| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-02-08 | Gecko/AR - Widescreen Fix for Mega Man X - Command Mission | ElTioRata | |
| 2026-02-08 | GameSettings: Update Rogue Squadron II and III | JosJuice | |
| I've gone through all relevant settings for Rogue Squadron II and III and overhauled their game INI files. Each setting is explained with a comment. Some settings I chose not to include: * EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II. Without it, the affected fadeouts are replaced by a pure black screen. I don't think this is important enough to warrant the performance hit. * As I was unable to find anything Rogue Squadron III needs EFB to RAM for, I also didn't find anything it needs DeferEFBCopies disabled for. * I didn't find anything EFBEmulateFormatChanges was needed for in either game. * Enabling EFB access makes the ship engine glow visible in Rogue Squadron III, but this effect is minor enough that you probably won't notice it's missing unless you know it's supposed to be there. Since this is Dolphin's heaviest game, let's give users the choice. * I was considering forcing XFB to RAM for Rogue Squadron III to make fadeouts render properly instead of going from magenta to black, since enabling XFB to RAM doesn't really hurt performance when you're already enabling EFB to RAM. But then I was unable to find a reason why we should enable EFB to RAM for this game. Tested in RS2 and RS3. The RS3 demo disc settings are copied from the RS3 settings and haven't been tested by me. | |||
| 2026-02-01 | GameINI: Force Safe Texture Cache to Samurai Shodown Anthology | JMC47 | |
| 2026-01-27 | Merge pull request #14254 from droidpeti/master | Jordan Woyak | |
| GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA) | |||
| 2026-01-26 | GameSettings: Add patches to limit framerate in Dark Summit and mention ↵ | Jordan Woyak | |
| reason for ImmediateXFBEnable=false. | |||
| 2026-01-26 | Merge pull request #14295 from JMC47/evoframerate | JMC47 | |
| GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS | |||
| 2026-01-24 | GameINI: Add patch to limit internal framerate of 4x4 Evo 2. | JMC47 | |
| 2026-01-24 | Merge pull request #14300 from jordan-woyak/speedhack-007qos | JMC47 | |
| GameSettings: Add patches to limit framerate in 007 Quantum of Solace. | |||
| 2026-01-23 | GameSettings: Add patches to limit framerate in 007 Quantum of Solace and ↵ | Jordan Woyak | |
| remove ImmediateXFBEnable=False. Thanks to JMC for the JPN region patch. | |||
| 2026-01-23 | GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer. | Jordan Woyak | |
| 2026-01-23 | GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and ↵ | Jordan Woyak | |
| mention the rationale for setting SafeTextureCacheColorSamples. | |||
| 2026-01-18 | GMSE01: Added author credits for Gecko Codes | Ballai Péter | |
| 2026-01-17 | Merge pull request #14256 from Tilka/we_cheer | JMC47 | |
| GameSettings: improve We Cheer and We Cheer 2 default settings | |||
| 2026-01-17 | Merge pull request #14193 from jordan-woyak/budokaiprogressive | JMC47 | |
| GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments. | |||
| 2026-01-17 | GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the ↵ | Jordan Woyak | |
| internal frame rate. The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop. This allows ImmediateXFB to work properly so it is no longer forced off by the game ini. | |||
| 2026-01-17 | Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates | JMC47 | |
| GameSettings: ImmediateXFB updates. | |||
| 2026-01-17 | Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb | JMC47 | |
| GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. | |||
| 2026-01-15 | GameINI: Enable EFB Access for PES 2009-2013 | Martino Fontana | |
| 2026-01-06 | GameSettings: improve We Cheer and We Cheer 2 default settings | Tillmann Karras | |
| Also use lowercase 'ini' file extension. | |||
| 2025-12-24 | GameSettings: Disable ImmediateXFB for many games where significantly ↵ | Jordan Woyak | |
| problematic. | |||
| 2025-12-24 | GameSettings: Added comments with the rationale for disabling ImmediateXFB ↵ | Jordan Woyak | |
| for many games. | |||
