diff options
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp | 351 |
1 files changed, 175 insertions, 176 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp index badb123fa0..a006ecc37b 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp @@ -12,7 +12,7 @@ // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ -// Official SVN repository and contact information can be found at +// Official Git repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" @@ -97,34 +97,34 @@ void Init() inline int iround(float x) { - int t; + int t; #if defined(_WIN32) && !defined(_M_X64) - __asm - { - fld x - fistp t - } + __asm + { + fld x + fistp t + } #else t = (int)x; if((x - t) >= 0.5) return t + 1; #endif - return t; + return t; } void SetScissor() { - int xoff = bpmem.scissorOffset.x * 2 - 342; - int yoff = bpmem.scissorOffset.y * 2 - 342; + int xoff = bpmem.scissorOffset.x * 2 - 342; + int yoff = bpmem.scissorOffset.y * 2 - 342; scissorLeft = bpmem.scissorTL.x - xoff - 342; if (scissorLeft < 0) scissorLeft = 0; scissorTop = bpmem.scissorTL.y - yoff - 342; if (scissorTop < 0) scissorTop = 0; - + scissorRight = bpmem.scissorBR.x - xoff - 341; if (scissorRight > EFB_WIDTH) scissorRight = EFB_WIDTH; @@ -134,12 +134,12 @@ void SetScissor() void SetTevReg(int reg, int comp, bool konst, s16 color) { - tev.SetRegColor(reg, comp, konst, color); + tev.SetRegColor(reg, comp, konst, color); } inline void Draw(s32 x, s32 y, s32 xi, s32 yi) { - INCSTAT(swstats.thisFrame.rasterizedPixels); + INCSTAT(swstats.thisFrame.rasterizedPixels); float dx = vertexOffsetX + (float)(x - vertex0X); float dy = vertexOffsetY + (float)(y - vertex0Y); @@ -200,14 +200,14 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi) tev.TextureLod[i] = rasterBlock.TextureLod[i]; tev.TextureLinear[i] = rasterBlock.TextureLinear[i]; } - - tev.Draw(); + + tev.Draw(); } void InitTriangle(float X1, float Y1, s32 xi, s32 yi) { vertex0X = xi; - vertex0Y = yi; + vertex0Y = yi; // adjust a little less than 0.5 const float adjust = 0.495f; @@ -219,13 +219,13 @@ void InitTriangle(float X1, float Y1, s32 xi, s32 yi) void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, float DX12, float DY12, float DY31) { float DF31 = f3 - f1; - float DF21 = f2 - f1; - float a = DF31 * -DY12 - DF21 * DY31; - float b = DX31 * DF21 + DX12 * DF31; - float c = -DX12 * DY31 - DX31 * -DY12; - slope->dfdx = -a / c; - slope->dfdy = -b / c; - slope->f0 = f1; + float DF21 = f2 - f1; + float a = DF31 * -DY12 - DF21 * DY31; + float b = DX31 * DF21 + DX12 * DF31; + float c = -DX12 * DY31 - DX31 * -DY12; + slope->dfdx = -a / c; + slope->dfdy = -b / c; + slope->f0 = f1; } inline void CalculateLOD(s32 &lod, bool &linear, u32 texmap, u32 texcoord) @@ -332,17 +332,17 @@ void BuildBlock(s32 blockX, s32 blockY) void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) { - INCSTAT(swstats.thisFrame.numTrianglesDrawn); + INCSTAT(swstats.thisFrame.numTrianglesDrawn); - if (g_SWVideoConfig.bHwRasterizer) - { - HwRasterizer::DrawTriangleFrontFace(v0, v1, v2); - return; - } + if (g_SWVideoConfig.bHwRasterizer) + { + HwRasterizer::DrawTriangleFrontFace(v0, v1, v2); + return; + } - // adapted from http://www.devmaster.net/forums/showthread.php?t=1884 + // adapted from http://www.devmaster.net/forums/showthread.php?t=1884 - // 28.4 fixed-pou32 coordinates. rounded to nearest and adjusted to match hardware output + // 28.4 fixed-pou32 coordinates. rounded to nearest and adjusted to match hardware output // could also take floor and adjust -8 const s32 Y1 = iround(16.0f * v0->screenPosition[1]) - 9; const s32 Y2 = iround(16.0f * v1->screenPosition[1]) - 9; @@ -352,161 +352,160 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer const s32 X2 = iround(16.0f * v1->screenPosition[0]) - 9; const s32 X3 = iround(16.0f * v2->screenPosition[0]) - 9; - // Deltas - const s32 DX12 = X1 - X2; - const s32 DX23 = X2 - X3; - const s32 DX31 = X3 - X1; - - const s32 DY12 = Y1 - Y2; - const s32 DY23 = Y2 - Y3; - const s32 DY31 = Y3 - Y1; - - // Fixed-pos32 deltas - const s32 FDX12 = DX12 << 4; - const s32 FDX23 = DX23 << 4; - const