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2026-02-08Gecko/AR - Widescreen Fix for Mega Man X - Command MissionElTioRata
2026-02-08GameSettings: Update Rogue Squadron II and IIIJosJuice
I've gone through all relevant settings for Rogue Squadron II and III and overhauled their game INI files. Each setting is explained with a comment. Some settings I chose not to include: * EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II. Without it, the affected fadeouts are replaced by a pure black screen. I don't think this is important enough to warrant the performance hit. * As I was unable to find anything Rogue Squadron III needs EFB to RAM for, I also didn't find anything it needs DeferEFBCopies disabled for. * I didn't find anything EFBEmulateFormatChanges was needed for in either game. * Enabling EFB access makes the ship engine glow visible in Rogue Squadron III, but this effect is minor enough that you probably won't notice it's missing unless you know it's supposed to be there. Since this is Dolphin's heaviest game, let's give users the choice. * I was considering forcing XFB to RAM for Rogue Squadron III to make fadeouts render properly instead of going from magenta to black, since enabling XFB to RAM doesn't really hurt performance when you're already enabling EFB to RAM. But then I was unable to find a reason why we should enable EFB to RAM for this game. Tested in RS2 and RS3. The RS3 demo disc settings are copied from the RS3 settings and haven't been tested by me.
2026-02-01GameINI: Force Safe Texture Cache to Samurai Shodown AnthologyJMC47
2026-01-27Merge pull request #14254 from droidpeti/masterJordan Woyak
GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-26GameSettings: Add patches to limit framerate in Dark Summit and mention ↵Jordan Woyak
reason for ImmediateXFBEnable=false.
2026-01-26Merge pull request #14295 from JMC47/evoframerateJMC47
GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-24GameINI: Add patch to limit internal framerate of 4x4 Evo 2.JMC47
2026-01-24Merge pull request #14300 from jordan-woyak/speedhack-007qosJMC47
GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-23GameSettings: Add patches to limit framerate in 007 Quantum of Solace and ↵Jordan Woyak
remove ImmediateXFBEnable=False. Thanks to JMC for the JPN region patch.
2026-01-23GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.Jordan Woyak
2026-01-23GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and ↵Jordan Woyak
mention the rationale for setting SafeTextureCacheColorSamples.
2026-01-18GMSE01: Added author credits for Gecko CodesBallai Péter
2026-01-17Merge pull request #14256 from Tilka/we_cheerJMC47
GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17Merge pull request #14193 from jordan-woyak/budokaiprogressiveJMC47
GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the ↵Jordan Woyak
internal frame rate. The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop. This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
2026-01-17Merge pull request #14170 from jordan-woyak/gameini-immxfb-updatesJMC47
GameSettings: ImmediateXFB updates.
2026-01-17Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfbJMC47
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-15GameINI: Enable EFB Access for PES 2009-2013Martino Fontana
2026-01-06GameSettings: improve We Cheer and We Cheer 2 default settingsTillmann Karras
Also use lowercase 'ini' file extension.
2025-12-24GameSettings: Disable ImmediateXFB for many games where significantly ↵Jordan Woyak
problematic.
2025-12-24GameSettings: Added comments with the rationale for disabling ImmediateXFB ↵Jordan Woyak
for many games.
2025-12-22Merge pull request #14221 from Filoppi/patch-25JMC47
Update conversion matrix for NTSC-J
2025-12-22Merge pull request #14166 from jordan-woyak/immediate-xfb-limitJMC47
VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-21Update conversion matrix for NTSC-JFilippo Tarpini
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate. These are already in use in RenoDX: https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49
2025-12-15GameSettings: Enable MMU for Vexx (PAL)Anarky
Without it, the game crashes after completing the tutorial level.
2025-12-04GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball ↵JMC47
Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game.
2025-12-04GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai.Jordan Woyak
2025-11-27GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix ↵Jordan Woyak
graphical artifacts.
2025-11-25Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfbJordan Woyak
GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ↵Jordan Woyak
ImmediateXFB without consistent extraneous swaps that cause terrible pacing.
2025-11-25GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ↵Jordan Woyak
ImmediateXFB to handle the uncapped "Reading Disc" screen.
2025-11-24GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. ↵Jordan Woyak
The game appears to work fine with it enabled.
2025-11-24GameSettings: Use three-character INIs for newly added settingsJosJuice
This is a follow-up to 0f1ecf41f9. Our policy is to use three-character game INIs for settings unless a game has multiple releases and the setting shouldn't be applied to all of them. SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted entirely, because RL6.ini already exists and contains the same setting.
2025-11-24GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB ↵Jordan Woyak
causes constant black frame flickering in this game.
2025-11-23GameINI: Misc updatesMartino Fontana
Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23Merge pull request #14102 from jordan-woyak/driver-sf-speedhackJMC47
GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-22GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight ↵Jordan Woyak
Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off.
2025-11-19Merge pull request #14118 from iwubcode/ztp_gc_bloomJMC47
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-18Data: add bloom graphics mod for Zelda Twilight Princess on Gamecubeiwubcode
2025-11-16Merge pull request #13922 from TryTwo/imgui_add_default_fontJosJuice
OSD/Imgui: Add a better default font
2025-11-15GameINI: Add patches to limit internal framerate in Driver: San Francisco.Jordan Woyak
2025-11-08GameINI: Disable Dual Core for Spider-Man: Web of ShadowsMartino Fontana
2025-10-28GameSettings: fix texture filtering settings for earlier Just Dance gamesMateus B. Cassiano
2025-10-28Merge pull request #13916 from Tilka/tex_filter_settingsJMC47
GameSettings: clean up texture filtering settings
2025-10-23GameINI: Add patches to limit FPS for some uncapped gamesMartino Fontana
2025-10-23GameINI: Add patches for idle loop detection (speed hack)Martino Fontana
2025-10-22GameINI: Fix Egg Mania Japanese "Force Progressive" hackMartino Fontana
2025-10-16Imgui: Add a new default font (VeraMono - 49kb) that scales better than the ↵TryTwo
old default. Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-09-24Add SDL Gamepad stock profileSam Belliveau
2025-09-19Merge pull request #13795 from matheuswillder/30-FPS-codeJMC47
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii