targetRc.GetWidth(), targetRc.GetHeight());
- // Update viewport for clearing the picture
- TargetRectangle targetRc = ConvertEFBRectangle(rc);
- glViewport(targetRc.left, targetRc.bottom, targetRc.GetWidth(), targetRc.GetHeight());
- glDepthRange(0.0, (float)(z & 0xFFFFFF) / float(0xFFFFFF));
-
- glColor4f((float)((color >> 16) & 0xFF) / 255.0f,
- (float)((color >> 8) & 0xFF) / 255.0f,
- (float)(color & 0xFF) / 255.0f,
- (float)((color >> 24) & 0xFF) / 255.0f);
- glBegin(GL_QUADS);
- glVertex3f(-1.f, -1.f, 1.f);
- glVertex3f(-1.f, 1.f, 1.f);
- glVertex3f( 1.f, 1.f, 1.f);
- glVertex3f( 1.f, -1.f, 1.f);
- glEnd();
+ // glColorMask/glDepthMask/glScissor affect glClear (glViewport does not)
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
RestoreAPIState();
+
+ ClearEFBCache();
}
void Renderer::ReinterpretPixelData(unsigned int convtype)
@@ -986,15 +987,14 @@ void Renderer::SetBlendMode(bool forceUpdate)
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
{
- static u8 *data = NULL;
static int w = 0, h = 0;
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
{
- if (g_ActiveConfig.bDumpFrames && data)
+ if (g_ActiveConfig.bDumpFrames && frame_data)
#ifdef _WIN32
- AVIDump::AddFrame((char *) data);
+ AVIDump::AddFrame(frame_data);
#elif defined HAVE_LIBAV
- AVIDump::AddFrame(data, w, h);
+ AVIDump::AddFrame((u8*)frame_data, w, h);
#endif
Core::Callback_VideoCopiedToXFB(false);
return;
@@ -1008,12 +1008,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
{
- if (g_ActiveConfig.bDumpFrames && data)
- #ifdef _WIN32
- AVIDump::AddFrame((char *) data);
- #elif defined HAVE_LIBAV
- AVIDump::AddFrame(data, w, h);
- #endif
+ if (g_ActiveConfig.bDumpFrames && frame_data)
+ {
+#ifdef _WIN32
+ AVIDump::AddFrame(frame_data);
+#elif defined HAVE_LIBAV
+ AVIDump::AddFrame((u8*)frame_data, w, h);
+#endif
+ }
Core::Callback_VideoCopiedToXFB(false);
return;
}
@@ -1172,26 +1174,26 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
if (g_ActiveConfig.bDumpFrames)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
- if (!data || w != dst_rect.GetWidth() ||
+ if (!frame_data || w != dst_rect.GetWidth() ||
h != dst_rect.GetHeight())
{
- if (data) delete[] data;
+ if (frame_data) delete[] frame_data;
w = dst_rect.GetWidth();
h = dst_rect.GetHeight();
- data = new u8[3 * w * h];
+ frame_data = new char[3 * w * h];
}
glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
+ glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
{
- if (!s_bLastFrameDumped)
+ if (!bLastFrameDumped)
{
#ifdef _WIN32
- s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
+ bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
#else
- s_bAVIDumping = AVIDump::Start(w, h);
+ bAVIDumping = AVIDump::Start(w, h);
#endif
- if (!s_bAVIDumping)
+ if (!bAVIDumping)
OSD::AddMessage("AVIDump Start failed", 2000);
else
{
@@ -1200,36 +1202,36 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000);
}
}
- if (s_bAVIDumping)
+ if (bAVIDumping)
{
#ifdef _WIN32
- AVIDump::AddFrame((char *) data);
+ AVIDump::AddFrame(frame_data);
#else
- FlipImageData(data, w, h);
- AVIDump::AddFrame(data, w, h);
+ FlipImageData((u8*)frame_data, w, h);
+ AVIDump::AddFrame((u8*)frame_data, w, h);
#endif
}
- s_bLastFrameDumped = true;
+ bLastFrameDumped = true;
}
else
NOTICE_LOG(VIDEO, "Error reading framebuffer");
}
else
{
- if (s_bLastFrameDumped && s_bAVIDumping)
+ if (bLastFrameDumped && bAVIDumping)
{
- if (data)
+ if (frame_data)
{
- delete[] data;
- data = NULL;
+ delete[] frame_data;
+ frame_data = NULL;
w = h = 0;
}
AVIDump::Stop();
- s_bAVIDumping = false;
+ bAVIDumping = false;
OSD::AddMessage("Stop dumping frames", 2000);
}
- s_bLastFrameDumped = false;
+ bLastFrameDumped = false;
}
#else
if (g_ActiveConfig.bDumpFrames)
@@ -1238,16 +1240,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
std::string movie_file_name;
w = dst_rect.GetWidth();
h = dst_rect.GetHeight();
- data = new u8[3 * w * h];
+ frame_data = new char[3 * w * h];
glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
+ glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
if (GL_REPORT_ERROR() == GL_NO_ERROR)
{
- if (!s_bLastFrameDumped)
+ if (!bLastFrameDumped)
{
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
- f_pFrameDump.Open(movie_file_name, "wb");
- if (!f_pFrameDump)
+ pFrameDump.Open(movie_file_name, "wb");
+ if (!pFrameDump)
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
else
{
@@ -1256,22 +1258,22 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
OSD::AddMessage(msg, 2000);
}
}
- if (f_pFrameDump)
+ if (pFrameDump)
{
- FlipImageData(data, w, h);
- f_pFrameDump.WriteBytes(data, w * 3 * h);
