| Age | Commit message (Collapse) | Author |
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A call to GXCopyDisp(), made once before the title screen for no
apparent purpose, is causing heap corruption, but it isn't observed on
real hardware thanks to the data cache. Skipping the call works too,
preventing a crash on the main menu.
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Force EFB2RAM in WWE WrestleMania XIX
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Force Safe Texture Cache in Legend of Spyro: A New Beginning
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GameINI: Enable slight CPU Overclock for Manhunt 2
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Add Force Progressive Patch for Egg Mania
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Disable "Force Texture Filtering" in Owls of Ga'Hoole
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This enhancement causes a rather distracting outline around the main characters.
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Enable MMU in Pokemon XD
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This patch substitutes field rendering with full frame rendering in the
NTSC and NTSC-J versions of Eggmania. This allows Dolphin's
"Force Progressive" hack to work with this title.
Codes originally from Swiss, written by Extrems.
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Fixes invalid read spam during normal battles and Pokemon Bingo.
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Disable Vertex Rounding in New Super Mario Bros. Wii
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Vertex Rounding causes severe animation issues on 3D models,
so let's disable it. Also correct the game title to match the wiki.
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Prevents severe graphical issues in "Tanks" Minigame.
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Fixes broken FMV visuals.
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Fixes video hangs in single core and unknown opcodes during FMVs in Dualcore.
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Fixes freezes/stuttering during FMV cutscenes.
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Fixes invisible models in Revenge Mode.
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Fixes missing text issues.
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In 3465b2af2717ea1e54f866c2857c455b1761efe0 (#10937) I incorrectly put it under [Video_Settings] instead of [Video_Hacks], so it didn't work. https://bugs.dolphin-emu.org/issues/12987 should now properly be fixed.
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Kirby's Return to Dreamland "Bypass Metafortress" patch ported to PAL
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GZLP01.ini – Update Cheatcode to Remove Distance Blur
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The old code caused the black and white effect in some rooms not to work. The new one works properly.
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Fast texture cache samples and immediate xfb has no ill effects.
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GameSettings: Add patch for Dead to Rights audio
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Defer EFB Copies causes visual issues in this game, so let's disable it.
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This game follows the anti-pattern of calling memset on a buffer in the
midst of being DMA copied to ARAM, then calling a DVD read function that
effectively cancels the memset with dcbi instructions. Dolphin does not
emulate dcache for performance reasons, so this patch removes the
offending memset call.
Patches are included for two regions and are enabled by default.
https://bugs.dolphin-emu.org/issues/12759
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This patch only targets the US release, and is not enabled by default.
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See https://bugs.dolphin-emu.org/issues/12987
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- Given proper credits for the NTSC-U "Bypass Metafortress" patch (SUKE01.ini)
- Ported the "Bypass Metafortress" patch to the PAL version (SUKP01.ini)
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Adds definitions to add or remove bloom to Sonic Colors.
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Adds bloom definitions for Sin and Punishment: Star Successor for use with bloom removal and native resolution bloom.
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GameINI: Disable XFB to Texture Only with Resident Evil 0
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Data: add Super Mario Galaxy bloom definition graphics mod
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Data: Add Rune Factory Frontier bloom definition graphics mod
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It has the same bloom ids as the demo disc.
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Dead: Overkill, and The Last Story to properly reflect their game name / spelling
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Add F-Zero AX Approximation Gecko Codes to F-Zero GX
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Disable icache emulation for Monster House
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This game has stale icache values in the logs during certain
loadscreens, and after disabling them I was able to play through the
entire game, with one crash that may have been related to savestates and
memory cards since during that loadscreen it said the memory card did
not match.
This does cause invalid reads to be spit out during parts of the game,
but you can safely skip them. Enabling MMU seems to surpress the
invalid reads without side-effects, but the aforementioned
memcard/savestate crash was with MMU on.
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Ultimate Shooting Collection needs Medium Texture Cache for some text to
render correctly.
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