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2025-11-19Merge pull request #14118 from iwubcode/ztp_gc_bloomJMC47
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-18Data: add bloom graphics mod for Zelda Twilight Princess on Gamecubeiwubcode
2025-11-16Merge pull request #13922 from TryTwo/imgui_add_default_fontJosJuice
OSD/Imgui: Add a better default font
2025-11-15GameINI: Add patches to limit internal framerate in Driver: San Francisco.Jordan Woyak
2025-11-08GameINI: Disable Dual Core for Spider-Man: Web of ShadowsMartino Fontana
2025-10-28GameSettings: fix texture filtering settings for earlier Just Dance gamesMateus B. Cassiano
2025-10-28Merge pull request #13916 from Tilka/tex_filter_settingsJMC47
GameSettings: clean up texture filtering settings
2025-10-23GameINI: Add patches to limit FPS for some uncapped gamesMartino Fontana
2025-10-23GameINI: Add patches for idle loop detection (speed hack)Martino Fontana
2025-10-22GameINI: Fix Egg Mania Japanese "Force Progressive" hackMartino Fontana
2025-10-16Imgui: Add a new default font (VeraMono - 49kb) that scales better than the ↵TryTwo
old default. Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-09-24Add SDL Gamepad stock profileSam Belliveau
2025-09-19Merge pull request #13795 from matheuswillder/30-FPS-codeJMC47
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19GameINI: Add 30 FPS codes for multiple gamesMatheus Willder
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-16Merge pull request #13937 from jordan-woyak/terminator3-speedhackJMC47
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16Merge pull request #13876 from iwubcode/strikers_charged_cheatJMC47
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-13GameINI: Add 60 FPS patch for NTSC version of Terminator 3.Jordan Woyak
2025-08-31GameSettings: clean up texture filtering settingsTillmann Karras
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x even if the game asks for more. `ForceFiltering` was replaced by `ForceTextureFiltering` in afe9d5b098ffa32ab92a9795fac9553b29fc4bce. The one remaining occurrence was merged later. `ForceTextureFiltering` is an int option and shouldn't be set to False. Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they have a single stripe that I think doesn't warrant forcing manual texture sampling for everyone. The NES games I tried worked fine with anisotropic filtering, it just doesn't do anything. Various games don't actually have any issue with anisotropic filtering as long as it's not forced. The only game I could find that actually requires the default aniso setting is Spider-Man: Shattered Dimensions. Boogie SuperStar works fine with any texture filtering setting.
2025-08-26Sys: Sync wiitdb files with GameTDBdreamsyntax
Sync with 20250826093514
2025-08-21GameINI: Disable ImmediateXFBEnable for Grooverider.Jordan Woyak
2025-08-17Data: add gecko code for Mario Strikers Charged that allows disabling ↵iwubcode
captain mega strikes
2025-07-31Merge pull request #13790 from SuperSamus/retroachivements-updateJMC47
GameSettings: Minor approved cheats update
2025-07-29Create SP4.iniAGuy27
2025-07-27GameSettings: Minor approved cheats updateMartino Fontana
2025-07-18Merge pull request #13767 from SuperSamus/misc-gameini-updatesJMC47
GameINI: Misc updates
2025-07-18Merge pull request #13648 from SuperSamus/dbz-budokai-xfbJMC47
GameINI: Disable Immediately Present XFB for Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2
2025-06-27GameINI: Disable Dual Core for Rally ChampionshipMatheus Willder
When selecting cars, this game crashes with GFX FIFO: Unknown Opcode. This is solved by disabling Dual Core, as the error message suggests. There is no information about this on the Wiki, just a link to a gameplay on YouTube. This is my first PR here and one of the first ones on GitHub. Due to personal issues I don't have much free time to dedicate to this, but I'm doing my best to get everything right.
2025-06-28GameINI: Misc updatesMartino Fontana
2025-06-24Merge pull request #13756 from Tilka/price_is_rightJMC47
GameSettings: some updates
2025-06-24Merge pull request #13754 from SuperSamus/nsmbw-pal-remove-speedhackJMC47
GameINI: Remove NSMBW PAL speed hack
2025-06-16GameSettings: add performance hack for Baby And MeTillmann Karras
The patch is not enabled by default.
2025-06-16GameSettings: don't force EFB-to-tex for FirebladeTillmann Karras
This ini is from the initial mega commit. The game seems to work fine without it.
2025-06-16GameSettings: fix purple flickering in Trivial Pursuit - Bet You Know ItTillmann Karras
2025-06-16GameSettings: fix purple screen in The Price Is RightTillmann Karras
2025-06-13Merge pull request #13696 from fothugiyo/gecko-codesJMC47
Tales of Symphonia AR and Gecko Codes
2025-06-13GameINI: Remove NSMBW PAL speed hackMartino Fontana
2025-06-09Merge pull request #13741 from Tilka/bean_menuJMC47
GameSettings: add bean menu patch for A Boy and His Blob
2025-06-08Merge pull request #13676 from ↵JMC47
LillyJadeKatrin/retroachievements-allowlist-test-improvements RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
2025-06-07GameSettings: add bean menu patch for A Boy and His BlobTillmann Karras
The bean menu in this game does not react when the analog control stick is moved perfectly to the right (0 degress). This happens when the analog stick is mapped to digital inputs. Currently, Dolphin contains a hardcoded controller hack to work around this issue. With this patch, it should no longer be needed; see #13177.
2025-06-06GamePatch: Disney Trio of Destruction Pagetable Speedhack.JMC47
2025-06-04Merge pull request #13649 from SuperSamus/scooby-doo-night-of-100-texture-cachesJMC47
GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
2025-06-01Merge pull request #13715 from icup321/masterJMC47
GameINI: Disable Dual Core for more games
2025-06-01GameSettings: auto-disable immediate XFB for Dokapon KingdomTillmann Karras
This avoids flickering throughout the game.
2025-05-28GameINI: Disable Dual Core for more gamesicup321
Disable Dual Core for more games that are known to crash/freeze.
2025-05-26Merge pull request #13690 from icup321/masterJMC47
GameINI: Disable icache for The Ant Bully [Wii]
2025-05-26Merge pull request #13644 from dreamsyntax/gup-disable-dualcoreOatmealDome
GameINI: Disable Dual Core for Shadow the Hedgehog
2025-05-22Tales of Symphonia AR and Gecko Codesfothugiyo
Prior codes were reorganized and new codes added. All codes have been thoroughly tested and are ensured to work on a vanilla NTSC .iso
2025-05-21RetroAchievements: Updated PatchAllowlistTest to generate new allowlistLillyJadeKatrin
Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin. As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.
2025-05-21Merge pull request #13663 from dreamsyntax/spiderman-heuristicJMC47
GameINI: Spider-Man SuggestedAspectRatio to 4:3
2025-05-21GameINI: Spider-Man SuggestedAspectRatio to 4:3dreamsyntax