| Age | Commit message (Collapse) | Author |
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Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
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OSD/Imgui: Add a better default font
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GameSettings: clean up texture filtering settings
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old default.
Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
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GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
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GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
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GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
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Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
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`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.
`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098ffa32ab92a9795fac9553b29fc4bce. The one remaining occurrence
was merged later.
`ForceTextureFiltering` is an int option and shouldn't be set to False.
Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.
The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.
Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.
Boogie SuperStar works fine with any texture filtering setting.
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Sync with 20250826093514
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captain mega strikes
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GameSettings: Minor approved cheats update
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GameINI: Misc updates
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GameINI: Disable Immediately Present XFB for Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2
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When selecting cars, this game crashes with GFX FIFO: Unknown Opcode. This is solved by disabling Dual Core, as the error message suggests.
There is no information about this on the Wiki, just a link to a gameplay on YouTube.
This is my first PR here and one of the first ones on GitHub. Due to personal issues I don't have much free time to dedicate to this, but I'm doing my best to get everything right.
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GameSettings: some updates
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GameINI: Remove NSMBW PAL speed hack
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The patch is not enabled by default.
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This ini is from the initial mega commit. The game seems to work fine
without it.
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Tales of Symphonia AR and Gecko Codes
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GameSettings: add bean menu patch for A Boy and His Blob
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LillyJadeKatrin/retroachievements-allowlist-test-improvements
RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
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The bean menu in this game does not react when the analog control stick
is moved perfectly to the right (0 degress). This happens when the
analog stick is mapped to digital inputs.
Currently, Dolphin contains a hardcoded controller hack to work around
this issue. With this patch, it should no longer be needed; see #13177.
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GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
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GameINI: Disable Dual Core for more games
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This avoids flickering throughout the game.
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Disable Dual Core for more games that are known to crash/freeze.
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GameINI: Disable icache for The Ant Bully [Wii]
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GameINI: Disable Dual Core for Shadow the Hedgehog
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Prior codes were reorganized and new codes added. All codes have been thoroughly tested and are ensured to work on a vanilla NTSC .iso
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Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin.
As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.
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GameINI: Spider-Man SuggestedAspectRatio to 4:3
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