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path: root/Data/Sys/Shaders
AgeCommit message (Expand)Author
2015-06-02add shaders for anaglyph Amber-Blue and Green-MagentaTijmen Wildervanck
2015-01-25PostProcessing: Add support for user-supplied anaglyph shaders.Jules Blok
2014-11-23Shaders: Remove fake stereoscopic shaders.Jules Blok
2014-08-13Change all the post processing shaders to the new system.Ryan Houdek
2014-07-18Support Sampler binding in the shader.Ryan Houdek
2014-05-21Update emboss.glslmyownfriend
2014-05-21Update emboss.glslmyownfriend
2014-05-21Update fire2.glslmyownfriend
2014-05-21Update cool1.glslmyownfriend
2014-05-21Update acidmetal.glslmyownfriend
2014-05-21Update 32bit.glslmyownfriend
2014-05-21Update primarycolors.glslmyownfriend
2014-05-21Update asciiart.glslmyownfriend
2014-05-21Update 16bit.glslmyownfriend
2014-05-21Update firewater.glslmyownfriend
2014-05-21Update 16bit.glslmyownfriend
2014-05-21Update chrismas.glslmyownfriend
2014-05-21Update posterize.glslmyownfriend
2014-05-21Update nightvision2scanlines.glslmyownfriend
2014-05-21Update nightvision2.glslmyownfriend
2014-05-21Update auto_toon2.glslmyownfriend
2014-05-21Update asciiart.glslmyownfriend
2014-05-21Update stereoscopic2.glslmyownfriend
2014-05-21Update stereoscopic.glslmyownfriend
2014-05-20Update sketchy.glslmyownfriend
2014-05-20Update sepia.glslmyownfriend
2014-05-20Update primarycolors.glslmyownfriend
2014-05-20Update posterize2.glslmyownfriend
2014-05-20Update posterize.glslmyownfriend
2014-05-20Update nightvision2scanlines.glslmyownfriend
2014-05-20Update nightvision2.glslmyownfriend
2014-05-20Update nightvision.glslmyownfriend
2014-05-20Update mad_world.glslmyownfriend
2014-05-20Update invertedoutline.glslmyownfriend
2014-05-20Update firewater.glslmyownfriend
2014-05-20Update fire.glslmyownfriend
2014-05-20Update emboss.glslmyownfriend
2014-05-20Update darkerbrighter.glslmyownfriend
2014-05-20Update cool1.glslmyownfriend
2014-05-20Update chrismas.glslmyownfriend
2014-05-20Update bad_bloom.glslmyownfriend
2014-05-20Update auto_toon2.glslmyownfriend
2014-05-20Update auto_toon.glslmyownfriend
2014-05-20Update asciiart.glslmyownfriend
2014-05-20Update acidtrip2.glslmyownfriend
2014-05-20Update acidtrip.glslmyownfriend
2014-05-20Update FXAA.glslmyownfriend
2014-05-20Update 32bit.glslmyownfriend
2014-05-20Update 16bit.glslmyownfriend
2014-05-05Fixes our post processing shaders so they work under OpenGL ES 3.0Ryan Houdek