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path: root/Source/Plugins/Plugin_VideoSoftware/Src/SWVertexLoader.cpp
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-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/SWVertexLoader.cpp241
1 files changed, 123 insertions, 118 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWVertexLoader.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWVertexLoader.cpp
index 063e806865..44323951de 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/SWVertexLoader.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWVertexLoader.cpp
@@ -12,7 +12,7 @@
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
-// Official SVN repository and contact information can be found at
+// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
@@ -41,72 +41,74 @@ extern float tcScale[8];
SWVertexLoader::SWVertexLoader() :
- m_VertexSize(0),
- m_NumAttributeLoaders(0)
+ m_VertexSize(0),
+ m_NumAttributeLoaders(0)
{
- VertexLoader_Normal::Init();
- VertexLoader_Position::Init();
- VertexLoader_TextCoord::Init();
+ VertexLoader_Normal::Init();
+ VertexLoader_Position::Init();
+ VertexLoader_TextCoord::Init();
- m_SetupUnit = new SetupUnit;
+ m_SetupUnit = new SetupUnit;
}
SWVertexLoader::~SWVertexLoader()
{
- delete m_SetupUnit;
- m_SetupUnit = NULL;
+ delete m_SetupUnit;
+ m_SetupUnit = NULL;
}
void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
- m_CurrentVat = &g_VtxAttr[attributeIndex];
-
- posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
- tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
- tcScale[1] = 1.0f / float(1 << m_CurrentVat->g1.Tex1Frac);
- tcScale[2] = 1.0f / float(1 << m_CurrentVat->g1.Tex2Frac);
- tcScale[3] = 1.0f / float(1 << m_CurrentVat->g1.Tex3Frac);
- tcScale[4] = 1.0f / float(1 << m_CurrentVat->g2.Tex4Frac);
- tcScale[5] = 1.0f / float(1 << m_CurrentVat->g2.Tex5Frac);
- tcScale[6] = 1.0f / float(1 << m_CurrentVat->g2.Tex6Frac);
- tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac);
-
- //TexMtx
- const u32 tmDesc[8] = {
- g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
+ m_CurrentVat = &g_VtxAttr[attributeIndex];
+
+ posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
+ tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
+ tcScale[1] = 1.0f / float(1 << m_CurrentVat->g1.Tex1Frac);
+ tcScale[2] = 1.0f / float(1 << m_CurrentVat->g1.Tex2Frac);
+ tcScale[3] = 1.0f / float(1 << m_CurrentVat->g1.Tex3Frac);
+ tcScale[4] = 1.0f / float(1 << m_CurrentVat->g2.Tex4Frac);
+ tcScale[5] = 1.0f / float(1 << m_CurrentVat->g2.Tex5Frac);
+ tcScale[6] = 1.0f / float(1 << m_CurrentVat->g2.Tex6Frac);
+ tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac);
+
+ //TexMtx
+ const u32 tmDesc[8] = {
+ g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
};
- // Colors
+
+ // Colors
const u32 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
- colElements[0] = m_CurrentVat->g0.Color0Elements;
- colElements[1] = m_CurrentVat->g0.Color1Elements;
- const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
+ colElements[0] = m_CurrentVat->g0.Color0Elements;
+ colElements[1] = m_CurrentVat->g0.Color1Elements;
+ const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
+
// TextureCoord
const u32 tcDesc[8] = {
g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
};
- const u32 tcElements[8] = {
- m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
- m_CurrentVat->g1.Tex3CoordElements, m_CurrentVat->g1.Tex4CoordElements, m_CurrentVat->g2.Tex5CoordElements,
- m_CurrentVat->g2.Tex6CoordElements, m_CurrentVat->g2.Tex7CoordElements
- };
-
- const u32 tcFormat[8] = {
- m_CurrentVat->g0.Tex0CoordFormat, m_CurrentVat->g1.Tex1CoordFormat, m_CurrentVat->g1.Tex2CoordFormat,
- m_CurrentVat->g1.Tex3CoordFormat, m_CurrentVat->g1.Tex4CoordFormat, m_CurrentVat->g2.Tex5CoordFormat,
- m_CurrentVat->g2.Tex6CoordFormat, m_CurrentVat->g2.Tex7CoordFormat
- };
-
- m_VertexSize = 0;
-
+ const u32 tcElements[8] = {
+ m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
+ m_CurrentVat->g1.Tex3CoordElements, m_CurrentVat->g1.Tex4CoordElements, m_CurrentVat->g2.Tex5CoordElements,
+ m_CurrentVat->g2.Tex6CoordElements, m_CurrentVat->g2.Tex7CoordElements
+ };
+
+ const u32 tcFormat[8] = {
+ m_CurrentVat->g0.Tex0CoordFormat, m_CurrentVat->g1.Tex1CoordFormat, m_CurrentVat->g1.Tex2CoordFormat,
+ m_CurrentVat->g1.Tex3CoordFormat, m_CurrentVat->g1.Tex4CoordFormat, m_CurrentVat->g2.Tex5CoordFormat,
+ m_CurrentVat->g2.Tex6CoordFormat, m_CurrentVat->g2.Tex7CoordFormat
+ };
+
+ m_VertexSize = 0;
+
// Reset pipeline
m_positionLoader = NULL;
- m_normalLoader = NULL;
- m_NumAttributeLoaders = 0;
+ m_normalLoader = NULL;
+ m_NumAttributeLoaders = 0;
- // Reset vertex
- // matrix index from xf regs or cp memory?
