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Shaders
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Author
2015-06-02
add shaders for anaglyph Amber-Blue and Green-Magenta
Tijmen Wildervanck
2015-01-25
PostProcessing: Add support for user-supplied anaglyph shaders.
Jules Blok
2014-11-23
Shaders: Remove fake stereoscopic shaders.
Jules Blok
2014-08-13
Change all the post processing shaders to the new system.
Ryan Houdek
2014-07-18
Support Sampler binding in the shader.
Ryan Houdek
2014-05-21
Update emboss.glsl
myownfriend
2014-05-21
Update emboss.glsl
myownfriend
2014-05-21
Update fire2.glsl
myownfriend
2014-05-21
Update cool1.glsl
myownfriend
2014-05-21
Update acidmetal.glsl
myownfriend
2014-05-21
Update 32bit.glsl
myownfriend
2014-05-21
Update primarycolors.glsl
myownfriend
2014-05-21
Update asciiart.glsl
myownfriend
2014-05-21
Update 16bit.glsl
myownfriend
2014-05-21
Update firewater.glsl
myownfriend
2014-05-21
Update 16bit.glsl
myownfriend
2014-05-21
Update chrismas.glsl
myownfriend
2014-05-21
Update posterize.glsl
myownfriend
2014-05-21
Update nightvision2scanlines.glsl
myownfriend
2014-05-21
Update nightvision2.glsl
myownfriend
2014-05-21
Update auto_toon2.glsl
myownfriend
2014-05-21
Update asciiart.glsl
myownfriend
2014-05-21
Update stereoscopic2.glsl
myownfriend
2014-05-21
Update stereoscopic.glsl
myownfriend
2014-05-20
Update sketchy.glsl
myownfriend
2014-05-20
Update sepia.glsl
myownfriend
2014-05-20
Update primarycolors.glsl
myownfriend
2014-05-20
Update posterize2.glsl
myownfriend
2014-05-20
Update posterize.glsl
myownfriend
2014-05-20
Update nightvision2scanlines.glsl
myownfriend
2014-05-20
Update nightvision2.glsl
myownfriend
2014-05-20
Update nightvision.glsl
myownfriend
2014-05-20
Update mad_world.glsl
myownfriend
2014-05-20
Update invertedoutline.glsl
myownfriend
2014-05-20
Update firewater.glsl
myownfriend
2014-05-20
Update fire.glsl
myownfriend
2014-05-20
Update emboss.glsl
myownfriend
2014-05-20
Update darkerbrighter.glsl
myownfriend
2014-05-20
Update cool1.glsl
myownfriend
2014-05-20
Update chrismas.glsl
myownfriend
2014-05-20
Update bad_bloom.glsl
myownfriend
2014-05-20
Update auto_toon2.glsl
myownfriend
2014-05-20
Update auto_toon.glsl
myownfriend
2014-05-20
Update asciiart.glsl
myownfriend
2014-05-20
Update acidtrip2.glsl
myownfriend
2014-05-20
Update acidtrip.glsl
myownfriend
2014-05-20
Update FXAA.glsl
myownfriend
2014-05-20
Update 32bit.glsl
myownfriend
2014-05-20
Update 16bit.glsl
myownfriend
2014-05-05
Fixes our post processing shaders so they work under OpenGL ES 3.0
Ryan Houdek
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