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2022-05-24GameDB: Enabled Single Core Mode for PSO EP1&2 and EP3 improving online ↵nolrinale
stability
2022-05-22Merge pull request #10681 from JMC47/orderupiniAdmiral H. Curtiss
INI: add RealWiiRemoteRepeatReports False to Order Up!
2022-05-21GameSettings: Adjusted graphic settings for PSO EP1&2 and PSO EP3, fixes ↵nolrinale
missing texts.
2022-05-20INI: add RealWiiRemoteRepeatReports False to Order Up!JMC47
2022-04-23GameSettings: Add missing space in comment.Matthew Richards-Wells
2022-04-20Minor text capitalizationMatthew Richards-Wells
Changed "$Swords/Shields/boots/tunics" to "$Swords/Shields/Boots/Tunics" for consistent capitalization in the line.
2022-03-20Rename GYRE41.ini to GRYE41.iniJMC47
This was a typo that I missed for some reason.
2022-03-19GameINI: Rayman Arena - Add Disable Culling PatchJMC47
For unknown reasons, a Gecko Code on the Wiki for Rayman Arena that was meant to help with widescreen patches. This doesn't actually change anything about the game unless you enable Dolphin's built-in widescreen hack, where it will cause enemies and whatnot to render on the edges of the screen. This is because it patches out the culling function in the game, which coincidentally is also the cause of the hang in Dolphin.
2022-03-03Create REX.ini file for Excite Truck visual issuesteconmoon
With "Store EFB Copies to Texture Only" set to True (the default setting), areas of Excite Truck appear darker than on console. For example, in Sylvan Glen under the Bronze cup, all of the trees appear very dark, nearly black. On console, this does not occur. Start of the race on Dolphin: https://youtu.be/KjJ-55lwFkE?t=817 Start of the race on Console: https://youtu.be/0W9blwA8AG4?t=699 Setting EFBToTextureEnable = False fixes this issue and does not appear to introduce any performance impacts, so I am recommending that this be disabled by default for this game.
2022-02-25Update GMPE01.iniNora
2022-02-24Add files via uploadNora
2022-02-18Merge pull request #10429 from Zopolis4/mapurgeLéo Lam
Remove the Maps folder from the Sys directory
2022-02-16Remove the Maps folder from the Sys directoryZopolis4
It only had two out of date and game-specific maps from decades ago
2022-02-15Merge pull request #10421 from UnicorNora/masterJMC47
GameINI: Update Cheats for GP5E01, GP6E01, GP7E01, RM8E01
2022-02-15GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01, RM8E01Nora
2022-02-04Remove MMU Default in Disney Trio of DestructionJMC47
Apparently MMU is no longer needed in these titles. All 3 booted and played into gameplay in the latest builds without issues, and disabling MMU results in a very slight, but noticeable performance boost.
2022-01-31Game INI update for Tron Evolution Battle Grids (all editions)gordonfreeman01
2022-01-11Merge pull request #10247 from mbc07/GameINIJMC47
Game INI updates
2022-01-03GameINI: Disable XFB to Texture Only with Resident Evil 0OatmealDome
2022-01-01Merge pull request #10297 from AdmiralCurtiss/pbr-screen-border-patchesLéo Lam
GameSettings: Patches for black screen effect for remaining versions of Pokémon Battle Revolution.
2021-12-31Merge pull request #10312 from JosJuice/gameini-no-syncgpuMai M
GameINI: Replace all uses of SyncGPU with single core
2021-12-27GameSettings: Japanese version of Pokémon Battle Revolution does not ↵Admiral H. Curtiss
support widescreen.
2021-12-27GameSettings: Patch for black screen effect for remaining versions of ↵Admiral H. Curtiss
Pokémon Battle Revolution.
2021-12-27GameINI: Replace all uses of SyncGPU with single coreJosJuice
At least on Android, SyncGPU has really bad performance compared to single core. It's less stable too - I get fatal GPU desyncs in Pokémon XD using the default settings.
