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-rw-r--r--Source/Core/DolphinWX/ISOFile.cpp6
-rw-r--r--Source/Core/DolphinWX/ISOFile.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp
index 3b607e8cf2..9f20f65ef5 100644
--- a/Source/Core/DolphinWX/ISOFile.cpp
+++ b/Source/Core/DolphinWX/ISOFile.cpp
@@ -113,12 +113,12 @@ GameListItem::GameListItem(const std::string& filename)
// A bit like the Homebrew Channel icon, except there can be multiple files
// in a folder with their own icons. Useful for those who don't want to have
// a Homebrew Channel-style folder structure.
- if (SetWxBannerFromPngFile(path + name + ".png"))
+ if (SetWxBannerFromPNGFile(path + name + ".png"))
return;
// Homebrew Channel icon. Typical for DOLs and ELFs,
// but can be also used with volumes.
- if (SetWxBannerFromPngFile(path + "icon.png"))
+ if (SetWxBannerFromPNGFile(path + "icon.png"))
return;
}
else
@@ -227,7 +227,7 @@ void GameListItem::ReadVolumeBanner(std::vector<u8>* image, const std::vector<u3
}
}
-bool GameListItem::SetWxBannerFromPngFile(const std::string& path)
+bool GameListItem::SetWxBannerFromPNGFile(const std::string& path)
{
if (!File::Exists(path))
return false;
diff --git a/Source/Core/DolphinWX/ISOFile.h b/Source/Core/DolphinWX/ISOFile.h
index f3a89562b0..4320118b2b 100644
--- a/Source/Core/DolphinWX/ISOFile.h
+++ b/Source/Core/DolphinWX/ISOFile.h
@@ -94,7 +94,7 @@ private:
void ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer, int width,
int height);
// Outputs to m_banner_wx
- bool SetWxBannerFromPngFile(const std::string& path);
+ bool SetWxBannerFromPNGFile(const std::string& path);
void SetWxBannerFromRaw(const Banner& banner);
// IMPORTANT: Nearly all data members must be save/restored in DoState.