| Age | Commit message (Collapse) | Author |
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Francisco."
This reverts commit b7e447e21258f103cbaa1bda1ec6b7a4ce3d4e97. The patch
breaks the game according to https://bugs.dolphin-emu.org/issues/14156.
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feat(retroachievements): implement achievement notification sounds
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VideoCommon: Option for byte to memset in RAM when `EFBToTextureEnable = True`
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GameSettings: Update Mario Party games
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The main use case is for games that in theory should be compatible with `EFBToTextureEnable = True`, as the CPU never reads the EFB texture and only writes to it completely.
However, if what the CPU writes is only zeros, if the texture in RAM was already zeros then Dolphin wouldn't notice the change in RAM and thus wouldn't invalidate the texture in VRAM.
This happens in Rhythm Heaven Fever, and with this change it doesn't require `EFBToTextureEnable = False` anymore.
But there are other use cases, like setting a clear value that is closer to what the EFB copy would be, like in Excite Truck.
(`EFBToTextureEnable` is still `False` by default.)
Other games are more subjective (and not changed here): for instance Mario Kart Wii samples the EFB copy to decide whether to display a sun flare.
Currently with `EFBToTextureEnable = True` (default) it will never be shown, but maybe someone would prefer for the flare to always be shown, even behind walls.
The option currently only supports setting a single byte (that will be memset to the entire texture), as setting a color would be more complex given that a texture can be in multiple formats, and there is no use case (yet) for it.
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GameSettings: Add some required settings for Petz games.
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A handful of requested Gecko/AR codes and approvals for use with RetroAchievements.
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Added in the two codes quoted on the game wiki page
https://wiki.dolphin-emu.org/index.php?title=TimeSplitters_2
16:9 Widescreen during gameplay & the Border Fix
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Add Gecko code for Star Fox Adventures (Retroachievements)
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GameSettings: Set texture cache accuracy for Pokémon Channel
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This game contains a special episode of the Pokémon anime as an FMV.
When playing it, if only a tiny part of the image has changed between
frames, Dolphin's texture hashing can fail to notice that anything
changed, or it can notice that the chroma changed but not the luma, or
vice versa.
512 samples reduces the problem but doesn't get rid of it entirely, but
with 2048 I'm unable to see the problem.
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(Retroachievements)
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GameINI: Add Disable Blur code for Pikmin 1 Wii
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GameSettings: Add CPU overclock to work around long black screen on boot in "Deadly Creatures".
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GameSettings: Remove SafeTextureCacheColorSamples from gbihf
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GameINI: Add codes to Sonic Unleashed
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GameINI: Add codes to NiGHTS Journey of Dreams
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GameINI: Add codes to Sonic Storybook games
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Some of the speed hacks were not approved for RetroAchievements, meaning that users had to choose between not getting hardcore achievements, or having poor performance.
Also, renamed the instances of `$Limit internal FPS to VPS (improves performance)` to `$Limit internal frame rate (speed hack)` for consistency. They are enabled by default, so unless the user disabled them, it won't break the configuration.
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GameSettings: Don't force immediate XFB off in Ultimate Spider-Man.
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GameSettings: Disable fast depth calc to fix missing text and allow immediate XFB in Def Jam: Fight for NY.
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GameSettings: Add Wind Waker pre-release demo
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ChaseParate/approve-xenoblade-chronicles-60-fps-gecko-code
Gecko/RetroAchievements: Approve Xenoblade Chronicles 60 FPS Gecko code
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GameSettings: fix pony not showing up in Pony Friends 2
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GameSettings: Apply settings required for Solitaire and Mahjong WiiWare.
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EFB-to-RAM needs to be enabled at the start of grooming.
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Extrems said that it's unnecessary because GBIHF doesn't use the GPU.
Video output doesn't work in GBIHF in Dolphin regardless of this
setting, so I can't actually test it.
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GameSettings: Add Game Boy Interface
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GameINI: Action Replay/Gecko codes to unlock Most Wanted Black Edition and Carbon Collector's Edition in GameCube/Wii's Need for Speed
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It also updates a game's INI file, as per conversation in this PR
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GameSettings: Allow ImmediateXFB for a handful of games that seem fine with it.
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GameSettings: Set SafeTextureCacheColorSamples for "Sonic and the Secret Rings".
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GameSettings: Disable EFBToTexture for "Metroid Prime 2: Dark Echoes (Wii)" to fix the scan visor.
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GameINI: Add 60 FPS code for Pikmin Squared
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GameSettings: Add INI files for Mario Kart Arcade GP 2.
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Rings" to fix glitching text in the ring customization menu.
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GameSettings: Add patch to limit the internal frame rate in UK release of Rabbids Go Home
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to fix the scan visor and clean up the other Metroid Prime ini files.
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It is listed in the Dolphin wiki with the assumption that it's using the same default settings as regular Wind Waker.
https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker_Demo_Prerelease
I don't know if the Picto Box is even obtainable in the demo... but maybe it is through glitches or something, so I'll keep `EFBToTextureEnable = False` in.
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