2021-12-20GameSettings: Add patch for black screen effects in Pokémon Battle RevolutionPokechu22
2021-12-20Merge pull request #10236 from JMC47/n64vcJMC47
Cleanup and Update N64 Virtual Console INIs
2021-12-17Cleanup and Update N64 Virtual Console INIsJMC47
This Pull Request updates N64 INIs based on what I know about various behaviors since the last time we updated it. This should result in more sane settings for Mario Tennis and Super Smash Bros. while still preventing the out of memory crash due to the tremendous amounts of EFB copies.
2021-12-02Revert "Force Dual Core on for Bomberman Jetters"JMC47
2021-11-25Game INI updatesMateus B. Cassiano
Updated settings for Eternal Darkness, Epic Mickey 2 and earlier Just Dance games. Added missing settings for Just Dance spin-offs and compilations.
2021-11-21Merge pull request #10230 from JMC47/redsteel2Mai M
Compatibility Settings for Red Steel 2
2021-11-21GameSettings: Enable MMU for We Love Golf!Patrick Ferry
2021-11-21GameSettings: Enable MMU and Set Texture Cache Accuracy to "Medium" for 007: ↵Patrick Ferry
From Russia with Love
2021-11-18Compatibility Settings for Red Steel 2JMC47
Red Steel 2 has FMVs that get corrupted with Anisotropic filtering. It also hangs on dualcore. While SyncGPU works, both another user and myself saw much smoother gameplay when using Single Core for unknown reasons.
2021-11-16Merge pull request #10217 from JMC47/bombermanjettersMai M
Force Dual Core on for Bomberman Jetters
2021-11-16GameINI: Fix comments causing errors in GALE01r0.iniJosJuice
Same problem as 658eed4... Except instead of just making the comments use #, I'm actually removing some of the codes entirely because they are of questionable value. Should fix https://bugs.dolphin-emu.org/issues/12737.
2021-11-15Merge pull request #10201 from JMC47/mp6-codeadjustLéo Lam
GameINI: Fix Comment Causing Parsing Errors in Mario Party 6/7 INIs.
2021-11-15GameINI: Fix Comments in Mario Party 6/7 AR CodesJMC47
Using the "*" symbol as a comment only works for Gecko Codes for some reason. I changed it to "#".
2021-11-14Force Dual Core on for Bomberman JettersJMC47
This game requires emulating the Fifo Pipeline or have Single Core be able to read ahead in the Fifo. Because Single Core currently processes things in a serialized manner, this game will not run regardless of CPU/GPU timing hacks.
2021-11-01GameINI: Change Texture Cache to Safe in RMHJ08.ini and ROM.iniSepalani
2021-11-01GameINI: Change Texture Cache to Safe in R44J8PJMC47
2021-10-21GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01Nora Hanegan
2021-10-13GameINI: Enable DivByZeroExceptions where neededJosJuice
Combined with the previous commits in this pull request, this fixes https://bugs.dolphin-emu.org/issues/7230 (True Crime: New York City) and https://bugs.dolphin-emu.org/issues/9650 (Call of Duty: Finest Hour).
2021-09-19Disable Immediate XFB in King KongJMC47
The game has extra XFB copies in some menus, messing up framepacing on VRR monitors and breaking vsync in general.
2021-09-16GameINI: Disable force texture filtering for Mega Man X CollectionPokechu22
2021-09-11GameINI: Disable JIT branch following for Namco Museum to avoid major ↵Admiral H. Curtiss
stuttering in Galaga Arrangement and Dig Dug Arrangement.
2021-09-02Disable dual core by default for multiple Heavy Iron gamesJoey Ballentine
2021-08-31Merge pull request #10026 from PatrickFerry/ini-fixes-3Léo Lam
Various GameINI Updates
2021-08-30GameINI: Add Vertex Rounding to Scooby-Doo: NoOFJMC47
This game is the earliest of Heavy Iron Studios' games and has a similar offset issue to that of the SpongeBob and Incredibles games. While they weren't offsetting it and breaking shadows like the other games, there's still an offset in the upper left corner of the screen. This fixes that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-28GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for ↵Patrick Ferry
Another Code: R - A Journey into Lost Memories
2021-08-22dsp_rom: Remove illegal use of AX with SRSPokechu22