s32 FDX31 = DX31 << 4; - - const s32 FDY12 = DY12 << 4; - const s32 FDY23 = DY23 << 4; - const s32 FDY31 = DY31 << 4; - - // Bounding rectangle - s32 minx = (min(min(X1, X2), X3) + 0xF) >> 4; - s32 maxx = (max(max(X1, X2), X3) + 0xF) >> 4; - s32 miny = (min(min(Y1, Y2), Y3) + 0xF) >> 4; - s32 maxy = (max(max(Y1, Y2), Y3) + 0xF) >> 4; - - // scissor - minx = max(minx, scissorLeft); - maxx = min(maxx, scissorRight); - miny = max(miny, scissorTop); - maxy = min(maxy, scissorBottom); - - if (minx >= maxx || miny >= maxy) - return; - - // Setup slopes - float fltx1 = v0->screenPosition.x; - float flty1 = v0->screenPosition.y; - float fltdx31 = v2->screenPosition.x - fltx1; - float fltdx12 = fltx1 - v1->screenPosition.x; - float fltdy12 = flty1 - v1->screenPosition.y; - float fltdy31 = v2->screenPosition.y - flty1; + // Deltas + const s32 DX12 = X1 - X2; + const s32 DX23 = X2 - X3; + const s32 DX31 = X3 - X1; + + const s32 DY12 = Y1 - Y2; + const s32 DY23 = Y2 - Y3; + const s32 DY31 = Y3 - Y1; + + // Fixed-pos32 deltas + const s32 FDX12 = DX12 << 4; + const s32 FDX23 = DX23 << 4; + const s32 FDX31 = DX31 << 4; + + const s32 FDY12 = DY12 << 4; + const s32 FDY23 = DY23 << 4; + const s32 FDY31 = DY31 << 4; + + // Bounding rectangle + s32 minx = (min(min(X1, X2), X3) + 0xF) >> 4; + s32 maxx = (max(max(X1, X2), X3) + 0xF) >> 4; + s32 miny = (min(min(Y1, Y2), Y3) + 0xF) >> 4; + s32 maxy = (max(max(Y1, Y2), Y3) + 0xF) >> 4; + + // scissor + minx = max(minx, scissorLeft); + maxx = min(maxx, scissorRight); + miny = max(miny, scissorTop); + maxy = min(maxy, scissorBottom); + + if (minx >= maxx || miny >= maxy) + return; + + // Setup slopes + float fltx1 = v0->screenPosition.x; + float flty1 = v0->screenPosition.y; + float fltdx31 = v2->screenPosition.x - fltx1; + float fltdx12 = fltx1 - v1->screenPosition.x; + float fltdy12 = flty1 - v1->screenPosition.y; + float fltdy31 = v2->screenPosition.y - flty1; InitTriangle(fltx1, flty1, (X1 + 0xF) >> 4, (Y1 + 0xF) >> 4); - float w[3] = { 1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, 1.0f / v2->projectedPosition.w }; - InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31); + float w[3] = { 1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, 1.0f / v2->projectedPosition.w }; + InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31); if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze) - InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31); - - for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) - { - for(int comp = 0; comp < 4; comp++) - InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], fltdx31, fltdx12, fltdy12, fltdy31); - } - - for(unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) - { - for(int comp = 0; comp < 3; comp++) - InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31); - } - - // Start in corner of 8x8 block - minx &= ~(BLOCK_SIZE - 1); - miny &= ~(BLOCK_SIZE - 1); - - // Half-edge constants - s32 C1 = DY12 * X1 - DX12 * Y1; - s32 C2 = DY23 * X2 - DX23 * Y2; - s32 C3 = DY31 * X3 - DX31 * Y3; - - // Correct for fill convention - if(DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++; - if(DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++; - if(DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++; - - // Loop through blocks - for(s32 y = miny; y < maxy; y += BLOCK_SIZE) - { - for(s32 x = minx; x < maxx; x += BLOCK_SIZE) - { - // Corners of block - s32 x0 = x << 4; - s32 x1 = (x + BLOCK_SIZE - 1) << 4; - s32 y0 = y << 4; - s32 y1 = (y + BLOCK_SIZE - 1) << 4; - - // Evaluate half-space functions - bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0; - bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0; - bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0; - bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0; - int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3); - - bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0; - bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0; - bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0; - bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0; - int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3); - - bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0; - bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0; - bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0; - bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0; - int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3); - - // Skip