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2014-05-21Update emboss.glslmyownfriend
2014-05-21Update emboss.glslmyownfriend
2014-05-21Update fire2.glslmyownfriend
2014-05-21Update cool1.glslmyownfriend
2014-05-21Update acidmetal.glslmyownfriend
2014-05-21Update 32bit.glslmyownfriend
2014-05-21Update primarycolors.glslmyownfriend
2014-05-21Update asciiart.glslmyownfriend
2014-05-21Update 16bit.glslmyownfriend
2014-05-21Update firewater.glslmyownfriend
2014-05-21Update 16bit.glslmyownfriend
2014-05-21Update chrismas.glslmyownfriend
2014-05-21Update posterize.glslmyownfriend
2014-05-21Update nightvision2scanlines.glslmyownfriend
2014-05-21Update nightvision2.glslmyownfriend
2014-05-21Update auto_toon2.glslmyownfriend
2014-05-21Update asciiart.glslmyownfriend
2014-05-21Update stereoscopic2.glslmyownfriend
2014-05-21Update stereoscopic.glslmyownfriend
2014-05-20Update sketchy.glslmyownfriend
2014-05-20Update sepia.glslmyownfriend
2014-05-20Update primarycolors.glslmyownfriend
2014-05-20Update posterize2.glslmyownfriend
2014-05-20Update posterize.glslmyownfriend
2014-05-20Update nightvision2scanlines.glslmyownfriend
2014-05-20Update nightvision2.glslmyownfriend
2014-05-20Update nightvision.glslmyownfriend
2014-05-20Update mad_world.glslmyownfriend
2014-05-20Update invertedoutline.glslmyownfriend
2014-05-20Update firewater.glslmyownfriend
2014-05-20Update fire.glslmyownfriend
2014-05-20Update emboss.glslmyownfriend
2014-05-20Update darkerbrighter.glslmyownfriend
2014-05-20Update cool1.glslmyownfriend
2014-05-20Update chrismas.glslmyownfriend
2014-05-20Update bad_bloom.glslmyownfriend
2014-05-20Update auto_toon2.glslmyownfriend
2014-05-20Update auto_toon.glslmyownfriend
2014-05-20Update asciiart.glslmyownfriend
2014-05-20Update acidtrip2.glslmyownfriend
2014-05-20Update acidtrip.glslmyownfriend
2014-05-20Update FXAA.glslmyownfriend
2014-05-20Update 32bit.glslmyownfriend
2014-05-20Update 16bit.glslmyownfriend
2014-05-05Fixes our post processing shaders so they work under OpenGL ES 3.0Ryan Houdek
2013-10-29Fix FXAA shader for OpenGL ES 3.Ryan Houdek
2013-10-27This introduces a FXAA post processing shader for our OpenGL backend. I would...Ryan Houdek
2013-09-14Overlay the user Shaders/ over the shared one to avoid copying filesPierre Bourdon