+ // Reset vertex
+ // matrix index from xf regs or cp memory?
if (swxfregs.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
swxfregs.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
swxfregs.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
@@ -126,39 +128,41 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
}
#if(1)
- m_Vertex.posMtx = swxfregs.MatrixIndexA.PosNormalMtxIdx;
- m_Vertex.texMtx[0] = swxfregs.MatrixIndexA.Tex0MtxIdx;
- m_Vertex.texMtx[1] = swxfregs.MatrixIndexA.Tex1MtxIdx;
- m_Vertex.texMtx[2] = swxfregs.MatrixIndexA.Tex2MtxIdx;
- m_Vertex.texMtx[3] = swxfregs.MatrixIndexA.Tex3MtxIdx;
- m_Vertex.texMtx[4] = swxfregs.MatrixIndexB.Tex4MtxIdx;
- m_Vertex.texMtx[5] = swxfregs.MatrixIndexB.Tex5MtxIdx;
- m_Vertex.texMtx[6] = swxfregs.MatrixIndexB.Tex6MtxIdx;
- m_Vertex.texMtx[7] = swxfregs.MatrixIndexB.Tex7MtxIdx;
+ m_Vertex.posMtx = swxfregs.MatrixIndexA.PosNormalMtxIdx;
+ m_Vertex.texMtx[0] = swxfregs.MatrixIndexA.Tex0MtxIdx;
+ m_Vertex.texMtx[1] = swxfregs.MatrixIndexA.Tex1MtxIdx;
+ m_Vertex.texMtx[2] = swxfregs.MatrixIndexA.Tex2MtxIdx;
+ m_Vertex.texMtx[3] = swxfregs.MatrixIndexA.Tex3MtxIdx;
+ m_Vertex.texMtx[4] = swxfregs.MatrixIndexB.Tex4MtxIdx;
+ m_Vertex.texMtx[5] = swxfregs.MatrixIndexB.Tex5MtxIdx;
+ m_Vertex.texMtx[6] = swxfregs.MatrixIndexB.Tex6MtxIdx;
+ m_Vertex.texMtx[7] = swxfregs.MatrixIndexB.Tex7MtxIdx;
#else
- m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
- m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
- m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
- m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
- m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
- m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
- m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
- m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
- m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;
+ m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
+ m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
+ m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
+ m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
+ m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
+ m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
+ m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
+ m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
+ m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;
#endif
- if (g_VtxDesc.PosMatIdx != NOT_PRESENT) {
- AddAttributeLoader(LoadPosMtx);
- m_VertexSize++;
- }
+ if (g_VtxDesc.PosMatIdx != NOT_PRESENT)
+ {
+ AddAttributeLoader(LoadPosMtx);
+ m_VertexSize++;
+ }
- for (int i = 0; i < 8; ++i) {
- if (tmDesc[i] != NOT_PRESENT)
- {
- AddAttributeLoader(LoadTexMtx, i);
- m_VertexSize++;
- }
- }
+ for (int i = 0; i < 8; ++i)
+ {
+ if (tmDesc[i] != NOT_PRESENT)
+ {
+ AddAttributeLoader(LoadTexMtx, i);
+ m_VertexSize++;
+ }
+ }
// Write vertex position loader
m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
@@ -178,14 +182,15 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
ERROR_LOG(VIDEO, "VertexLoader_Normal::GetFunction returned zero!");
}
- AddAttributeLoader(LoadNormal);
- }
+ AddAttributeLoader(LoadNormal);
+ }
- for (int i = 0; i < 2; i++) {
+ for (int i = 0; i < 2; i++)
+ {
switch (colDesc[i])
{
case NOT_PRESENT:
- m_colorLoader[i] = NULL;
+ m_colorLoader[i] = NULL;
break;
case DIRECT:
switch (colComp[i])
@@ -198,7 +203,7 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
case FORMAT_32B_8888: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_8888); break;
default: _assert_(0); break;
}
- AddAttributeLoader(LoadColor, i);
+ AddAttributeLoader(LoadColor, i);
break;
case INDEX8:
m_VertexSize += 1;
@@ -212,7 +217,7 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex8_32b_8888); break;
default: _assert_(0); break;
}
- AddAttributeLoader(LoadColor, i);
+ AddAttributeLoader(LoadColor, i);
break;
case INDEX16:
m_VertexSize += 2;
@@ -226,13 +231,14 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex16_32b_8888); break;
default: _assert_(0); break;
}
- AddAttributeLoader(LoadColor, i);
+ AddAttributeLoader(LoadColor, i);
break;
}
}
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
