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-rw-r--r--Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.cpp10
2 files changed, 8 insertions, 4 deletions
diff --git a/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp b/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
index 831d056107..719211ad54 100644
--- a/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
+++ b/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
@@ -182,7 +182,7 @@ bool CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
s32 SeekPosition = Memory::Read_U32(_CommandAddress + 0xC);
s32 Mode = Memory::Read_U32(_CommandAddress + 0x10);
- INFO_LOG(WII_IPC_FILEIO, "FileIO: Seek Pos: 0x%08x, Mode: %i (%s, Length=0x%08x)", SeekPosition, Mode, m_Name.c_str(), File::GetSize(m_pFileHandle));
+ INFO_LOG(WII_IPC_FILEIO, "FileIO: Seek Pos: 0x%08x, Mode: %i (%s, Length=0x%08llx)", SeekPosition, Mode, m_Name.c_str(), File::GetSize(m_pFileHandle));
/* TODO: Check if the new changes and the removed hack
"magically" fixes Zelda - Twilight Princess as well */
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index 96da8572c0..27261be1bc 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -663,10 +663,14 @@ void Renderer::SetColorMask()
{
// Only enable alpha channel if it's supported by the current EFB format
GLenum ColorMask = GL_FALSE, AlphaMask = GL_FALSE;
- if (bpmem.blendmode.colorupdate && (bpmem.zcontrol.pixel_format == PIXELFMT_RGB8_Z24 || bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 || bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16))
- AlphaMask = GL_TRUE;
- if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24))
+ if (bpmem.blendmode.colorupdate &&
+ (bpmem.zcontrol.pixel_format == PIXELFMT_RGB8_Z24 ||
+ bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 ||
+ bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16))
ColorMask = GL_TRUE;
+ if (bpmem.blendmode.alphaupdate &&
+ (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24))
+ AlphaMask = GL_TRUE;
glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
}