| Age | Commit message (Collapse) | Author |
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For the HP bars in games like Pokémon Emerald, not even 2048 is enough.
Let's go all the way to Safe.
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need it.
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VideoCommon: add a graphics mod feature to modify EFBs with a custom material, enhance bloom
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to more reliably fix partial frame updates.
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Some games are showing frame flickering, e.g. Pokémon games when only
the text at the bottom of the screen is updating. GB/GBC games are
apparently especially affected, presumably due to the extra border.
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audio/video stream failures.
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GBPlayer hardware.
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These two games have some strange rendering behaviors and therefore can't use the generic bloom actions.
These games have several bloom EFB copies and they draw that on top of an already rendered game. After doing that, they render some other draw calls to "fixup" the bloom that it drew to effectively remove it. This isn't uncommon but there is one special thing these games do...they use a RAM EFB copy for the 'fixup'. This means when playing with high IR, the game will look blurry in specific parts of the screen where the game was attempting to fix the copy!
Bloom removal has addressed this by removing all the draw calls related to the bloom, including the fixup draws. The user then needs to turn on 'EFB Copy To Texture Only' for the best visuals (De Blob 2 in particular is broken without this) as the default settings.
Bloom blurred will need special attention too but Dolphin doesn't currently have enough functionality to handle it.
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FrankyBuster
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Add a mod for all games with bloom targets that blurs the bloom based on resolution using a custom material. The shader exposes bloom brightness and the amount of spread through uniforms (not exposed in the UI yet).
The original shader logic was done by TryTwo. This shader was reworked for graphics mods and cleaned up slightly.
Co-authored-by: TryTwo <taolas@gmail.com>
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INI files for both known regions of _Mario Kart Arcade GP 2_ (Triforce)
have been added to the `GameSettings` directory:
| Game ID | Region | Revision Date |
| ------- | ------ | ------------------- |
| GNLE82 | NTSC-U | 2007/02/07 02:47:24 |
| GNLJ82 | NTSC-J | 2007/02/06 20:29:25 |
The files contain Action Replay and Gecko cheat codes. Some of the cheat
codes have been sourced from the Internet; others have been developed by
the author of this change.
> [!IMPORTANT]
> Triforce games may have had multiple revisions for a given game region
> after the original release, and Dolphin cannot distinguish them at
> this time. Cheat codes are developed for one revision only, and cannot
> work with other revisions.
>
> For this reason, every cheat code name is provided with a prefix that
> states the revision date of the target game revision. It will be up to
> the user to enable the cheat codes for their correct game revision and
> region. The revision date for _Mario Kart Arcade GP 2_ games can be
> seen in the SegaBoot menu, under the **ENTER GAME TEST > OTHERS**
> screen.
> [!NOTE]
> Prior to issue #14470, the game ID for the NTSC-U region was
> incorrectly assigned the game ID of the NTSC-J region due to an issue
> in how the region flag in boot.id files was treated. This issue
> blocked the addition of the INI files until the issue was resolved (a
> region mismatch would cause fatal errors if cheat codes for the wrong
> version were enabled in Dolphin).
> [!CAUTION]
> There have been seen game dumps in the wild that, even though their
> real region is NTSC-U, the region flag in their `boot.id` file is
> `0x02` (NTSC-J), instead of `0x0E` (NTSC-U).
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This is fixed by setting Texture Cache Accuracy to Safe.
Affected titles:
- R2F Freddi Fish: Kelp Seed Mystery
- RDL Spy Fox in Dry Cereal
- RJQ Pajama Sam: Don't Fear the Dark
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GameINI: Patch startup error in Sonic Adventure 2: Battle PAL
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TimeSplitters: Future Perfect is crashing if page table fastmem is
enabled. The reason hasn't been analyzed yet. For the time being, let's
use GameSettings to bring back the old behavior of not having page table
fastmem.
Fixes https://bugs.dolphin-emu.org/issues/14000.
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Rabbids Go Home
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GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
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GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
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Home and Rabbids Lab.
Thanks to mickle pickle and ruru for helping to port the the Rabbids Go Home patch for the European versions of the game.
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GameINI: Formatting updates to Sonic Mega Collection
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Metal Arms and PoP Two Thrones aspect ratio setting fix
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GameSettings: Update Rogue Squadron II and III
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GameINI: Formatting updates to The Legend of Zelda Skyward Sword
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GameINI: Formatting updates to Super Mario Galaxy & New Super Mario B…
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Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
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Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
Apply suggestion from @jordan-woyak
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
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This PR provides formatting updates to Sonic Mega Collection.
All regions:
* Formatting fixes.
* Updated to follow my code naming convention for Sega games.
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(NTSC-U)
Added control scheme to codes.
Split .ini files based on Rev 0/1.
Added controller mapping instructions.
Added other regions and removed redundant lines.
Added Grass Deterioration cheats.
Changed wording regarding Right Stick variant.
Removed credits from RA Verified list.
Update ApprovedInis.json from PatchAllowlist test.
Updated approved list hash to match AchievementManager.
Attempted to fix the approved hash list again.
Update approved INI list and PatchAllowlist verification data
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GameINI: Formatting updates to Super Monkey Ball on wii
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GameINI: Formatting updates to Super Monkey Ball Adventure
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GameINI: Formatting updates to Wario World
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GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
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Texture Decoding (the former disables the latter)
Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
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This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.
All regions:
* Title fixed.
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This PR provides formatting updates to The Legend of Zelda: Skyward Sword.
All regions:
* Formatting fixes.
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This PR provides formatting updates to The Legend of Zelda: Twilight Princess.
All regions:
* Formatting fixes.
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This PR provides formatting updates to Wario World.
All regions:
* Formatting fixes to match other Nintendo games.
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This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii.
All regions:
* Formatting fixes.
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This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.
All regions:
* Formatting fixes.
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This PR provides formatting updates to Super Monkey Ball Adventure.
All regions:
* Formatting fixes.
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This PR provides 60 FPS code additions to Sonic Unleashed.
NTSC-U:
* Added 60 FPS code, coming from the Dolphin wiki.
* Followed my code naming convention for Sega games.
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This PR provides 60 FPS code additions to Sonic and the Secret Rings & Sonic and the Black Knight.
All regions:
* Formatting fixes.
NTSC-U/PAL:
* Added 60 FPS code, coming from the Dolphin wiki.
* Followed my code naming convention for Sega games.
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This PR provides 60 FPS code additions to NiGHTS: Journey of Dreams.
NTSC-U/PAL/NTSC-J:
* Added 60 FPS code, coming from the Dolphin wiki.
* Followed my code naming convention for Sega games.
* The wiki says that the code is for NTSC-U but it's actually region free. It's been confirmed via testing.
* The wiki also says that a certain part in the final level softlocks, but that's actually not true and can be bypassed. An explanation has been included with the code.
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Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
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