- f_pFrameDump.Flush();
+ FlipImageData((u8*)frame_data, w, h);
+ pFrameDump.WriteBytes(frame_data, w * 3 * h);
+ pFrameDump.Flush();
}
- s_bLastFrameDumped = true;
+ bLastFrameDumped = true;
}
- delete[] data;
+ delete[] frame_data;
}
else
{
- if (s_bLastFrameDumped)
- f_pFrameDump.Close();
- s_bLastFrameDumped = false;
+ if (bLastFrameDumped)
+ pFrameDump.Close();
+ bLastFrameDumped = false;
}
#endif
@@ -1392,8 +1394,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
g_Config.iSaveTargetId = 0;
// reload textures if these settings changed
- if (g_Config.bSafeTextureCache != g_ActiveConfig.bSafeTextureCache ||
- g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
+ if (g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
TextureCache::Invalidate(false);
if (g_Config.bCopyEFBToTexture != g_ActiveConfig.bCopyEFBToTexture)
@@ -1407,6 +1408,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// GetTargetWidth(), GetTargetHeight());
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
XFBWrited = false;
+
+ // Invalidate EFB cache
+ ClearEFBCache();
}
// ALWAYS call RestoreAPIState for each ResetAPIState call you're doing
@@ -1422,9 +1426,6 @@ void Renderer::ResetAPIState()
glDisable(GL_BLEND);
glDepthMask(GL_FALSE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
- // make sure to disable wireframe when drawing the clear quad
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
void Renderer::RestoreAPIState()
@@ -1432,14 +1433,13 @@ void Renderer::RestoreAPIState()
// Gets us back into a more game-like state.
glEnable(GL_SCISSOR_TEST);
SetGenerationMode();
- SetScissorRect();
+ BPFunctions::SetScissor();
SetColorMask();
SetDepthMode();
SetBlendMode(true);
VertexShaderManager::SetViewportChanged();
- if (g_ActiveConfig.bWireFrame)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
VertexShaderCache::SetCurrentShader(0);
PixelShaderCache::SetCurrentShader(0);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.h b/Source/Plugins/Plugin_VideoOGL/Src/Render.h
index 5805c524ae..9cf1573b56 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.h
@@ -7,6 +7,8 @@
namespace OGL
{
+void ClearEFBCache();
+
class Renderer : public ::Renderer
{
public:
@@ -15,7 +17,7 @@ public:
void SetColorMask();
void SetBlendMode(bool forceUpdate);
- bool SetScissorRect();
+ void SetScissorRect(const TargetRectangle& rc);
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
@@ -57,6 +59,9 @@ public:
void SetVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
+
+private:
+ void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
};
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
index 4a9431a563..f78eb11905 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
@@ -39,6 +39,7 @@
#include "Globals.h"
#include "Hash.h"
#include "HiresTextures.h"
+#include "HW/Memmap.h"
#include "ImageWrite.h"
#include "MemoryUtil.h"
#include "PixelShaderCache.h"
@@ -124,7 +125,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[])
std::string tga_filename(filename);
tga_filename.replace(tga_filename.size() - 3, 3, "tga");
- return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, realW, realH);
+ return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
@@ -278,7 +279,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
GL_REPORT_ERRORD();
- if (false == isDynamic || g_ActiveConfig.bCopyEFBToTexture)
+ if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
{
if (s_TempFramebuffer == 0)
glGenFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
@@ -294,7 +295,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
- glViewport(0, 0, virtualW, virtualH);
+ glViewport(0, 0, virtual_width, virtual_height);
PixelShaderCache::SetCurrentShader((srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
PixelShaderManager::SetColorMatrix(colmat); // set transformation
@@ -317,7 +318,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
if (false == g_ActiveConfig.bCopyEFBToTexture)
{
- hash = TextureConverter::EncodeToRamFromTexture(
+ int encoded_size = TextureConverter::EncodeToRamFromTexture(
addr,
read_texture,
srcFormat == PIXELFMT_Z24,
@@ -325,6 +326,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
dstFormat,
scaleByHalf,
srcRect);
+
+ u8* dst = Memory::GetPointer(addr);
+ hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ // Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
+ if (!g_ActiveConfig.bEFBCopyCacheEnable)
+ TextureCache::MakeRangeDynamic(addr,encoded_size);
+ else if (!TextureCache::Find(addr, hash))
+ TextureCache::MakeRangeDynamic(addr,encoded_size);
}
FramebufferManager::SetFramebuffer(0);
@@ -337,7 +347,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
