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Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp56
1 files changed, 29 insertions, 27 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
index e9511f1c02..ccc9468864 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
@@ -12,7 +12,7 @@
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
-// Official SVN repository and contact information can be found at
+// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
@@ -213,30 +213,32 @@ u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputDa
{
u32 value = 0;
- switch (type)
- {
- case PEEK_Z:
- {
- value = EfbInterface::GetDepth(x, y);
- break;
- }
- case POKE_Z:
- break;
- case PEEK_COLOR:
- {
- u32 color = 0;
- EfbInterface::GetColor(x, y, (u8*)&color);
-
- // rgba to argb
- value = (color >> 8) | (color & 0xff) << 24;
- break;
- }
-
- case POKE_COLOR:
- break;
- }
-
- return value;
+ switch (type)
+ {
+ case PEEK_Z:
+ {
+ value = EfbInterface::GetDepth(x, y);
+ break;
+ }
+
+ case POKE_Z:
+ break;
+
+ case PEEK_COLOR:
+ {
+ u32 color = 0;
+ EfbInterface::GetColor(x, y, (u8*)&color);
+
+ // rgba to argb
+ value = (color >> 8) | (color & 0xff) << 24;
+ break;
+ }
+
+ case POKE_COLOR:
+ break;
+ }
+
+ return value;
}
u32 VideoSoftware::Video_GetQueryResult(PerfQueryType type)
@@ -256,7 +258,7 @@ bool VideoSoftware::Video_Screenshot(const char *_szFilename)
void VideoSoftware::Video_EnterLoop()
{
std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
- fifoStateRun = true;
+ fifoStateRun = true;
while (fifoStateRun)
{
@@ -279,7 +281,7 @@ void VideoSoftware::Video_EnterLoop()
void VideoSoftware::Video_ExitLoop()
{
- fifoStateRun = false;
+ fifoStateRun = false;
}
// TODO : could use the OSD class in video common, we would need to implement the Renderer class