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Author
2025-12-21
Update conversion matrix for NTSC-J
Filippo Tarpini
2025-04-30
Improve gamma corrected resampling by acknowledging the perceptual luminance
Filippo Tarpini
2025-03-10
Data: fix various typos
Luz Paz
2024-04-04
Change the scaling process to be more uniform across color space
Sam Belliveau
2024-03-28
It's technically more correct to do it this way, difference is extremely subtle
Sam Belliveau
2024-03-27
Increase Max Amplification
Sam Belliveau
2024-03-26
Convert to Hybrid Log Gamma
Sam Belliveau
2024-03-10
Update PerceptualHDR with better color space
Sam Belliveau
2024-03-10
Add PerceptualHDR
Sam Belliveau
2023-12-18
Fix sharp bilinear using ceil instead of floor
Filoppi
2023-11-15
Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
Admiral H. Curtiss
2023-11-14
Fix inner area sampling loop from going beyond bounds
Sam Belliveau
2023-09-09
Make AutoHDR work with color luminance instead of average
Filippo Tarpini
2023-08-21
fixed area sampling
Sam Belliveau
2023-08-18
Video: Fix area/box resampling shifting the output by about one pixel when up...
Filoppi
2023-08-18
Video: Improved Tooltips & Bicubic (#5)
Sam Belliveau
2023-08-18
Video: Added Box Resampling
Sam Belliveau
2023-08-18
Video: implement output resampling (upscaling/downscaling) methods
Filoppi
2023-08-18
Merge pull request #12003 from Filoppi/auto_hdr
Admiral H. Curtiss
2023-06-29
Add AutoHDR post process shader
Filoppi
2023-06-28
Video: Fix shaders on OpenGL 4.1
TellowKrinkle
2023-06-19
Video: implement color correction to match the NTSC and PAL color spaces (and...
Filoppi
2023-06-01
Video: Fix lens_distortion post process shader not compiling
Filippo Tarpini
2023-03-29
Shaders: Add error message for asciiart shader if shader_subgroup is missing.
degasus
2023-03-29
Shaders: Clang-format
degasus
2023-03-24
Vulkan: Enable subgroupShuffle.
degasus
2023-03-24
Shaders: Reintroduce the old Asci-Art shader.
degasus
2023-02-05
Merge pull request #10722 from TryTwo/PR_Integer_Shader
Admiral H. Curtiss
2023-02-04
Add sharp bilinear postprocessing shader.
Admiral H. Curtiss
2022-06-14
Add post-processing option that can do Integer Scaling.
TryTwo
2021-07-20
Merge pull request #9917 from TheHarmonicRealm/master
Tilka
2021-07-19
Fix swap_RGB_GRB.gls post-processing shader
Noah
2021-07-19
Fix swap_RGB_GBR.gls post-processing shader
Noah
2021-07-18
PostProcessing: fix lens distortion shader for HLSL
Tillmann Karras
2021-07-18
PostProcessing: fix lens distortion shader
Tillmann Karras
2020-10-05
Remove AsciiArt shader
G
2019-07-25
Fix dubois anaglyph shaders on D3D11
Pokechu22
2019-05-04
VideoCommon: Implement passive stereoscopic 3D
iwubcode
2018-12-04
Replace dead 'oreillynet' url with Wayback Machine archive
Steven M. Vascellaro
2016-09-13
code adjustments in response to review
Jason
2016-09-12
lens distortion post-processing shader
Jason
2015-06-02
add shaders for anaglyph Amber-Blue and Green-Magenta
Tijmen Wildervanck
2015-01-25
PostProcessing: Add support for user-supplied anaglyph shaders.
Jules Blok
2014-11-23
Shaders: Remove fake stereoscopic shaders.
Jules Blok
2014-08-13
Change all the post processing shaders to the new system.
Ryan Houdek
2014-07-18
Support Sampler binding in the shader.
Ryan Houdek
2014-05-21
Update emboss.glsl
myownfriend
2014-05-21
Update emboss.glsl
myownfriend
2014-05-21
Update fire2.glsl
myownfriend
2014-05-21
Update cool1.glsl
myownfriend
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