block when outside an edge - if(a == 0x0 || b == 0x0 || c == 0x0) continue; + InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31); + + for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++) + { + for(int comp = 0; comp < 4; comp++) + InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], fltdx31, fltdx12, fltdy12, fltdy31); + } + + for(unsigned int i = 0; i < bpmem.genMode.numtexgens; i++) + { + for(int comp = 0; comp < 3; comp++) + InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31); + } + + // Start in corner of 8x8 block + minx &= ~(BLOCK_SIZE - 1); + miny &= ~(BLOCK_SIZE - 1); + + // Half-edge constants + s32 C1 = DY12 * X1 - DX12 * Y1; + s32 C2 = DY23 * X2 - DX23 * Y2; + s32 C3 = DY31 * X3 - DX31 * Y3; + + // Correct for fill convention + if(DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++; + if(DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++; + if(DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++; + + // Loop through blocks + for(s32 y = miny; y < maxy; y += BLOCK_SIZE) + { + for(s32 x = minx; x < maxx; x += BLOCK_SIZE) + { + // Corners of block + s32 x0 = x << 4; + s32 x1 = (x + BLOCK_SIZE - 1) << 4; + s32 y0 = y << 4; + s32 y1 = (y + BLOCK_SIZE - 1) << 4; + + // Evaluate half-space functions + bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0; + bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0; + bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0; + bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0; + int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3); + + bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0; + bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0; + bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0; + bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0; + int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3); + + bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0; + bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0; + bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0; + bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0; + int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3); + + // Skip block when outside an edge + if(a == 0x0 || b == 0x0 || c == 0x0) + continue; BuildBlock(x, y); - // Accept whole block when totally covered - if(a == 0xF && b == 0xF && c == 0xF) - { - for(s32 iy = 0; iy < BLOCK_SIZE; iy++) - { - for(s32 ix = 0; ix < BLOCK_SIZE; ix++) - { - Draw(x + ix, y + iy, ix, iy); - } - } - } - else // Partially covered block - { - s32 CY1 = C1 + DX12 * y0 - DY12 * x0; - s32 CY2 = C2 + DX23 * y0 - DY23 * x0; - s32 CY3 = C3 + DX31 * y0 - DY31 * x0; - - for(s32 iy = 0; iy < BLOCK_SIZE; iy++) - { - s32 CX1 = CY1; - s32 CX2 = CY2; - s32 CX3 = CY3; - - for(s32 ix = 0; ix < BLOCK_SIZE; ix++) - { - if(CX1 > 0 && CX2 > 0 && CX3 > 0) - { - Draw(x + ix, y + iy, ix, iy); - } - - CX1 -= FDY12; - CX2 -= FDY23; - CX3 -= FDY31; - } - - CY1 += FDX12; - CY2 += FDX23; - CY3 += FDX31; - } - } - } - } + // Accept whole block when totally covered + if(a == 0xF && b == 0xF && c == 0xF) + { + for(s32 iy = 0; iy < BLOCK_SIZE; iy++) + { + for(s32 ix = 0; ix < BLOCK_SIZE; ix++) + { + Draw(x + ix, y + iy, ix, iy); + } + } + } + else // Partially covered block + { + s32 CY1 = C1 + DX12 * y0 - DY12 * x0; + s32 CY2 = C2 + DX23 * y0 - DY23 * x0; + s32 CY3 = C3 + DX31 * y0 - DY31 * x0; + for(s32 iy = 0; iy < BLOCK_SIZE; iy++) + { + s32 CX1 = CY1; + s32 CX2 = CY2; + s32 CX3 = CY3; + + for(s32 ix = 0; ix < BLOCK_SIZE; ix++) + { + if(CX1 > 0 && CX2 > 0 && CX3 > 0) + { + Draw(x + ix, y + iy, ix, iy); + } + + CX1 -= FDY12; + CX2 -= FDY23; + CX3 -= FDY31; + } + + CY1 += FDX12; + CY2 += FDX23; + CY3 += FDX31; + } + } + } + } } - } |