- count++).c_str(), GL_TEXTURE_2D, texture, realW, realH);
+ count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height);
}
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
index c715775194..c73d3abdbf 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
@@ -250,78 +250,7 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
}
-void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
-{
- u32 format = copyfmt;
-
- if (bFromZBuffer)
- {
- format |= _GX_TF_ZTF;
- if (copyfmt == 11)
- format = GX_TF_Z16;
- else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
- format |= _GX_TF_CTF;
- }
- else
- if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
- format |= _GX_TF_CTF;
-
- FRAGMENTSHADER& texconv_shader = GetOrCreateEncodingShader(format);
- if (texconv_shader.glprogid == 0)
- return;
-
- u8 *dest_ptr = Memory::GetPointer(address);
-
- GLuint source_texture = bFromZBuffer ? FramebufferManager::ResolveAndGetDepthTarget(source) : FramebufferManager::ResolveAndGetRenderTarget(source);
-
- int width = (source.right - source.left) >> bScaleByHalf;
- int height = (source.bottom - source.top) >> bScaleByHalf;
-
- int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
-
- // Invalidate any existing texture covering this memory range.
- // TODO - don't delete the texture if it already exists, just replace the contents.
- TextureCache::InvalidateRange(address, size_in_bytes);
-
- u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
- u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
- u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
-
- // only copy on cache line boundaries
- // extra pixels are copied but not displayed in the resulting texture
- s32 expandedWidth = (width + blkW) & (~blkW);
- s32 expandedHeight = (height + blkH) & (~blkH);
-
- float sampleStride = bScaleByHalf ? 2.f : 1.f;
- TextureConversionShader::SetShaderParameters(
- (float)expandedWidth,
- (float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
- (float)Renderer::EFBToScaledX(source.left),
- (float)Renderer::EFBToScaledY(EFB_HEIGHT - source.top - expandedHeight),
- Renderer::EFBToScaledXf(sampleStride),
- Renderer::EFBToScaledYf(sampleStride));
-
- TargetRectangle scaledSource;
- scaledSource.top = 0;
- scaledSource.bottom = expandedHeight;
- scaledSource.left = 0;
- scaledSource.right = expandedWidth / samples;
- int cacheBytes = 32;
- if ((format & 0x0f) == 6)
- cacheBytes = 64;
-
- int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
- g_renderer->ResetAPIState();
- EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
- FramebufferManager::SetFramebuffer(0);
- VertexShaderManager::SetViewportChanged();
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
- TextureCache::DisableStage(0);
- g_renderer->RestoreAPIState();
- GL_REPORT_ERRORD();
-}
-
-u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
+int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
{
u32 format = copyfmt;
@@ -379,19 +308,8 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource,
dest_ptr, expandedWidth / samples, expandedHeight, readStride,
true, bScaleByHalf > 0 && !bFromZBuffer);
+ return size_in_bytes; // TODO: D3D11 is calculating this value differently!
- u64 hash = GetHash64(dest_ptr, size_in_bytes,
- g_ActiveConfig.iSafeTextureCache_ColorSamples);
- if (g_ActiveConfig.bEFBCopyCacheEnable)
- {
- // If the texture in RAM is already in the texture cache,
- // do not copy it again as it has not changed.
- if (TextureCache::Find(address, hash))
- return hash;
- }
-
- TextureCache::MakeRangeDynamic(address,size_in_bytes);
- return hash;
}
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h
index 719ac1b7fc..4113778603 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h
@@ -32,15 +32,13 @@ namespace TextureConverter
void Init();
void Shutdown();
-void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
- u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
-
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
u8* destAddr, int dstWidth, int dstHeight);
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
-u64 EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
+// returns size of the encoded data (in bytes)
+int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
index a101d6c2d6..5117f6ddb6 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
@@ -155,12 +155,13 @@ void VertexManager::vFlush()
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
- (tex.texMode1[i&3].max_lod >> 4));
+ tex.texMode1[i&3].max_lod >> 4,
+ tex.texImage1[i&3].image_type);
if (tentry)
{
// 0s are probably for no manual wrapping needed.
- PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
+ PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, tentry->virtual_width, tentry->virtual_height, 0, 0, API_OPENGL);
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
{
@@ -178,7 +179,7 @@ void VertexManager::vFlush()
// set global constants
VertexShaderManager::SetConstants();
- PixelShaderManager::SetConstants();
+ PixelShaderManager::SetConstants(API_OPENGL);
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
@@ -268,6 +269,8 @@ void VertexManager::vFlush()
#endif
g_Config.iSaveTargetId++;
+ ClearEFBCache();
+
GL_REPORT_ERRORD();
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
index 96f2d5a2ae..dbbb7ee29b 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
@@ -41,7 +41,9 @@ VertexShaderCache::VSCache VertexShaderCache::vshaders;
GLuint VertexShaderCache::CurrentShader;
bool VertexShaderCache::ShaderEnabled;
-static VERTEXSHADER *pShaderLast = NULL;
+VertexShaderCache::VSCacheEntry* VertexShaderCache::last_entry = NULL;
+VERTEXSHADERUID VertexShaderCache::last_uid;
+
static int s_nMaxVertexInstructions;
@@ -50,7 +52,7 @@ void VertexShaderCache::Init()
glEnable(GL_VERTEX_PROGRAM_ARB);
ShaderEnabled = true;
CurrentShader = 0;
- memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
+ last_entry = NULL;
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxVertexInstructions = 4096;
@@ -74,31 +76,34 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
{
VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components);
- if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
+ if (last_entry)
{
- GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- return pShaderLast;
+ if (uid == last_uid)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
+ ValidateVertexShaderIDs(API_OPENGL, vshaders[uid].safe_uid, vshaders[uid].shader.strprog, components);
+ return &last_entry->shader;
+ }
}
- memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
+
+ last_uid = uid;
VSCache::iterator iter = vshaders.find(uid);
if (iter != vshaders.end())
{
- iter->second.frameCount = frameCount;
VSCacheEntry &entry = iter->second;
- if (&entry.shader != pShaderLast) {
- pShaderLast = &entry.shader;
- }
+ last_entry = &entry;
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- return pShaderLast;
+ ValidateVertexShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, components);
+ return &last_entry->shader;
}
// Make an entry in the table
VSCacheEntry& entry = vshaders[uid];
- entry.frameCount = frameCount;
- pShaderLast = &entry.shader;
+ last_entry = &entry;
const char *code = GenerateVertexShaderCode(components, API_OPENGL);
+ GetSafeVertexShaderId(&entry.safe_uid, components);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
@@ -118,7 +123,7 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
INCSTAT(stats.numVertexShadersCreated);
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
- return pShaderLast;
+ return &last_entry->shader;
}
bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
@@ -182,9 +187,8 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
cgDestroyProgram(tempprog);
#endif
-#if defined(_DEBUG) || defined(DEBUGFAST)
- vs.strprog = pstrprogram;
-#endif
+ if (g_ActiveConfig.bEnableShaderDebugging)
+ vs.strprog = pstrprogram;
return true;
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
index e311fde77b..6f4cbe25c2 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
@@ -32,9 +32,7 @@ struct VERTEXSHADER
VERTEXSHADER() : glprogid(0) {}
GLuint glprogid; // opengl program id
-#if defined(_DEBUG) || defined(DEBUGFAST)
std::string strprog;
-#endif
};
class VertexShaderCache
@@ -42,8 +40,8 @@ class VertexShaderCache
struct VSCacheEntry
{
VERTEXSHADER shader;
- int frameCount;
- VSCacheEntry() : frameCount(0) {}
+ VERTEXSHADERUIDSAFE safe_uid;
+ VSCacheEntry() {}
void Destroy() {
// printf("Destroying vs %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
@@ -55,6 +53,9 @@ class VertexShaderCache
static VSCache vshaders;
+ static VSCacheEntry* last_entry;
+ static VERTEXSHADERUID last_uid;
+
static GLuint CurrentShader;
static bool ShaderEnabled;
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
index a25f9cd839..251512fe6b 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
@@ -155,6 +155,7 @@ void VideoBackend::ShowConfig(void *_hParent)
bool VideoBackend::Initialize(void *&window_handle)
{
+ InitializeShared();
InitBackendInfo();
frameCount = 0;