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AgeCommit message (Expand)Author
2024-04-04Change the scaling process to be more uniform across color spaceSam Belliveau
2024-03-28It's technically more correct to do it this way, difference is extremely subtleSam Belliveau
2024-03-27Increase Max AmplificationSam Belliveau
2024-03-26Convert to Hybrid Log GammaSam Belliveau
2024-03-10Update PerceptualHDR with better color spaceSam Belliveau
2024-03-10Add PerceptualHDRSam Belliveau
2023-12-18Fix sharp bilinear using ceil instead of floorFiloppi
2023-11-15Merge pull request #12175 from Sam-Belliveau/correct-area-samplingAdmiral H. Curtiss
2023-11-14Fix inner area sampling loop from going beyond boundsSam Belliveau
2023-09-09Make AutoHDR work with color luminance instead of averageFilippo Tarpini
2023-08-21fixed area samplingSam Belliveau
2023-08-18Video: Fix area/box resampling shifting the output by about one pixel when up...Filoppi
2023-08-18Video: Improved Tooltips & Bicubic (#5)Sam Belliveau
2023-08-18Video: Added Box ResamplingSam Belliveau
2023-08-18Video: implement output resampling (upscaling/downscaling) methodsFiloppi
2023-08-18Merge pull request #12003 from Filoppi/auto_hdrAdmiral H. Curtiss
2023-06-29Add AutoHDR post process shaderFiloppi
2023-06-28Video: Fix shaders on OpenGL 4.1TellowKrinkle
2023-06-19Video: implement color correction to match the NTSC and PAL color spaces (and...Filoppi
2023-06-01Video: Fix lens_distortion post process shader not compilingFilippo Tarpini
2023-03-29Shaders: Add error message for asciiart shader if shader_subgroup is missing.degasus
2023-03-29Shaders: Clang-formatdegasus
2023-03-24Vulkan: Enable subgroupShuffle.degasus
2023-03-24Shaders: Reintroduce the old Asci-Art shader.degasus
2023-02-05Merge pull request #10722 from TryTwo/PR_Integer_ShaderAdmiral H. Curtiss
2023-02-04Add sharp bilinear postprocessing shader.Admiral H. Curtiss
2022-06-14Add post-processing option that can do Integer Scaling.TryTwo
2021-07-20Merge pull request #9917 from TheHarmonicRealm/masterTilka
2021-07-19Fix swap_RGB_GRB.gls post-processing shaderNoah
2021-07-19Fix swap_RGB_GBR.gls post-processing shaderNoah
2021-07-18PostProcessing: fix lens distortion shader for HLSLTillmann Karras
2021-07-18PostProcessing: fix lens distortion shaderTillmann Karras
2020-10-05Remove AsciiArt shaderG
2019-07-25Fix dubois anaglyph shaders on D3D11Pokechu22
2019-05-04VideoCommon: Implement passive stereoscopic 3Diwubcode
2018-12-04Replace dead 'oreillynet' url with Wayback Machine archiveSteven M. Vascellaro
2016-09-13code adjustments in response to reviewJason
2016-09-12lens distortion post-processing shaderJason
2015-06-02add shaders for anaglyph Amber-Blue and Green-MagentaTijmen Wildervanck
2015-01-25PostProcessing: Add support for user-supplied anaglyph shaders.Jules Blok
2014-11-23Shaders: Remove fake stereoscopic shaders.Jules Blok
2014-08-13Change all the post processing shaders to the new system.Ryan Houdek
2014-07-18Support Sampler binding in the shader.Ryan Houdek
2014-05-21Update emboss.glslmyownfriend
2014-05-21Update emboss.glslmyownfriend
2014-05-21Update fire2.glslmyownfriend
2014-05-21Update cool1.glslmyownfriend
2014-05-21Update acidmetal.glslmyownfriend
2014-05-21Update 32bit.glslmyownfriend
2014-05-21Update primarycolors.glslmyownfriend