| 2025-12-22 | Merge pull request #14221 from Filoppi/patch-25 | JMC47 | |
| Update conversion matrix for NTSC-J | |||
| 2025-12-22 | Merge pull request #14166 from jordan-woyak/immediate-xfb-limit | JMC47 | |
| VideoCommon: Add setting to limit immediate swaps to one per VI. | |||
| 2025-12-21 | Update conversion matrix for NTSC-J | Filippo Tarpini | |
| These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate. These are already in use in RenoDX: https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49 | |||
| 2025-12-15 | GameSettings: Enable MMU for Vexx (PAL) | Anarky | |
| Without it, the game crashes after completing the tutorial level. | |||
| 2025-12-04 | GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball ↵ | JMC47 | |
| Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game. | |||
| 2025-12-04 | GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai. | Jordan Woyak | |
| 2025-11-27 | GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix ↵ | Jordan Woyak | |
| graphical artifacts. | |||
| 2025-11-25 | Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb | Jordan Woyak | |
| GameSettings: Force ImmediateXFBEnable off in X-Men Legends. | |||
| 2025-11-25 | GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ↵ | Jordan Woyak | |
| ImmediateXFB without consistent extraneous swaps that cause terrible pacing. | |||
| 2025-11-25 | GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ↵ | Jordan Woyak | |
| ImmediateXFB to handle the uncapped "Reading Disc" screen. | |||
| 2025-11-24 | GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. ↵ | Jordan Woyak | |
| The game appears to work fine with it enabled. | |||
| 2025-11-24 | GameSettings: Use three-character INIs for newly added settings | JosJuice | |
| This is a follow-up to 0f1ecf41f9. Our policy is to use three-character game INIs for settings unless a game has multiple releases and the setting shouldn't be applied to all of them. SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted entirely, because RL6.ini already exists and contains the same setting. | |||
| 2025-11-24 | GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB ↵ | Jordan Woyak | |
| causes constant black frame flickering in this game. | |||
| 2025-11-23 | GameINI: Misc updates | Martino Fontana | |
| Mostly consisting of disabling dual core on titles with critical issues. | |||
| 2025-11-23 | Merge pull request #14102 from jordan-woyak/driver-sf-speedhack | JMC47 | |
| GameINI: Add patches to limit internal framerate of Driver: San Francisco. | |||
| 2025-11-22 | GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight ↵ | Jordan Woyak | |
| Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off. | |||
| 2025-11-19 | Merge pull request #14118 from iwubcode/ztp_gc_bloom | JMC47 | |
| Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube | |||
| 2025-11-18 | Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube | iwubcode | |
| 2025-11-16 | Merge pull request #13922 from TryTwo/imgui_add_default_font | JosJuice | |
| OSD/Imgui: Add a better default font | |||
| 2025-11-15 | GameINI: Add patches to limit internal framerate in Driver: San Francisco. | Jordan Woyak | |
| 2025-11-08 | GameINI: Disable Dual Core for Spider-Man: Web of Shadows | Martino Fontana | |
| 2025-10-28 | GameSettings: fix texture filtering settings for earlier Just Dance games | Mateus B. Cassiano | |
| 2025-10-28 | Merge pull request #13916 from Tilka/tex_filter_settings | JMC47 | |
| GameSettings: clean up texture filtering settings | |||
| 2025-10-23 | GameINI: Add patches to limit FPS for some uncapped games | Martino Fontana | |
| 2025-10-23 | GameINI: Add patches for idle loop detection (speed hack) | Martino Fontana | |
| 2025-10-22 | GameINI: Fix Egg Mania Japanese "Force Progressive" hack | Martino Fontana | |
| 2025-10-16 | Imgui: Add a new default font (VeraMono - 49kb) that scales better than the ↵ | TryTwo | |
| old default. Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing. | |||
| 2025-09-24 | Add SDL Gamepad stock profile | Sam Belliveau | |
| 2025-09-19 | Merge pull request #13795 from matheuswillder/30-FPS-code | JMC47 | |
| GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii | |||
