| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-06-02 | add shaders for anaglyph Amber-Blue and Green-Magenta | Tijmen Wildervanck | |
| 2015-01-25 | PostProcessing: Add support for user-supplied anaglyph shaders. | Jules Blok | |
| There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders. | |||
| 2014-11-23 | Shaders: Remove fake stereoscopic shaders. | Jules Blok | |
| We have actual stereoscopy now, no need to pretend. | |||
| 2014-08-13 | Change all the post processing shaders to the new system. | Ryan Houdek | |
| Removes the README.txt file in favour of a new wiki page I'm going to generate. | |||
| 2014-07-18 | Support Sampler binding in the shader. | Ryan Houdek | |
| In the cases where we support the binding layout keyword, use it for more than binding UBO location. This changes it so it is supported for samplers as well. Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10. | |||
| 2014-05-21 | Update emboss.glsl | myownfriend | |
| 2014-05-21 | Update emboss.glsl | myownfriend | |
| 2014-05-21 | Update fire2.glsl | myownfriend | |
| 2014-05-21 | Update cool1.glsl | myownfriend | |
| 2014-05-21 | Update acidmetal.glsl | myownfriend | |
| 2014-05-21 | Update 32bit.glsl | myownfriend | |
| 2014-05-21 | Update primarycolors.glsl | myownfriend | |
| 2014-05-21 | Update asciiart.glsl | myownfriend | |
| 2014-05-21 | Update 16bit.glsl | myownfriend | |
| Sorry. Made a little copy and paste error. | |||
| 2014-05-21 | Update firewater.glsl | myownfriend | |
| 2014-05-21 | Update 16bit.glsl | myownfriend | |
| 2014-05-21 | Update chrismas.glsl | myownfriend | |
| 2014-05-21 | Update posterize.glsl | myownfriend | |
| 2014-05-21 | Update nightvision2scanlines.glsl | myownfriend | |
| 2014-05-21 | Update nightvision2.glsl | myownfriend | |
| 2014-05-21 | Update auto_toon2.glsl | myownfriend | |
| 2014-05-21 | Update asciiart.glsl | myownfriend | |
| 2014-05-21 | Update stereoscopic2.glsl | myownfriend | |
| 2014-05-21 | Update stereoscopic.glsl | myownfriend | |
| 2014-05-20 | Update sketchy.glsl | myownfriend | |
| 2014-05-20 | Update sepia.glsl | myownfriend | |
| 2014-05-20 | Update primarycolors.glsl | myownfriend | |
| 2014-05-20 | Update posterize2.glsl | myownfriend | |
| 2014-05-20 | Update posterize.glsl | myownfriend | |
| 2014-05-20 | Update nightvision2scanlines.glsl | myownfriend | |
| 2014-05-20 | Update nightvision2.glsl | myownfriend | |
| 2014-05-20 | Update nightvision.glsl | myownfriend | |
| 2014-05-20 | Update mad_world.glsl | myownfriend | |
| 2014-05-20 | Update invertedoutline.glsl | myownfriend | |
| 2014-05-20 | Update firewater.glsl | myownfriend | |
| 2014-05-20 | Update fire.glsl | myownfriend | |
| 2014-05-20 | Update emboss.glsl | myownfriend | |
| 2014-05-20 | Update darkerbrighter.glsl | myownfriend | |
| 2014-05-20 | Update cool1.glsl | myownfriend | |
| 2014-05-20 | Update chrismas.glsl | myownfriend | |
| 2014-05-20 | Update bad_bloom.glsl | myownfriend | |
| 2014-05-20 | Update auto_toon2.glsl | myownfriend | |
| 2014-05-20 | Update auto_toon.glsl | myownfriend | |
| 2014-05-20 | Update asciiart.glsl | myownfriend | |
| 2014-05-20 | Update acidtrip2.glsl | myownfriend | |
| 2014-05-20 | Update acidtrip.glsl | myownfriend | |
| 2014-05-20 | Update FXAA.glsl | myownfriend | |
| 2014-05-20 | Update 32bit.glsl | myownfriend | |
| Formatted it to be consistent with Dolphin's coding style. | |||
| 2014-05-20 | Update 16bit.glsl | myownfriend | |
| Changed spaces to tabs | |||
| 2014-05-05 | Fixes our post processing shaders so they work under OpenGL ES 3.0 | Ryan Houdek | |
| Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed | |||
