diff options
Diffstat (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/VertexLoader.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoSoftware/Src/VertexLoader.cpp | 46 |
1 files changed, 8 insertions, 38 deletions
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/VertexLoader.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/VertexLoader.cpp index ad8a850cb8..44eac75304 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/VertexLoader.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/VertexLoader.cpp @@ -147,44 +147,14 @@ void VertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType) }
}
- switch (g_VtxDesc.Position) {
- case NOT_PRESENT: {_assert_msg_(VIDEO, 0, "Vertex descriptor without position!"); } break;
- case DIRECT:
- switch (m_CurrentVat->g0.PosFormat) {
- case FORMAT_UBYTE: m_VertexSize += m_CurrentVat->g0.PosElements?3:2; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_UByte3:Pos_ReadDirect_UByte2); break;
- case FORMAT_BYTE: m_VertexSize += m_CurrentVat->g0.PosElements?3:2; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_Byte3:Pos_ReadDirect_Byte2); break;
- case FORMAT_USHORT: m_VertexSize += m_CurrentVat->g0.PosElements?6:4; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_UShort3:Pos_ReadDirect_UShort2); break;
- case FORMAT_SHORT: m_VertexSize += m_CurrentVat->g0.PosElements?6:4; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_Short3:Pos_ReadDirect_Short2); break;
- case FORMAT_FLOAT: m_VertexSize += m_CurrentVat->g0.PosElements?12:8; m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadDirect_Float3:Pos_ReadDirect_Float2); break;
- default: _assert_(0); break;
- }
- AddAttributeLoader(LoadPosition);
- break;
- case INDEX8:
- switch (m_CurrentVat->g0.PosFormat) {
- case FORMAT_UBYTE: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_UByte3:Pos_ReadIndex8_UByte2); break;
- case FORMAT_BYTE: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_Byte3:Pos_ReadIndex8_Byte2); break;
- case FORMAT_USHORT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_UShort3:Pos_ReadIndex8_UShort2); break;
- case FORMAT_SHORT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_Short3:Pos_ReadIndex8_Short2); break;
- case FORMAT_FLOAT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex8_Float3:Pos_ReadIndex8_Float2); break;
- default: _assert_(0); break;
- }
- AddAttributeLoader(LoadPosition);
- m_VertexSize += 1;
- break;
- case INDEX16:
- switch (m_CurrentVat->g0.PosFormat) {
- case FORMAT_UBYTE: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_UByte3:Pos_ReadIndex16_UByte2); break;
- case FORMAT_BYTE: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_Byte3:Pos_ReadIndex16_Byte2); break;
- case FORMAT_USHORT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_UShort3:Pos_ReadIndex16_UShort2); break;
- case FORMAT_SHORT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_Short3:Pos_ReadIndex16_Short2); break;
- case FORMAT_FLOAT: m_positionLoader = (m_CurrentVat->g0.PosElements?Pos_ReadIndex16_Float3:Pos_ReadIndex16_Float2); break;
- default: _assert_(0); break;
- }
- AddAttributeLoader(LoadPosition);
- m_VertexSize += 2;
- break;
- }
+ // Write vertex position loader
+ _assert_msg_(VIDEO, DIRECT <= g_VtxDesc.Position && g_VtxDesc.Position <= INDEX16, "Invalid vertex position!\n(m_VtxDesc.Position = %d)", g_VtxDesc.Position);
+ _assert_msg_(VIDEO, FORMAT_UBYTE <= m_CurrentVat->g0.PosFormat && m_CurrentVat->g0.PosFormat <= FORMAT_FLOAT, "Invalid vertex position format!\n(m_VtxAttr.PosFormat = %d)", m_CurrentVat->g0.PosFormat);
+ _assert_msg_(VIDEO, 0 <= m_CurrentVat->g0.PosElements && m_CurrentVat->g0.PosElements <= 1, "Invalid number of vertex position elemnts!\n(m_VtxAttr.PosElements = %d)", m_CurrentVat->g0.PosElements);
+
+ m_positionLoader = tableReadPosition[g_VtxDesc.Position][m_CurrentVat->g0.PosFormat][m_CurrentVat->g0.PosElements];
+ m_VertexSize += tableVertexSize[g_VtxDesc.Position][m_CurrentVat->g0.PosFormat][m_CurrentVat->g0.PosElements];
+ AddAttributeLoader(LoadPosition);
// Normals
if (g_VtxDesc.Normal != NOT_PRESENT) {
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