- for (int i = 0; i < 8; i++) {
+ for (int i = 0; i < 8; i++)
+ {
const int desc = tcDesc[i];
const int format = tcFormat[i];
const int elements = tcElements[i];
@@ -244,7 +250,7 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
m_VertexSize += VertexLoader_TextCoord::GetSize(desc, format, elements);
if (m_texCoordLoader[i])
AddAttributeLoader(LoadTexCoord, i);
- }
+ }
// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
@@ -252,80 +258,79 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
(swxfregs.texMtxInfo[0].projection == XF_TEXPROJ_ST);
-
- m_SetupUnit->Init(primitiveType);
+ m_SetupUnit->Init(primitiveType);
}
void SWVertexLoader::LoadVertex()
{
- for (int i = 0; i < m_NumAttributeLoaders; i++)
- m_AttributeLoaders[i].loader(this, &m_Vertex, m_AttributeLoaders[i].index);
+ for (int i = 0; i < m_NumAttributeLoaders; i++)
+ m_AttributeLoaders[i].loader(this, &m_Vertex, m_AttributeLoaders[i].index);
- OutputVertexData* outVertex = m_SetupUnit->GetVertex();
+ OutputVertexData* outVertex = m_SetupUnit->GetVertex();
- // transform input data
- TransformUnit::TransformPosition(&m_Vertex, outVertex);
+ // transform input data
+ TransformUnit::TransformPosition(&m_Vertex, outVertex);
- if (g_VtxDesc.Normal != NOT_PRESENT)
- {
- TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
- }
+ if (g_VtxDesc.Normal != NOT_PRESENT)
+ {
+ TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
+ }
- TransformUnit::TransformColor(&m_Vertex, outVertex);
+ TransformUnit::TransformColor(&m_Vertex, outVertex);
- TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
+ TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
- m_SetupUnit->SetupVertex();
+ m_SetupUnit->SetupVertex();
- INCSTAT(swstats.thisFrame.numVerticesLoaded)
+ INCSTAT(swstats.thisFrame.numVerticesLoaded)
}
void SWVertexLoader::AddAttributeLoader(AttributeLoader loader, u8 index)
{
- _assert_msg_(VIDEO, m_NumAttributeLoaders < 21, "Too many attribute loaders");
- m_AttributeLoaders[m_NumAttributeLoaders].loader = loader;
- m_AttributeLoaders[m_NumAttributeLoaders++].index = index;
+ _assert_msg_(VIDEO, m_NumAttributeLoaders < 21, "Too many attribute loaders");
+ m_AttributeLoaders[m_NumAttributeLoaders].loader = loader;
+ m_AttributeLoaders[m_NumAttributeLoaders++].index = index;
}
void SWVertexLoader::LoadPosMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
{
- vertex->posMtx = DataReadU8() & 0x3f;
+ vertex->posMtx = DataReadU8() & 0x3f;
}
void SWVertexLoader::LoadTexMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
{
- vertex->texMtx[index] = DataReadU8() & 0x3f;
-}
+ vertex->texMtx[index] = DataReadU8() & 0x3f;
+}
void SWVertexLoader::LoadPosition(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
{
- VertexManager::s_pCurBufferPointer = (u8*)&vertex->position;
- vertexLoader->m_positionLoader();
+ VertexManager::s_pCurBufferPointer = (u8*)&vertex->position;
+ vertexLoader->m_positionLoader();
}
void SWVertexLoader::LoadNormal(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
{
VertexManager::s_pCurBufferPointer = (u8*)&vertex->normal;
- vertexLoader->m_normalLoader();
+ vertexLoader->m_normalLoader();
}
void SWVertexLoader::LoadColor(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
{
- u32 color;
- VertexManager::s_pCurBufferPointer = (u8*)&color;
- colIndex = index;
- vertexLoader->m_colorLoader[index]();
+ u32 color;
+ VertexManager::s_pCurBufferPointer = (u8*)&color;
+ colIndex = index;
+ vertexLoader->m_colorLoader[index]();
- // rgba -> abgr
- *(u32*)vertex->color[index] = Common::swap32(color);
+ // rgba -> abgr
+ *(u32*)vertex->color[index] = Common::swap32(color);
}
void SWVertexLoader::LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
{
- VertexManager::s_pCurBufferPointer = (u8*)&vertex->texCoords[index];
- tcIndex = index;
- vertexLoader->m_texCoordLoader[index]();
+ VertexManager::s_pCurBufferPointer = (u8*)&vertex->texCoords[index];
+ tcIndex = index;
+ vertexLoader->m_texCoordLoader[index]();
}
void SWVertexLoader::DoState(PointerWrap &p)
@@ -339,4 +344,4 @@ void SWVertexLoader::DoState(PointerWrap &p)
p.Do(m_NumAttributeLoaders);
m_SetupUnit->DoState(p);
p.Do(m_TexGenSpecialCase);
-} \ No newline at end of file
+}