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-rw-r--r--Source/Core/VideoCommon/HiresTextures.cpp16
-rw-r--r--Source/Core/VideoCommon/HiresTextures.h5
2 files changed, 11 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp
index bcc0cac4c9..92ba7ff9e6 100644
--- a/Source/Core/VideoCommon/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/HiresTextures.cpp
@@ -87,7 +87,8 @@ void HiresTexture::Update()
}
const std::string& game_id = SConfig::GetInstance().GetGameID();
- const std::set<std::string> texture_directories = GetTextureDirectories(game_id);
+ const std::set<std::string> texture_directories =
+ GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
const std::vector<std::string> extensions{".png", ".dds"};
for (const auto& texture_directory : texture_directories)
@@ -454,10 +455,11 @@ bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
return true;
}
-std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& game_id)
+std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
+ const std::string& game_id)
{
std::set<std::string> result;
- const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
+ const std::string texture_directory = root_directory + game_id;
if (File::Exists(texture_directory))
{
@@ -466,8 +468,7 @@ std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& gam
else
{
// If there's no directory with the region-specific ID, look for a 3-character region-free one
- const std::string region_free_directory =
- File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
+ const std::string region_free_directory = root_directory + game_id.substr(0, 3);
if (File::Exists(region_free_directory))
{
@@ -482,7 +483,6 @@ std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& gam
};
// Look for any other directories that might be specific to the given gameid
- const auto root_directory = File::GetUserPath(D_HIRESTEXTURES_IDX);
const auto files = Common::DoFileSearch({root_directory}, {".txt"}, true);
for (const auto& file : files)
{
@@ -490,8 +490,8 @@ std::set<std::string> HiresTexture::GetTextureDirectories(const std::string& gam
{
// The following code is used to calculate the top directory
// of a found gameid.txt file
- // ex: <dolphin dir>/Load/Textures/My folder/gameids/<gameid>.txt
- // would insert "<dolphin dir>/Load/Textures/My folder"
+ // ex: <root directory>/My folder/gameids/<gameid>.txt
+ // would insert "<root directory>/My folder"
const auto directory_path = file.substr(root_directory.size());
const std::size_t first_path_separator_position = directory_path.find_first_of(DIR_SEP_CHR);
result.insert(root_directory + directory_path.substr(0, first_path_separator_position));
diff --git a/Source/Core/VideoCommon/HiresTextures.h b/Source/Core/VideoCommon/HiresTextures.h
index ec0b188154..2112218f98 100644
--- a/Source/Core/VideoCommon/HiresTextures.h
+++ b/Source/Core/VideoCommon/HiresTextures.h
@@ -14,6 +14,9 @@
enum class TextureFormat;
+std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
+ const std::string& game_id);
+
class HiresTexture
{
public:
@@ -54,8 +57,6 @@ private:
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
static void Prefetch();
- static std::set<std::string> GetTextureDirectories(const std::string& game_id);
-
HiresTexture() {}
bool m_has_arbitrary_mipmaps;
};